Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

GR military planning

Status
Not open for further replies.

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Matier said:
A petty officer can't command a capital ship. An apprentice can't oppose Vornskr. It's not the number of people that matters. It's what they can do. How many tanks do you have among FUs? Judging by the last invasion - zero.
It is not up to us to have to dual FU anymore. If someone wants to go in and try to talk and do political stuff they can. How well will most dark FU's deal with that. If someone wants to go down and set up humanitarian relief and help the innocent and wounded, they can. If someone wants to run a spy mission behind enemy lines disabling planetary defenses. Disable an orbital station, Sneak refugees out or in, Anything they want to do that ties into the invasion story.



Matier said:
Don't fool yourself. There is no way to write a nice story between a tree-hugging Jedi and an almost omnipotent Sith killing machine.
why not? I have seen it done a thousand times. Sure people can dual, thats great and I hope more jedi start popping up on the GR side. And I hope more people get into dualing but it is no longer a necessity and writers no longer have to feel like they have to win or else.

[/quote]
Ali Hadrix said:
I hadn't made myself privy to the new invasion rule set, I've been too busy to keep up much on OOC; thanks for the heads up.
no problem I sorta figured that reading what you posted. :)



Suravi Teigra said:
Anyway, I don't mind setting up shop on the ground with some commandos to connect with some resistance cells. We can work on securing the scrubbers that Draco Vereen mentioned, and soften the OS's AA with some demo work and slicing in advance of a ground assault. In the meantime, we get to work on our own propaganda campaign to let folks know that we're back in the neighborhood. Faith Organa, it would be nice if GRIM could get involved in this.
this sounds awesome, and with GRIM forces already on the ground we get a jump on the battle. Remember it has to make sense as a story now so forces won't just show up on the ground. they have to get there first. A thread for staging and such would be a good idea also.

The bottom line is we have to write a good story to win not win duals. That is something the GR writers can get behind and are good at doing. And yes a sky full of ships and streets full of tanks can not dual a FU but we do not have to, to win an invasion.

As for bombarding the planet, sure we have what we need but with a population density like Coruscant we could not use them. We have to save as many innocents as possible and only use orbital strikes when there is no other way.
 
[member="Ali Hadrix"] Can you tell me how do you intend to keep a planet in the middle of OS space? How does that make storytelling good?

[member="Suravi Teigra"] neat idea. But why bother? Just buy tech from Draco and Firemane.
 
[member="Reshmar"] You do not have a sufficient number of characters to pull a story arc of that magnitude. FUs,NFUs...whichever.

Also, Jedi take up ally spots if they dont have a Republic tag. You have 5 ally spots.
 

ADM. Reshmar

Directorate Officer Fleet Admiral SJC 3rd Fleet
Matier said:
Reshmar You do not have a sufficient number of characters to pull a story arc of that magnitude. FUs,NFUs...whichever.
all we need is 5, and we do have the numbers regardless. We have plenty of writers just not dualing writers. We had alot of people that could not take part in the Togaria invasion because of it being dual based. Look at our Dominions, we have plenty of writers. Heck I can put 6 writers in a fleet battle, and 4 on the ground right now if needed. That's individual writer's, not characters. We can shove Fleet and Army at them all day long. and have a bench. Double that if we do 2 per writer and we have 10. Then we have a bevy of special forces writers, a few political writers, some intel and espionage writers and still have 4 or 5 jedi hanging around for the GR. We are not writer weak at all. We are Dual writer weak sure, but that does not matter anymore.
 
The rules do not state anything about allies or their participation being restricted. Only that each faction needs a minimum of 5 members to participate.

If duels and objectives don't matter and the it's the story and your teamwork, then why do matching numbers and ally spots matter?

They don't.

If the Republic needs to call on aid from the SSC, then why should that aid be limited now to ally spot? Can the Sith also call for aid? Sure, but considering it's no longer a numbers game, and it's about the journey, let the story tell the tale and leave it all in your posts.
 
Didn't realize there was a separate entry for invasion aid. Seems odd to not have it with the other invasion rules but meh, I still don't see the point in limiting allies but that's a staff call so whatever.

My original point still stands, I think you're failing to see the forest for the trees.
 
The fact of the matter is simple. Talking about it does nothing I have already dealt with the issue you are bringing up personally. I offered an alliance with a group of people more than happy to throw ourselves at the Sith and fight them on their own ground.

And before you go on again about the 5 ally slots keep in mind that is only if they don't have a Republic tag way around that is to make our faction a subfaction under the GR.

[member="Matier"]
 

Ayumi Pallopides

Heir to the Emperor, Former Senator of Denon
this will be fun and with some freshening up and practice can go back to the ground commander style we had at the invasion of Dac... sadly minus Karen Roberts but still fun times. I have a meeting set with Suravi eventually when she posts to me for something special
 
Matier said:
Also, Jedi take up ally spots if they dont have a Republic tag. You have 5 ally spots.

Small point, but from my understanding, simply not having a Republic tag doesn't necessarily mean that they're not official Republic members if they've already joined the Republic group.



Matier said:
Suravi Teigra neat idea. But why bother? Just buy tech from Draco and Firemane.
There's probably a dozen companies that supply the Republic already (including Firemane). In other words, the Republic already has access to technologies and companies that can make high-end technologies. If there's something that the Republic needs, they will probably be a half dozen people ready to make it OOC. From an IC standpoint, it is nice to be able to control some technological manufacturing directly from a story standpoint.
 

Ayumi Pallopides

Heir to the Emperor, Former Senator of Denon
Gir Quee said:
Small point, but from my understanding, simply not having a Republic tag doesn't necessarily mean that they're not official Republic members if they've already joined the Republic group.
well within a time frame if they just join a hour after the invasion is posted to bypass being an allie not allowed. Think the general agreement has always been two weeks
 
Ayumi Pallopides said:
well within a time frame if they just join a hour after the invasion is posted to bypass being an allie not allowed. Think the general agreement has always been two weeks
Yes, that's very true.

I guess what I was getting at is that there's a number of people that could appear as official Republic members that don't have official Republic tags (such as this account).
 
Matier said:
[member="Ali Hadrix"] Can you tell me how do you intend to keep a planet in the middle of OS space? How does that make storytelling good?

[member="Suravi Teigra"] neat idea. But why bother? Just buy tech from Draco and Firemane.
That's the best part, we get to design that story with the OS and their writers by working together and figuring it out.

These new rules will push for inclusion of more realistic details to invasions, not less.

When we're talking about a single planet, we're talking about its people, it's existing infrastructure, it's atmosphere, terrain, hyperroutes in and out, etc and so forth.

Holding a single planet should be entirely doable considering the limited number of physical pathways in and out of a system there are charted. It's like with roads IRL: You have all the landmass to play with, but we only build roads over portions of that terrain, and navigating outside of those boundaries takes special preparation and vehicles. The same is true with hyperroutes: The more traffic through a system there is, the more hyperroutes are scouted out and published.

But this still means there's a limit to paths an enemy force can travel, making it possible for a defending force to hold these areas and stave off attack.

Because of these new invasion guidelines, we'll be having to better consider factors like this in our writing, in order to craft a better story.

Fleet sizes, troop numbers...these things only carry so much weight in the real world. And now the same will be reflected in our universe here as well.
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom