Captain Ash
Convince people to let themselves be bountied. You can incentivize bounty postings, you can add a prize or point system, but it isn’t going to matter if all I have to do is click a toggle and bounty hunters can only go after me in public threads. Easy solution is avoid public threads.
Or even with the toggle on, can just nope out of the situation, or stop posting, and that’s it. The bounty posting is pointless.
Bounty board doesn’t get much use probably because bounty hunters can’t actually do anything without a writer’s permission, and in most cases, they say no.
Provide a narrative more compelling and rewarding than what people already have planned, and you’ll probably get more people willing to be bountied. More people willing, more likely bounties are to be placed.
However, it also needs a system to prevent OOC griefing, which has happened in the past. So essential, it’s the same question as invasions and rebellions.
How do we create a system of PVP that is enjoyable, narratively driven, drama-free, respectful of everyone involved, and not a game of chance?
Or even with the toggle on, can just nope out of the situation, or stop posting, and that’s it. The bounty posting is pointless.
Bounty board doesn’t get much use probably because bounty hunters can’t actually do anything without a writer’s permission, and in most cases, they say no.
Provide a narrative more compelling and rewarding than what people already have planned, and you’ll probably get more people willing to be bountied. More people willing, more likely bounties are to be placed.
However, it also needs a system to prevent OOC griefing, which has happened in the past. So essential, it’s the same question as invasions and rebellions.
How do we create a system of PVP that is enjoyable, narratively driven, drama-free, respectful of everyone involved, and not a game of chance?