Shadow Hand


- Intent: Flesh out Grathok'ta as a brutally distinctive Graug-themed city, deeply reflecting Graug culture and their fierce dedication to war, conquest, and dominance creating a richly detailed location ideal for immersive RP.
- Image Credit:
- Click - ChatGPT by Me
- Headers - Teresa Zambrano | Darth Pellax
- Canon: N/A
- Permissions: N/A
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- City Name: Grathok'ta ("The Bloodstone Forge")
- Classification: Metropolis
- Location: New Gratos, Dromund Kaas
- Affiliation:
- Population: Heavy
- Grathok'ta teems with life in its most brutal and war-driven form, its towering spires and industrial complexes housing an overwhelming number of Graug warriors, hybrid abominations, and enslaved thralls. The city is a sprawling bastion of war, where over twenty million inhabitants toil, train, and kill in the name of the Dark Legion. The Graug, dominant in every aspect of life, enforce their rule through unwavering violence and iron-fisted control, ensuring that only the strong survive while the weak are cast into blood-soaked arenas, smelters, or the sacrificial pits.
The population of Grathok'ta is stratified, with the Graug warrior elite residing in the upper citadel districts, while the hybrid sub-species: Hyal'Raiskaz, Hyal'Hâsk, Hyal'Sethi, and Graut, serve in roles as enforcers, laborers, and experimental war-thralls. The lowest rung belongs to the enslaved masses, an ever-replenishing population of captives from conquered worlds, condemned to endless toil in the foundries, mines, and experimental breeding pits. Beneath the surface, entire subterranean warrens exist to house the thralls and the damned, where their lives are spent in service to the Dark Legion's insatiable hunger for war.
Despite the suffocating oppression, Grathok'ta never ceases to grow. The breeding pits churn out new generations of warriors, the slave pens fill with fresh captives, and the war-beast kennels overflow with monstrous creations. The city is a living war machine, a never-ending cycle of birth, battle, and death, where the only certainty is that warriors will march, blood will flow, and the forges of conquest will never grow cold.
- Grathok'ta teems with life in its most brutal and war-driven form, its towering spires and industrial complexes housing an overwhelming number of Graug warriors, hybrid abominations, and enslaved thralls. The city is a sprawling bastion of war, where over twenty million inhabitants toil, train, and kill in the name of the Dark Legion. The Graug, dominant in every aspect of life, enforce their rule through unwavering violence and iron-fisted control, ensuring that only the strong survive while the weak are cast into blood-soaked arenas, smelters, or the sacrificial pits.
- Demographics:
- Dominant: Graug
- Significant Populations: Hyal'Raiskaz (Graug/Yuuzhan Vong hybrids), Hyal'Hâsk (Graug/Eldorai hybrids), Hyal'Sethi (Graug/Yevetha hybrids), Graut (Graug/Rakghoul), Graunk (Graug/Rancor)
- Subjugated Classes: Various enslaved species in lower districts
Grathok'ta's population is a brutal hierarchy dominated by the Graug, fierce warriors bred for strength, endurance, and conquest. The Graug warrior class sits at the apex, enjoying privileges and absolute authority, living within fortified districts and commanding the city's military and industrial might. Their supremacy is maintained through sheer violence and constant, relentless demonstration of their dominance over all subjugated groups. In Grathok'ta, the Sith stand above all, their will unquestioned, their power absolute. While the Graug warlords command through brute strength and conquest, it is the Sith who hold dominion over the mind, the soul, and the unseen forces that bind reality. The Dark Lords of the Kabal are more than rulers, they are living gods among the Graug, their words law, their wrath inescapable. No warlord, no beast, no abomination dares challenge the will of the Sith, for their mastery of dark sorcery, alchemy, and the abyss itself places them beyond mortal reach.
Hybrid species, notably the Hyal'Raiskaz (Graug/Yuuzhan Vong), Hyal'Hâsk (Graug/Eldorai), Hyal'Sethi (Graug/Yevetha), Hyal'Sethi (Graug/Yevetha hybrids), Graut (Graug/Rakghoul), and the terrifying Graunk (Graug/Rancor), form specialized classes within the city. These beings serve crucial roles as laborers, warriors, and specialists, bred for loyalty and effectiveness, each hybrid carefully cultivated by Graug geneticists to enhance the city's operational efficiency and reinforce their oppressive societal hierarchy.
The lowest rungs of Grathok'ta's societal ladder are occupied by enslaved beings from conquered worlds, forced into the city's dangerous industrial complexes, mines, and sacrificial arenas. Their existence is defined by relentless toil, abuse, and exploitation, a stark reminder of Graug dominance and cruelty that permeates every corner of Grathok'ta.
- Wealth: Low
- Grathok'ta's economy is built on the relentless grind of warfare, where every industrial cog serves the Graug war machine. Vast mining operations and blacksmith forges churn out weapons and armor, fueling the Dark Legion's campaigns across the stars. Slaves and conquered species labor under brutal conditions, extracting raw materials and processing them into military hardware. Despite the incredible output and constant cycle of supply, very little of this wealth trickles down to the lower tiers of society; the primary beneficiaries of this ceaseless production are the Graug warlords and elite blacksmith-priests who hold absolute control over resources.
Outside the privileged upper echelon, life in Grathok'ta remains relentlessly harsh and impoverished. The Graug warrior class claims the best of everything, housing, weaponry, and rations, while those subjugated languish in squalid conditions. Any profit gleaned from traded arms or precious minerals is funneled straight back into the military or into the coffers of powerful Graug clans. This creates a stark divide: a small number of Graug elites enjoying substantial power and comfort at the expense of the enslaved masses, who receive little more than scraps and perpetual misery.
- Grathok'ta's economy is built on the relentless grind of warfare, where every industrial cog serves the Graug war machine. Vast mining operations and blacksmith forges churn out weapons and armor, fueling the Dark Legion's campaigns across the stars. Slaves and conquered species labor under brutal conditions, extracting raw materials and processing them into military hardware. Despite the incredible output and constant cycle of supply, very little of this wealth trickles down to the lower tiers of society; the primary beneficiaries of this ceaseless production are the Graug warlords and elite blacksmith-priests who hold absolute control over resources.
- Stability: High
- Grathok'ta maintains a brutal form of stability enforced by the Dark Legion's iron grip. Any hint of rebellion or insubordination is met with immediate and overwhelming force, making large-scale unrest almost impossible. Warlords and overseers patrol relentlessly, while Graug warriors impose strict, merciless discipline upon the city's populace. This harsh system effectively quells public dissent, ensuring daily operations run smoothly, albeit under a veil of constant dread and militaristic aggression.
Despite the city's "order," Grathok'ta is far from welcoming to outsiders. Travelers brave enough to enter are subjected to thorough scrutiny at checkpoints and watchful eyes of the Colossus Guard. Fear and suspicion permeate every district, with Graug authorities quick to act on any perceived threat or breach of conduct. Thus, while the city is undeniably stable under the Graug regime, it remains a dangerous realm of oppression and might, upheld by the overwhelming power of the Dark Legion.
- Grathok'ta maintains a brutal form of stability enforced by the Dark Legion's iron grip. Any hint of rebellion or insubordination is met with immediate and overwhelming force, making large-scale unrest almost impossible. Warlords and overseers patrol relentlessly, while Graug warriors impose strict, merciless discipline upon the city's populace. This harsh system effectively quells public dissent, ensuring daily operations run smoothly, albeit under a veil of constant dread and militaristic aggression.
- Freedom & Oppression: Freedom in Grathok'ta exists solely for the ruling Graug warrior class, defined strictly by their strength, martial prowess, species, and unwavering devotion to the Dark Legion. The dominant Graug warriors enjoy extensive privileges, wielding unquestioned authority enforced by ruthless strength and brutal military discipline. Hybrid species such as the Hyal'Raiskaz, Hyal'Hâsk, Hyal'Sethi, Graut, and Graunk occupy rigidly defined roles of servitude, bound by strict codes of obedience and designed for specific military or industrial functions. These hybrids exist in a state of semi-autonomy, granted limited freedoms contingent upon their effectiveness and unwavering loyalty.
At the lowest tier are the enslaved populations, drawn from countless defeated worlds and kept under relentless oppression. Stripped of all autonomy, these individuals endure harsh surveillance, forced labor, and constant punishment designed to eliminate any thoughts of rebellion or escape. Fear permeates every aspect of life for these slaves, their existence a continuous cycle of suffering and exploitation. Public executions, ritual sacrifices, and brutal discipline serve as constant reminders that within Grathok'ta, only strength and absolute obedience are valued, while weakness or resistance brings swift annihilation. - Description: Grathok'ta, "The Bloodstone Forge," is a sprawling metropolis shaped from the scorched remains of what was once a lush jungle continent. It stands as a chilling monument to the Graug's merciless dominance, a city born from relentless conquest, industrial might, and a war-driven culture that thrives upon bloodshed and brutality.
Massive blackstone ramparts encircle the city, reinforced with formidable siege weaponry, defensive towers, and vicious spike fortifications designed to impale and discourage invasion. Within these daunting walls lie grim fortresses and imposing towers adorned with trophies of war and conquest, their architecture echoing the Graug's violent ethos. Volcanic rivers and molten pits punctuate the cityscape, lending Grathok'ta a hellish, volcanic atmosphere, perpetually clouded by the smoke and fire from countless forges.
Life within Grathok'ta is a relentless cycle of warfare, blood rituals, and ruthless authority. The streets resonate with the constant noise of industry and the rhythmic chants of warriors, accompanied by the screams of sacrifices echoing from Malgrog's central throne. In every shadow and atop every structure, signs of the Graug's cruel supremacy serve as a grim reminder of their uncontested rule, making the city a place of terrifying spectacle and unyielding oppression.

City Layout: Grathok'ta sprawls outward in concentric rings, each layer a bastion of unrelenting brutality and industrialized warfare, reinforcing the absolute rule of High Warlord Malgrog. Massive blackstone fortifications encircle each district, forming heavily defended layers designed to repel invasions, suppress rebellion, and reinforce the relentless cycle of conquest. The city's streets are broad, militarized avenues, allowing for rapid deployment of warbeasts, Graug legions, and siege engines to crush any internal or external resistance. Beneath the surface, a vast subterranean underworld mirrors the city above, a labyrinth of suffering, industry, and forgotten horrors. The enslaved masses toil endlessly in the tunnels, their blood and labor fueling the dark machine of war, ensuring that raw materials, flesh, and sacrificial offerings are delivered upward to sustain the Dark Legion's insatiable hunger.
- Malgragoth (Black Bastion of Domination): Inner Core. Seat of absolute power, this imposing district reflects Malgrok's iron-fisted rule, filled with dark fortresses, perpetual military vigilance, and an overwhelming presence of dread and authority.
- Citadel of Malgrog: A monolithic fortress of blackened iron and volcanic stone, the Citadel of Malgrog rises above Grathok'ta like a dreaded war-god's throne, an unassailable monument to conquest and tyranny. Its titanic walls, forged from obsidian-laced rock and reinforced with Sith-wrought durasteel, are etched with the battle-scars of centuries of slaughter and adorned with the bones of fallen enemies, warriors, beasts, and entire civilizations reduced to trophies of Graug supremacy.
From its spiked battlements drape the banners of conquered worlds, each one stitched from the flayed hides of the defeated, their sigils long since erased by fire and blood. The fortress looms over the city, visible from every district, a constant, oppressive reminder that Malgrog's rule is absolute. Within its impenetrable halls, warlords kneel, prisoners are judged, and future conquests are decreed. It is not merely a fortress, but a living testament to unrelenting strength, a place where only the mighty endure, and the weak are nothing but fuel for the Dark Legion's eternal war. - Colossus Gate: The imposing gateway to Malgragoth, Colossus Gate serves as the only sanctioned, heavily fortified entrance into the inner core of Grathok'ta, where High Warlord Malgrog's rule is absolute. It is a monument of power and intimidation, designed not just to deter invaders but to remind all who approach that only the strong and the worthy may pass.
- Throne of Khor'Malgrog: Located at the center of the city, separate from Malgrog's fortress, this throne is carved from a single massive block of obsidian, etched with glowing runes that pulse with dark power. Its placement symbolizes Malgrog's supreme authority over the entirety of Grathok'ta. Ritual sacrifices are performed before the throne, empowering Malgrog with the strength and lifeblood of his vanquished enemies, making it both a place of reverence and fear throughout the Graug populace.
- Drazhkul'Xir (The Black Maw of Xir): A forbidding stronghold of the Sith Kabal in Grathok'ta, where dark alchemy, Sith sorcery, and forbidden experimentation birth monstrous creations for the Kainate. Within its blackened halls, Sith warlocks conduct rituals of blood and sacrifice, warping flesh, mind, and soul into twisted abominations. Beneath the fortress, the Abyssal Veil pulses, a rift to unnatural realms, where only the most daring or doomed tread. Graug warlords fear its depths, sensing the malice that lingers in its stone. Few enter unbidden. None leave unchanged.
- Halls of Ancestors (The Bones of Gratos): Vast mausoleum honoring Graug ancestors, whose bones grant warriors strength through ritual devotion. Ritual chants and prayers resonate throughout, reinforcing loyalty and identity, grounding Graug in tradition.
- Beneath the Inner Core:
- Gor'Thakzul (The Wailing Pit): A hellish subterranean prison, where dissenters, captives, and failed war-thralls are sent to suffer beyond death itself. Deep beneath the fortresses of Malgragoth, the Maw is not just a prison, it is a monument to torment, a crucible of suffering where flesh and spirit are broken beyond repair. The air is thick with the stench of blood and rot, and the very walls seem to absorb the agony of those who perish here.
- Zhak'Thul (Vault of the Forgotten Lords): A sealed, blasphemous undercroft beneath Drazhkul'Xir, where Sith relics, cursed artifacts, and slumbering horrors are locked away, too dangerous even for the Graug to freely wield. It is a place where the dead are not at rest, and the living do not belong. The air here is thick with a sickening presence, as if the stones themselves remember every foul ritual ever performed in its depths. No torchlight remains steady, shadows twist unnaturally, and whispers that do not belong to this world seep from the darkness. Even the most hardened Graug fear to linger here too long.
- Citadel of Malgrog: A monolithic fortress of blackened iron and volcanic stone, the Citadel of Malgrog rises above Grathok'ta like a dreaded war-god's throne, an unassailable monument to conquest and tyranny. Its titanic walls, forged from obsidian-laced rock and reinforced with Sith-wrought durasteel, are etched with the battle-scars of centuries of slaughter and adorned with the bones of fallen enemies, warriors, beasts, and entire civilizations reduced to trophies of Graug supremacy.
- Kaalgoth (The Forge of Conquest): Second Ring. A relentless heart of industry and religious fanaticism, where Graug blacksmiths and warrior-priests merge martial prowess with sacred blood rituals, filling the district with smoke, fire, and the cries of both conquerors and the conquered.
- Bloodstone Forge: Sacred industrial complex, weapons crafted with ritualistic precision, infused with blood sacrifices to the war god Khorag. The forge's flames never extinguish, fed continuously by sacrifice and conquest. Legendary Graug weapons crafted here carry a spiritual potency revered throughout the Dark Legion.
- Pyrefields: Ceremonial burning grounds where failures and fallen foes are immolated, their ashes scattered to empower Graug warriors. The smoke is believed to carry the warriors' strength to the heavens, fueling their next battles.
- Temple of Khorag: A fortress-temple where blacksmith-priests forge legendary weapons while chanting war hymns, merging spirituality with militarism. Its spires glow ominously, visible throughout Grathok'ta, intimidating enemies and inspiring allies.
- Beneath Kaalgoth:
- Bone Trough: A colossal network of labyrinthine tunnels, cavernous pits, and choking mineshafts, the Shroud Maw is the gut of Grathok'ta, where the enslaved are worked to the marrow until their bodies collapse and their corpses are swallowed by the abyss. The air is thick with toxic fumes, and the very walls sweat with poisonous moisture, rotting the lungs of all who toil within. Every swing of a pickaxe is a death sentence postponed, as collapses, suffocating gas, and Graug overseers ensure that no slave survives long enough to know old age.
Here, flesh is worth less than ore, and workers are chained so deep within the tunnels that they forget what light is. Those who fail to meet their quotas are cast into the tunnels' blackest depths, where things stir that even the Graug whisper about in hushed tones. The deeper one digs, the more unnatural the veins of ore become, pulsing with something ancient, something that should have remained buried. - The Rend: A jagged chasm of suffering and despair, the Rend is where captives are thrown like discarded meat, their fates uncertain but always cruel. Massive iron spikes line the edges of the pit, ensuring that escape attempts end in impalement. Those cast into The Rend are not given food, shelter, or mercy. They are left to rot, to kill one another, or to be torn apart by whatever nightmare-creatures the Graug choose to throw in for amusement. The Graug overseers watch from above, jeering and wagering on which prisoners will last the longest. Some are dragged out for sacrifice, their throats cut upon the blackstone altars that line the pit's upper levels. Others are selected for labor, dragged in chains to the forges, their flesh burned away in service of Graug industry. And some are simply left to die, their corpses feeding the starving captives who remain.
- Bone Trough: A colossal network of labyrinthine tunnels, cavernous pits, and choking mineshafts, the Shroud Maw is the gut of Grathok'ta, where the enslaved are worked to the marrow until their bodies collapse and their corpses are swallowed by the abyss. The air is thick with toxic fumes, and the very walls sweat with poisonous moisture, rotting the lungs of all who toil within. Every swing of a pickaxe is a death sentence postponed, as collapses, suffocating gas, and Graug overseers ensure that no slave survives long enough to know old age.
- Shargoth (The Beastforges): Third Ring. A savage district dedicated to breeding, training, and honoring the war beasts vital to Graug conquest, constantly echoing with beastly roars and the ferocity of combat trials.
- The Warbreeders' Citadel: Fortress dedicated to breeding and training formidable war-beasts, from Glycons to Graug bio-engineered monstrosities. These beasts are revered, living symbols of Graug dominance, loyalty reinforced by blood rituals.
- The Fleshworks: Sinister laboratories blending Graug genetics with conquered species, creating terrifying hybrid war creatures. Dark alchemy infuses each creation with unnatural strength, obedience ensured through fear.
- The Blood Pits: Arenas of bloodsport where beasts prove their ferocity against captured prisoners, forging loyalty and combat-readiness. Victors are celebrated, honored by their masters; losers feed the next generation.
- Shrines of Bloodlust: Sacred ritual chambers dedicated to bestial war-gods, empowering beasts and their masters for battle. Warriors and beasts share in blood rituals, forging unbreakable spiritual and martial bonds.
- Beneath Shargroth:
- Ruinworks: A nightmarish labyrinth of steel, bone, and rot, the Ruinworks are the gutters of Graug fleshcrafting, where failed creations, broken war-thralls, and malformed hybrids are dumped, dissected, or devoured. The air is thick with the reek of spoiled meat, and the walls pulse unnaturally, lined with twisted veins of fleshy sinew, remnants of aborted experiments still clinging to unlife.
This is where the unworthy are unmade, dragged from the Fleshworks above and thrown into holding vats, where their bodies are stripped for usable parts, bone, muscle, and organs repurposed for the next generation of hybrid monstrosities. The still-living remnants of failed experiments wander the Ruinwombs in mindless agony, half-formed creatures of stitched sinew and grafted horrors, moaning in the dark as Graug alchemists experiment upon their wretched forms. - Goretunnels: A howling abyss of collapsed tunnels, forgotten horrors, and forsaken nightmares, the Goretunnels are Grathok'ta's most dreaded depths, where twisted abominations roam unchecked, feeding on anything that dares enter. The walls are slick with bile, and the very ground pulses as if the tunnels themselves were alive, churning with forgotten creations too savage, too monstrous, or too uncontrollable to be kept anywhere else. These tunnels were once part of the Fleshworks, but after a great containment breach, the worst failures were left to devour one another in the dark. Now, it is forbidden ground, where Graug fleshcrafters dare not tread, and only the desperate or condemned are cast into its depths.
- Ruinworks: A nightmarish labyrinth of steel, bone, and rot, the Ruinworks are the gutters of Graug fleshcrafting, where failed creations, broken war-thralls, and malformed hybrids are dumped, dissected, or devoured. The air is thick with the reek of spoiled meat, and the walls pulse unnaturally, lined with twisted veins of fleshy sinew, remnants of aborted experiments still clinging to unlife.
- Rak'Thok (Chains of Dominion): Fourth Ring. A twisting hell of tunnels and shafts, Rak'Thok is the arteries of war, where enslaved miners dig ceaselessly for obsidian, durasteel, and rare metals to fuel the Graug war machine. The air is thick with suffocating smoke, and the walls seep with poisonous moisture that rots the lungs of those who breathe it.
- Dregspine Warrens: A vast, suffocating network of cramped, filth-ridden barracks where the enslaved populations of Grathok'ta are kept in unrelenting misery. Chained in endless rows, forced into brutal conditions, and constantly monitored by pitiless Graug overseers, those within the Dregspine Warrens live only to serve and die. Escape is a fantasy, and rebellion is met with agonizing public executions that serve as grim reminders of Graug supremacy.
- Pyrebrand Crucible: A ritual site of brutal initiation and absolute subjugation, the Pyrebrand Crucible is where the enslaved and conquered are permanently marked as property of the Graug. More than a simple branding ground, this place is a spectacle of suffering, where the Graug warlords, priests, and enforcers gather to ensure that the act of submission is burned into flesh, mind, and soul.
- Gor'Thakhaal: A coliseum of unrelenting slaughter and ceaseless bloodshed, Gor'Thakhaal, known as the Bloodpath Arena, is a savage testament to Graug supremacy, brutality, and warlust. Carved into the volcanic rock of Grathok'ta, its blackstone walls drip with centuries of blood, and the air forever reeks of sweat, burnt flesh, and the metallic tang of death. Slaves, captives, and the condemned are hurled into the pit, forced to fight for the amusement of Graug warlords, overseers, and the bloodthirsty masses. To the Graug, battle is not just sport, it is worship. The arena serves as a sacred battleground, where only strength, cunning, and savagery determine one's worth.
- Beneath Rak'Thok:
- Black Veins: A hellish expanse of cavernous tunnels and open pits, the Buried Maw is where millions of expendable slaves are driven to excavate raw minerals, darkstone, and vital war materials for the Graug war machine. Collapses are frequent, air is poisoned, and every strike of the pickaxe adds another body to the ever-growing mass graves beneath. The deeper one goes, the less likely they are to ever resurface. Many whisper that something old and hungry lurks in the lowest tunnels, feeding on those who stray too far.
- The Flayed March: A narrow, suffocating labyrinth of rusted corridors and iron-clad tunnels, the Flayed March is where prisoners are shackled in endless, unbroken chains, their bodies worn down to the bone as they march forward, step by agonizing step, until they collapse and are trampled underfoot. The air is thick with the stench of blood, sweat, and rust, and the very walls seem to breathe with the cries of the condemned.
There is no rest in the Flayed March, the iron shackles bite into raw, exposed flesh, while Graug overseers patrol the corridors with barbed whips, electrified spears, and branding irons, ensuring that no step falters, no prisoner lags behind. Those who stumble too many times are torn from the line, their bodies butchered and hung from hooks along the corridor walls, their skins stripped away as warnings to the rest.
- Wastes of Attrition: The outermost fifth ring of Grathok'ta, where slave legions and expendable war-thralls are driven beyond their limits, their bodies ground into the gears of industry, war, and conquest. This is where the weak are winnowed, the strong barely survive, and the land itself is a graveyard of ceaseless toil and suffering. Here, Graug warlords do not see workers or captives, only fuel for the Dark Legion's ever-hungry war machine.
- Howling Pits: A jagged expanse of broken ground, cratered work camps, and relentless toil, where Graug warlords deliberately engineer suffering to separate the strong from the weak. The wind carries the screams of those worked to death, a ceaseless wail that has given the trenches their name, as the sound never truly fades.
- Nazh'Gurak (The Carrion Plain): A colossal necropolis where millions of corpses, slaves, Graug, and beasts alike, lie in mounds so thick that the land itself seems to heave under the burden of decay. The air is rank with the stench of rotting flesh, and the soil is blackened with centuries of dried blood, rejecting all attempts at burial as bones and carcasses resurface in grotesque, shifting dunes of the dead. This is a place where nothing truly rests, and scavengers, both living and spectral, feast upon the remnants of unworthy flesh.
- Beneath the Wastes of Attrition:
- Druzzthak (The Choking Pit): A sprawling, lightless expanse of broken tunnels and echoing caverns, where ancient Graug experiments, failed Sith abominations, and forgotten war-thralls were once abandoned. The air is thick with whispers, and the walls seem to bleed with the agony of those who suffered here. Those cast into the Womb of Screams never die cleanly, something in the dark always drags them away first.
- Forsaken Warren: A labyrinth of collapsed tunnels and half-dug graves, where those too weak, diseased, or disobedient to be of further use are hurled into the blackness and left to rot. Few die quickly, those cast down here must fight over scraps, devour the dead, or become prey to the unseen horrors that lurk in the deep.

Maximum
- Defensive Measures:
- Colossus Guard: Elite Graug warriors heavily armored, trained to crush rebellions and withstand siege warfare.
- Glycon War-Beasts: Bio-engineered monstrous creatures bred specifically for combat and city defense.
- Flame Walls: Defensive barriers of continuous flames encircling key locations, incinerating intruders instantly.
- Dread Spider Sentinels: Massive bio-engineered arachnids patrolling city streets and walls, capable of swiftly eliminating threats with venom and crushing strength.
- Crimson Acid Sprayers: Mounted defensive systems capable of showering enemies in corrosive, lethal acid.
- Necrotic Field Generators: Devices creating lethal fields draining life-energy from unauthorized personnel.
- Bone-Render Traps: Hidden pits filled with razor-sharp, bone-like spikes triggered by intruders.
- Shock Trooper Hybrids: Graug/Yuuzhan Vong warriors specialized in guerrilla tactics, patrolling city perimeters to ambush and eliminate infiltrators.
- Hellmouth Sinkholes: Hidden subterranean pits releasing monstrous creatures to overwhelm invading forces.
- Flesh-Forge Sentinels: Undead alchemical constructs patrolling strategic areas tirelessly, immune to pain and fear.
- Blood-Drinker Hunters: Elite Graug trackers who hunt down intruders relentlessly, able to operate in darkness and hostile environments.
- Obsidian Siege Crawlers: Massive, armored siege vehicles equipped with devastating weaponry and manned by elite Graug warriors, patrolling the outskirts of the city.
- Blackstone Ramparts: Enormous walls built from volcanic blackstone, heavily reinforced with defensive towers, cannons, and sharp, protruding spikes designed to repel attackers.
- Etheric Banshee Cannons: Sonic artillery weapons positioned on high towers, designed to incapacitate and destroy enemy formations.
- Warborn Sentinels: Enhanced Graug warriors mutated into massive siege-breakers, stationed at key access points.
- Magma Flooding Systems: Mechanisms capable of unleashing rivers of molten rock onto key ingress points, effectively sealing breaches and eliminating attackers.

Grathok'ta emerged following the Sith Dyarchs Darth Carnifex the Eternal Father and Darth Prazutis the Shadow Hand reclaiming the Sith Holy Worlds, including Dromund Kaas. Rewarding the Dark Legion's decades of unwavering service, the northernmost continent was granted exclusively to the Graug, marking a new era of brutal dominance. It was given the name of New Gratos.
High Warlord Malgrog personally oversaw the city's ruthless construction, driven by uncompromising brutality. Countless enslaved species, captured enemies, and even lower-caste Graug perished, their lives sacrificed in brutal labor conditions. Malgrog transformed once-vibrant jungles into an ashen wasteland, scorching foliage and scorching earth to accommodate Grathok'ta's colossal forges and military complexes.
Under Malgrog's iron-fisted leadership, the city became a monstrous monument to Graug supremacy and military might. Each district was meticulously designed to exemplify Graug strength, reflecting their eternal quest for war and conquest. Today, Grathok'ta stands as a terrifying symbol of the Dark Legion's power and an enduring reminder of the Graug's merciless dedication to their Sith Dyarch masters.
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