Shadow Hand
OUT OF CHARACTER INFORMATION
- Intent: To design a new flagship for the Shadow Hand based on the new 5.0 Factory Rules
- Image Source: Click
- Canon Link: N/A
- Restricted Missions: Click - Third Completed TSE Dominion
- Primary Source: N/A
- Manufacturer: Sith-Imperial Corps of Engineers
Previous Manufacturer: Old Sith Empire, One Sith Engineering, Sphere of Technology
[*]Model: Goliath-class Super Star Dreadnought
[*]Affiliation: The Sith Empire, Shadow Hand Prazutis
[*]Production: Unique
[*]Material:
- Hull: Quadanium, Durasteel, Matrix-Trimantium
- Internal Structure: Turadium
- Frame: Alusteel
- Misc: Transparisteel Viewports, Turadium Blast Doors/Shutters, Agrinium Reactor Shielding, Duraplast, Dallorian Alloy
TECHNICAL SPECIFICATIONS
- Classification: Super Star Dreadnought
- Length: 10000m
- Width: 5097m
- Height: 3549m
Armament: Extreme
Axial Annihilator Kyber Crystal Cannon- 2 Orbital Autocannons
- Turbolasers
Octuple Barbette Turbolasers - Heavy Turbolaser Turrets
- Turbolaser Batteries
- Mk 50 Mod 1 'Mauler' Turbolaser Turrets
- Long-range Turbolasers
KM/TL-1000 Megalaser Cannons
- Ion Cannons
- Mass Drivers
Ballista-class Mass Driver Cannons
[*]Hypervelocity Guns
[*]Deck Cannons
[*]Artemisia-class Solar Ionization Cannons
[*]Hellscream-class Plasma Railguns
[*]General Purpose Warhead Tubes
- Assault Concussion Missile
- Cluster Missile
- Advanced Proton Torpedo
- Ion Torpedo / Disruptor Torpedo
- Flechette Missile
- Intruder Missile
- Discord Missile
- Type-B Homing Mine
- Conner Net
[*]Heavy Tractor Beams
[*]Defenses: Extreme
- Armor
Blackgate Multicore Shield System
Backup Deflector Shields
[*]AR-0B Damage Reduction Armor Component
[*]Feedback shield
[*]Anti-concussion field generators
[*]Defensive Weaponry
- Quad Laser Cannons
- Antimissile Octets
- Mk 26 'HARM' Guided Missile Weapon System
- Splinter Rotary Flak Guns
- Nimbus Hex Barrel point defense laser system
- Point-defense Cannons
- Flak Cannons
[*]Electronic Defenses
- Aegis Sh13ld
- Scutum ADS
- TunnelNet VPN
- Cap Drain
- De-Ionizer
- Socketguard
[*]Anti-Missile Defenses
- Warhead Countermeasures
Missile Deactivation Transmitter
[*]B1-TM3
[*]Countermeasures
- Sensor Jammers
- Comm Jammers
- Missile Jammers
[*]Internal Defenses
- Defensive Autoblasters
- Ray Shieldshttp://starwars.wikia.com/wiki/Ray_shield
- Turadium Bulkheads
- Labyrinthine Interior with Natural Chokepoints
[*]Hangar: Average
- 42 Starfighter Squadrons
[*]Maneuverability Rating: Very Low
[*]Speed Rating: Very Low
[*]Hyperdrive Class: Average
Hyperdrive Class: Very Fast
STANDARD FEATURES
- Dreadnought-class Sensor System (HSI/DER/EPR/AS/LFI)
SI-Suzerain Sensor Suite - Gravimetric Sensor Net
- Tachyon Emitter
- Cronau Radiation Amplifier
- Tachyon Pulse Emitter
[*]Dreadnought-class Encrypted Communication System
[*]Dreadnought-class Navigation Systems
[*]Integrated Fleet Command Data Exchange Network
ADVANCED SYSTEMS
- AQUILA Artificial Intelligence System
- Dark Oculus
- Hyperspace Tracker
- AR-0B Damage Reduction Armor Component
- Predator Interdiction Driver
- Gravity Well Projectors
- Missile Deactivation Transmitter
- HIMS - Hyperwave Inertial Momentum Sustainer
- Death Incarnate: In addition to sporting an heavy beam cannon the Goliath maintains a massive arsenal of weaponry turning this ship into a weapon of mass destruction in space.
- Iron Bulwark: Along with its advanced armament the Goliath sports a highly advanced molecular shielding system, a strong reinforced hull and frame making it into an extremely tough, and resilient ship to bring down.
- Dark Side Nexus: After the Shadow Hand conducted a dark ritual mass sacrifice the entire ship is saturated by the dark side from its nexus centering in the meditation chamber. This nexus augments the strength of those wielding the dark side.
- Slow Recharge Rate: Much like its sister ship and the ship its design resembles the Goliath's beam cannon takes a good deal of time to recharge as its power generators need to cool down for it to fire again this can take anywhere from one to six minutes. This depends on the amount of damage the ship has taken and the amount of energy already used, and being diverted to other systems.
- A Space Turtle: One thing this ship is not is fast. The Goliath is immensely slow in combat and can easily be outmaneuvered on the field. A preferred tactic of the Goliath is to get close to the enemy force to unleash its full arsenal.
- Rear Blind Spot: A weakness in its design much like all star destroyers is that the Goliath suffers from a lack of firepower on its stern. This means that the ship cannot fire on any ships that enter its rear blind spot.
- Haunted: Just as the dark side strengthens the Sith it has its drawbacks. The mass sacrifice of slaves and prisoners of war has left an echo of death that creates the haunted atmosphere aboard the Goliath. Crews need to be rotated out regularly due to potential psychological damage., as well as causing potential problems on long range engagements and physical changes and warping due to spending prolonged amounts of time in such a dark side nexus.
The Goliath-Class Super Star Destroyer was first conceptualized during the very early days of Emperor Voracitos's reign as one of many superweapon projects to give the Sith Empire an edge against their foes. But the desire for superweapons brought financial ruin to the Empire and the program never officially got out of the planning stages. It wasn't until the reign of Emperor Kaine Zambrano that it truly began to take shape, one of two designs alongside the Behemoth-class that were in early production stages.
But the war took a terrible turn.
When Dac fell to the Republic the frame of the Goliath had been in production alongside its sister ship over Thule and was quickly moved the ship deep into the unknown regions. The project was officially given to Braxus Zambrano then Apprentice and Hand of his nephew Kaine Zambrano. Carefully he directed a massive strip mining program through worlds in the Unknown Regions so far out they went uncatalogued on any galaxy map, the Goliath would be a true testament to the family's power and an Empire or not, it would see the light of day.
Kyber crystals liberated from the planet Ilum were even harvested as part of the ships powerful cannon.
But it wasn't until the death of the Dark Lord that construction truly took off. As Dark Councilor and Director of Intelligence he used his position and power to relocate great swaths of resources towards his project, keeping it out in deep space where it was safe and secure in its anonymity.
But the final stages of production came after the One Sith Empire had fallen and a New Sith Empire rose with Kaine as its Emperor and Braxus as his Shadow Hand. It was brought back from deep space to the dead world of Mord'Rethar, the same shipyard that its sister ship finalized its construction safely.
As years passed new developments were made in beam weaponry and this allowed the Shadow Hand to make use of a new super-heavy beam cannon system that was powered by massive hypermatter generators within the belly of the great beast. The energy came down the spine of the ship and to an axial mount that granted it greater range. The final stage of the Goliath came after a mass sacrifice took place within its halls bathing the entire ship in the dark side. After all these years the Goliath was finally finished ready to be set loose on the galaxy.
Mod request 25.4.2018
Old:
Armament: Extreme
[*]Ion Cannons
[*]Mass Drivers
[*]Hypervelocity Guns
[*]General Purpose Warhead Tubes
[*]Heavy Tractor Beams
[*]Environmental Systems:
[*]Propulsion Systems:
[*]Sensor and Targeting Systems:
New:
Armament: Extreme
[*]Hypervelocity Guns
[*]Deck Cannons
[*]Artemisia-class Solar Ionization Cannons
[*]Hellscream-class Plasma Railguns
[*]General Purpose Warhead Tubes
[*]Heavy Tractor Beams
Hyperdrive Class: Very Fast
STANDARD FEATURES
ADVANCED SYSTEMS
Armament: Extreme
- Annihilator Kyber Crystal Cannon
- 2 Orbital Autocannons
- Turbolasers
Octuple Barbette Turbolasers - Heavy Turbolaser Turrets
- Turbolaser Batteries
- Mk 50 Mod 1 'Mauler' Turbolaser Turrets
- Long-range Turbolasers
[*]Ion Cannons
[*]Mass Drivers
[*]Hypervelocity Guns
[*]General Purpose Warhead Tubes
- Assault Concussion Missile
- Cluster Missile
- Advanced Proton Torpedo
- Ion Torpedo / Disruptor Torpedo
- Flechette Missile
- Intruder Missile
- Discord Missile
- Type-B Homing Mine
- Conner Net
[*]Heavy Tractor Beams
- Hyperdrive Class: Average
- Communication Systems:
Communication Wave De-scrambler - Encryption Module
- Frequency Jammer
- Holonet Transceiver
- Hyperwave Transceiver
- Ranger Transceiver
- Subspace Transceiver
[*]Environmental Systems:
- Artificial Gravity
- Brig
- Distress Beacon
- Infantry Drop Pods
- Vehicle Drop Pods
- Escape Pods
- Environmental Converter
- Inertial Damper
- Infantry Barracks
- Life Support
- Backup Life Support
- Medical Bay
- Precision Navicomputer
- Ray Shields
- Meditation Chamber
[*]Propulsion Systems:
- Hyperdrive
- Ion Drives
- Maneuvering Jets
[*]Sensor and Targeting Systems:
- Aural Sensor
- Com-scan
- Comm laser
- Hyperwave Signal Interceptor
- Life Form Indicator
- Long-range Sensor
- Sensor Dampener
- Targeting Laser
- Targeting Sensor
- Tri-Tracker
- Wide-range Sensor
- Anti-ion Emission Tracer
New:
Armament: Extreme
- Axial Annihilator Kyber Crystal Cannon
- 2 Orbital Autocannons
- Turbolasers
Octuple Barbette Turbolasers - Heavy Turbolaser Turrets
- Turbolaser Batteries
- Mk 50 Mod 1 'Mauler' Turbolaser Turrets
- Long-range Turbolasers
KM/TL-1000 Megalaser Cannons
- Ion Cannons
- Mass Drivers
Ballista-class Mass Driver Cannons
[*]Hypervelocity Guns
[*]Deck Cannons
[*]Artemisia-class Solar Ionization Cannons
[*]Hellscream-class Plasma Railguns
[*]General Purpose Warhead Tubes
- Assault Concussion Missile
- Cluster Missile
- Advanced Proton Torpedo
- Ion Torpedo / Disruptor Torpedo
- Flechette Missile
- Intruder Missile
- Discord Missile
- Type-B Homing Mine
- Conner Net
[*]Heavy Tractor Beams
Hyperdrive Class: Very Fast
STANDARD FEATURES
ADVANCED SYSTEMS