I developed a complex, sadly, reference system that creates a standard that utilizes the new and old templates, ship length, old gun and hanger counts, and the rating system we have now.It shouldn't be official by any means, but it could definitely be put out there as an optional reference for the fleeters or faction companies if they want it. I really tried to factor in the math, canon, old and new templates, ship length, and the rating system when putting these together.
For hangers
Carrier Class/Type Ships: 6 fighters per 100 meters. Cruiser of minimum 600 meters would have 36 Fighters or 3 Squadrons, their max, but only for the carrier type. The only matter being would be if anyone would have a problem with 3000 meter ships having 180 Fighters, 15 Squadrons, over the 120, 10, now. (Knowing well that Carriers would be less armed than other ships)
Average Ships: 4 Fighters per 100 meters. Earlier on with smaller ships the carrier to non-carrier difference would hardly appear. I think that adds a nice flavor to the less used smaller ships by turning them more towards attack craft for the fleeters out there. (Again at max 3000 meters the hanger size would be large, but the max 6 Squadrons (72 Fighters) is only the same as an
Imperial SD which was only 1600 meters and was our standard for balanced Destroyers)
Do those takes on hangers seem like a problem? Anything more or less could fit clearly into the rating. When the hanger count is listed and low with smaller ships they could be considered to be equal to lower ratings for the fleeters. Thus allowing them to remember they get more guns in exchange. And when they get to the larger ships where the counts go above the norm, they rate them higher and remind themselves they get less guns.
And then if you're saying the old average loadout for balanced ships on the old template is 10, then with that in mind how does this math sound?
For gun counts
Between 500 Meters: 18 Guns per 100 meters (Equaling an average 10 rating). Following the rule that a missile launcher would cost 2, defense guns 0.5, and capital guns 1. With the rule that they cannot use over half their gun values for any one type of weapon. Anything close above that would be closer to an assault (12-14 rating). Anything far above requiring a dev thread to prevent an overpowered mess? Anything less leaning toward a carrier layout with a larger hanger?
Between 500-1000 Meters: 27 guns per 100 meters (equaling an average 10 rating). Following the rule that a missile launcher would cost 2, defense guns 0.5, and capital guns 1. With the rule that they cannot use over half their gun values for any one type of weapon. Anything close above that would be closer to an assault (12-14 rating). Anything far above requiring a dev thread to prevent an overpowered mess? Anything less leaning toward a carrier layout with a larger hanger?
Between 1000-2000 Meters: 58 Guns per 100 meters (equaling an average 10 rating). Following the rule that a missile launcher would cost 2, defense guns 0.5, and capital guns 1. With the rule that they cannot use over half their gun values for any one type of weapon. Anything close above that would be closer to an assault (12-14 rating). Anything far above requiring a dev thread to prevent an overpowered mess? Anything less leaning toward a carrier layout with a larger hanger?
I honestly have nothing to keep things above 2000 meters balanced. Its such a hard ballpark you're looking at overpowered ships abound.