Star Wars Roleplay: Chaos

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Hyperspace travel time

Marina DeVoe

Not a flight attendant... just a risk.
I'm sorry if it's already been written somewhere or maybe not, but I would like to sort of get an idea as to how we can determine how long a jump can take.

I know there are factors like hyperdrive inefficiencies and optimum jump calculations etc.

But for argument sake, and again, i can't seem to find any info on this board about it; Lets say we use for example a standard hyper-drive system rated as 1.
If we use the hexagons as a means of measure on the galaxy map, can we say that it takes 1 day to get across a hexagon?

So say we go from East to West across the galaxy. if counting hexagons it would roughly take like 3 weeks. Now mind you, it is based on hyper-drive speed of 1. More or less efficient drives will affect that and so on. Not looking to lock any one in a certain time, but would like to see a bit of uniformity.

If anyone can point me to an already discussed topic on this, I would very much appreciate it. :)
 

Marina DeVoe

Not a flight attendant... just a risk.
Ah...thanks! That's what I was looking for.

Ok then, I seem to had rounded it out pretty good... as far as just calculating jumps without using the major routes. I used 1.0 as a base and that sounds about right in what I was doing. My ship is rated at 0.9 so again it pretty much comes in line with some replies in that post. It's a give and take and up to the writer with some real assumed distances to take account.

So, got it; using established routes like Hyden Way, Perlman and such, will shorten a jump much like using a major highway. But going off those main established routes is like traveling on a county road and obstacles (star systems) is what makes them challenging and shorter which equates to more jumps and more time.

Anyway, I've always wrote my jumps on other boards very close to what was discussed. So I'll be writing and keeping to it still then here...give or take. Thanks, the link was most certainly helpful. I just didn't want to write the way I do and be out of sync, seemingly having a fast ship and still take time in a jump. I usually write it takes several jumps for long distances across the galaxy, and I see that is OK here too. It's all up to the writer, yes; but its also good if one doesn't magically fold space either. I like a bit of realism.

Thanks again [member="Jorus Merrill"] :)
 

Marina DeVoe

Not a flight attendant... just a risk.
Hehe...funny you saw this post as I asked how it were recognized here because of you [member="Mariya Fleischer"]. :p

I wasn't sure if anyone knew what the proposed time span and speed factor was, as it had been mentioned in a cannon map once. It were a magazine spread....Time magazine maybe. Just couldn't find the original text.
So yes, you and Aes'ona have to endure hours on my ship during a long jump. Yay!!! :D
 
She moves like she don't care
Yes, it will be a few days but not months. 1 day to hit the hyperspace route, 1 day to travel on the route and 1 day to exit from the route to ourr destination.

[member="Dr. Aes'ona Terrani"], FYI on our roleplay thread. You won't need months of leave :D
 

Marina DeVoe

Not a flight attendant... just a risk.
It's really up to the writers in the story as how they wish to express it. Either post a few in-ship interactions, or just skip it (although you could be missing on a lot of drinking time) and post that it took that long and go on with the story.

And stop complaining you two, [member="Mariya Fleischer"] and [member="Dr. Aes'ona Terrani"]. You play, you pay. Bet you didn't know that when girls are bad, they are not sent to prison..nope. They are sent to me on a long jump to do the time. ;)
 
Excuse me if I missed anything or this point has been made. I'm just pulled over for a quick break and don't have time to read all replies, oops

Jumps vary A LOT. I remember reading that this vast distance took just as lot as jumping from Coruscant to a nearby system. The reason being is the type of space you're flying through. What threats are their? Blackholes, asteroid belts, gravity wells, whatever, ships have to navigate these things and it can make a small distance trip take a very long time but sometimes long distance trips can be quite short and easy time-wise.
 

Marina DeVoe

Not a flight attendant... just a risk.
Right-O [member="Marguerite Podolsky"] .
Yes, that's the variables in a nutshell. :)
The established routes Perlman etc have been used for centuries if not Millenniums, and they are like a super highways...the Autobahns... proven clear routes.
That's why I very often put in my posts that I need several jumps, included coming out of a jump to re-angle, go around a tight cluster, refuel, or repair and jump again.
 

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