Jsc
Disney's Princess
Heard some really dumb ideas over the past year. Even more so lately,
No.
Look. This is not a thing. If you rely on The Factory to give you any type of advantage in PvP you are just throwing away the greatest utility any writer can ever ask for. Their imagination. Using the Factory only limits you. That's all it ever does. If you have 100 guns. They will build 100+1. If you have a tank that can destroy a moon, they will build a tank that can destroy a moon+1. If you have a ship that can block ion cannons, they will just build ion cannons+1. ...You can't win. The Factory has become your crutch. It is a weakness to believe you can rely on the Factory to solve all your PvP woes. Better add it to all your character profiles under the line: "Weakness - Uses the Factory in an attempt to win fictional prose."
Now. You don't care what I have to say. You love the Factory. It's your baby. So, I'm not here to convince you of this. Because most of you out there know how this really works. So I'm going to turn the time over to you. The people who have figured out, how to ignore the Factory.
Tell us, oh veterans. How have you managed to ignore the Factory all together? Tell us oh Faction Admins, how have you managed to ignore every Planetary Defense Dev Thread ever when crafting an Invasion? Tell us, LEGO kiddies how many times you've had to build "New" tech to counter "New" tech that was built to counter your "New" tech? Tell us, oh Faction Admins how many times you've had to reshuffle your Armory Manifest because it had somehow gotten "Old" or now how you ignore it completely. Tell us, oh Factory Judges how "The Arms Race" is a never ending shenanigan that has more to do with Rail Guns and bad Sith Alchemy, than it ever did with Star Wars.
Tell us Chaos. How the Factory does not "win" PvP. And probably never did.
- We need "Counter" Tech. We have to out build them in the Factory or we will lose PvP, right?
- We need Planetary Defenses. Because everybody acknowledges planetary defenses during Invasions, right?
- We need Lightsaber Resistant Materials. Because if they can't hit us with a lightsaber multiple times, we're safe from the other 9 million offensive technologies in the galaxy too, right?
No.
Look. This is not a thing. If you rely on The Factory to give you any type of advantage in PvP you are just throwing away the greatest utility any writer can ever ask for. Their imagination. Using the Factory only limits you. That's all it ever does. If you have 100 guns. They will build 100+1. If you have a tank that can destroy a moon, they will build a tank that can destroy a moon+1. If you have a ship that can block ion cannons, they will just build ion cannons+1. ...You can't win. The Factory has become your crutch. It is a weakness to believe you can rely on the Factory to solve all your PvP woes. Better add it to all your character profiles under the line: "Weakness - Uses the Factory in an attempt to win fictional prose."
Now. You don't care what I have to say. You love the Factory. It's your baby. So, I'm not here to convince you of this. Because most of you out there know how this really works. So I'm going to turn the time over to you. The people who have figured out, how to ignore the Factory.
Tell us, oh veterans. How have you managed to ignore the Factory all together? Tell us oh Faction Admins, how have you managed to ignore every Planetary Defense Dev Thread ever when crafting an Invasion? Tell us, LEGO kiddies how many times you've had to build "New" tech to counter "New" tech that was built to counter your "New" tech? Tell us, oh Faction Admins how many times you've had to reshuffle your Armory Manifest because it had somehow gotten "Old" or now how you ignore it completely. Tell us, oh Factory Judges how "The Arms Race" is a never ending shenanigan that has more to do with Rail Guns and bad Sith Alchemy, than it ever did with Star Wars.
Tell us Chaos. How the Factory does not "win" PvP. And probably never did.