I think everyone is blowing up the suggestion I actually submitted, out of what I intended. I regreat putting "Game-ification" into the title.
No "game" rule are being written with my suggestion. All that I suggest, is more effort be put into making NPC Units work without as much constant negotiation and headache, as we put into our starships (which would be far more work, negotiation, and headache if there were no standardization of starships). I want to standardize NPC Units in a manner that is comprehensive without limiting freedom to use them the way you wish (within the limits of fairness, obviously).
I think we can all agree that the NPC Units need a dedicated Strengths & Weaknesses section. Probably a special features area too.
What *I* think would be desirable though, would be some indicator of Unit Wide Range (maximum being the farthest reaching weapons in a unit [artillery/walkers, etc.], minimum being the shortest reaching weapons in a unit [bladed infantrymen, etc.]), and Unit Wide... Movement, for lack of a better term. An infantry squad with jump-packs is going to be markedly more mobile than an infantry squad without.
Even if these "attributes" provide nothing in an RP environment, they serve to expand our understanding of a units capabilities to a reader.
Does that make more sense?