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IMPERA Codex Workshop

IMPERA

Glory to the Empire


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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Shipyards Name: Black Fifteen Shipyards
  • Classification: Orbital Shipyards
  • Location: Wistril
  • Affiliation: Dark Empire | IMPERA | SularenCo
  • Population: Heavily Staffed
  • Accessibility: The Black Fifteen Shipyards can be easily found, located in orbit above the Outer Rim world of Wistril and positioned above the planet's northern hemisphere. The Shipyards are heavily guarded, being protected by a large Imperial Fleet and a equally large garrison of Stormtroopers and Security Droids owing to it's strategic importance to the Empire as it's biggest shipyard and potential target to hostile factions. The Shipyards are only accessible to authorized Imperial and Corporate personnel with unauthorized personnel being terminated in short order.
  • Description: The Black Fifteen Shipyards are a Type-III Orbital Construction Yard located in orbit of the Outer Rim world of Wistril serving as the headquarters of the Dark Empire's Imperial Navy and the current base of operations of Lord-Regent Marlon Sularen. Black Fifteen is one of the Empire's most important military assets serving as it's primary shipyards, capable of building any type of vessel from small starfighters to entire Star Dreadnoughts, serving as the beating heart of the Imperial War Machine. As such, the Shipyards are tightly guarded with a large naval presence and extensive orbital defenses in place to ensure that any attempt to seize or destroy the shipyards end in complete failure.
OPERATIONS INFORMATION
  • Production: Anything from Starfighters to Star Dreadnoughts
  • Specialty: Imperial-style Warships
  • Output:
    • Star Dreadnoughts - 8 Months
    • Battlecruisers - 4-6 Months [Depending on Size]
    • Star Destroyers - 3 Months
    • Cruisers - 2 Months
    • Frigates - 6 Weeks
    • Corvettes - 3 Weeks
    • Starfighters - 1 Week
  • Market: Closed Market | Only produces Warships primarily for the Dark Empire and Imperial-aligned Factions
POINTS OF INTEREST
  • Construction Bays | Throughout the Black Fifteen Shipyards there are a total of 21 distinct Construction Bays all of them being dedicated to the construction of four categories of starships : Starfighters, Escort/Patrol Vessels (Corvettes and Frigates), Heavy Vessels (Cruisers and Star Destroyers) and Super-Heavy Vessels (Battlecruisers and Star Dreadoughts). Thanks to the large scale automation systems and the vast amount of workers fielded by the Shipyards, it is capable of producing Warships at a relatively fast rate.
  • Hangar Space | The Black Fifteen Shipyards contains a variety of hangar bays, each one being designed with modularity in mind so that they can accommodate a wide array of spacecraft from the small nimble starfighters and transport vessels to the larger and heavier freighters and corvettes. Given their modularity, the Hangar Bays can be quickly reconfigured to accommodate varying sizes and types of spacecraft to adapt to certain needs whether that be holding TIE Fighters or providing space for Freighters to deposit their cargo.
  • Docking Bays | In addition to the Construction Bays, the Black Fifteen Shipyard possesses a total of 12 additional modular docking bays. These Docking bays can hold any type of warship from small corvettes to large Star Dreadnoughts and are often utilized for Imperial Warships to receive repairs or refuel between missions in order to maintain their strength and efficiency.
  • Central Command Terminal | The Central Command Terminal serves as the brain of the Black Fifteen Shipyards containing a large complex of offices and control bridges that are utilized to coordinate the day-to-day operations of the Shipyards and manage the vast automation systems throughout the Shipyards. The Central Command Terminal also contains the corporate offices of SularenCo which runs the Shipyards and a few Conference Rooms which are often utilized for Imperial or Corporate Summits.
  • Material Processing Terminal | The Material Processing Terminal is the section of the Shipyard where raw materials are converted in starship components for usage in the construction of new Warships. Through various advanced systems such as molecular furnaces, duplicators and synthesizers, various starship components and types of armaments can be rapidly produced from the shipyards allowing it to be largely self-sufficient forgoing the need to import those same components and armaments from other systems. Furthermore the very advanced systems that manage the material processing terminal are carefully overseen by teams of Engineers who ensure that the day-to-day operations of the terminal run smoothly with little interruptions or delays.
  • Droid Maintenance Terminal | Owing to it's nature as a highly automated Shipyard, Black Fifteen possesses a facility dedicated to the maintenance and repair of the many droids and automated systems that contribute to the day-to-day operations of the Shipyards to ensure maximum efficiency. To this end, highly skilled technicians routinely carry out regular maintenance tasks, identify and resolve any malfunctions, and enhance the software to guarantee the maximum performance of all droids and automated systems within the Shipyard.
  • Training Facilities | The Training Facilities are the section of the Black Fifteen Shipyards where Imperial Personnel whether they be Army, Navy, Special Forces or Starfighter Corps can hone their skills in each field with some facilities being dedicated to each branch while others are general purpose. Along with the main training facilities there some accompanying cafeterias and recreation centers that allow Imperial Personnel to eat and rest in-between training sessions.
  • Residential Zones | The Residential Zones are the section of the Black Fifteen Shipyards that contain the Barracks and Living Quarter for both the Military Garrison and Civilian Personnel respectively. It contains various lounges, a cafeteria and other type of facilities that are utilized to accommodate their needs while they work at the Black Fifteen Shipyards.

SECURITY
Security Rating :
Maximum

HISTORICAL INFORMATION

Upon establishing itself on the galactic map in the wake of the Carlac Convention and the Attack on Onderon, the Dark Empire lacked any significant shipyards within it's initial territories that would fuel their campaigns against the Core Worlds and in the New Territories, which posed a risk to it's growing fleet as it lacked the necessary facilities to repair and refuel as well as to replace lost warships. As such COMLIT contracted the Zero Corporation to begin the development of a new shipyard facility above the world of Wistril in close proximity to the Imperial capital of Carlac, which would serve as the Empire's primary means of constructing their warships and fueling their war effort.

The result was the Type-III Orbital Construction Yard dubbed "Black Fifteen". A marvel of engineering with enough Construction yards to build dozens of warships simultaneously and through it's automated systems in quick measure, allowing the Imperial Fleet to rapidly grow into a force that could threaten the vast armadas of the Galactic Alliance. This would make Black Fifteen one of the most prized possessions of the Imperial Navy, given it's immense strategic and logistical value to it's war effort against the Galactic Alliance and later the Diarchy.

Naturally, Black Fifteen's importance to the Imperial Navy would make it a target to hostile factions, culminating in an attack launched by Rebels from the Tingel Arm Coalition which damaged portions of the Shipyards reducing it's output and increasing construction times as the Shipyard's automation systems suffered from a loss of efficiency. Eventually, the Shipyards would be fully repaired and brought back to it's previous operational capabilities continuing the produce more warships for the Imperial Starfleet.

After the recovery of the Shipyards from the Rebel attack, Lord-Regent Marlon Sularen who previously held command over vast elements of the Imperial Military as Warlord of the Empire and prior to that the Imperial Navy as Grand Admiral, would set up Black Fifteen as his new base of operations in his capacity as both the head of state of the Empire and the Supreme Commander of it's Military Forces. Upon establishing himself on Black Fifteen, the Lord-Regent would proceed to fortify the Shipyards and strengthen it's defenses while also setting up the headquarters of his Imperial-aligned Corporation known as SularenCo at the Shipyards to better coordinate his plans for the Empire.

Now, Black Fifteen serves as the de facto capital of the Dark Empire with the Imperial Ruling Council and Imperial Military also headquartered there as the Lord-Regent leads the Empire into this new era of uncertainty.


 
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IMPERA

Glory to the Empire


OUT OF CHARACTER INFORMATION
  • Intent: To further flesh out the Dark Empire's Government with a new Commission
  • Image Credit: TBD
  • Canon: N/A
  • Permissions: N/A
  • Links:
GENERAL INFORMATION
  • Organization Name: Imperial Military, Planning, Execution, and Resource Administration [IMPERA]
  • Classification: Government Agency
  • Affiliation: Dark Empire
  • Organization Symbol:
  • Description: The Commission for Imperial Military Operations otherwise known as IMPERA is the Administrative Heart of the Dark Empire's Military Forces, and acts as the machine that keeps it running smoothly. Reporting directly to the Joint Chiefs of Staff, it is responsible for the goals of the Imperial Military and to ensure personnel readiness, policy, planning and setting training standards for the Army and Navy respectively. They are likewise in command of and oversee the massive bureaucracy of the Imperial Military, which handles the trade routes, resources, supply lines, transportation systems, nationalized industries and other assets and programs essential to the continued functions of Imperial Military Forces. Serving as an extension of the Imperial Military's structure, IMPERA wields significant power within the Dark Empire which is wielded to ensure that the Military can achieve it's goals effectively as possible in order to advance the Dark Empire's overreaching goals within the Galaxy.
IMPERA is split divided into several sub-organizations all of whom answer to Joint Chiefs of Staff, which serve as the organization's ruling body. The members of Joint Chiefs of Staff consist of the heads of the various sub-divisions of IMPERA and together they guide the orginization in order to accomplish the goals IMPERA has set out to accomplish. These sub-divisions include : The Ministry of War, The Army Command and Naval Command, the Stormtrooper Command and the Ascendant Command. The Joint Chiefs of Staff are headed by the Warlord of the Empire who answers directly to the Supreme Commander and Military Executor, while simultaneously holding a seat within the Imperial Ruling Council. Underneath the Warlord of the Empire is the Allegiant General who often acts at the behest of the Warlord of the Empire as his second-in-command and often delegates the Warlord's duties to lesser functionaries when needed.

Ministry of War | TBD
Army Command | Is the branch of IMPERA responsible for overseeing the direction of the Imperial Army during military campaigns along with overseeing all other matters that lay within the jurisdiction of the Imperial Army. They also have complete oversight over all promotions to a senior army rank unless such a promotion has been give to the designated officer by the Joint Chiefs of Staff or the Imperial Ruling Council. In addition to this, the Army Command is also responsible for shaping the doctrine and strategies employed by the Imperial Army in wartime. It is spearheaded by a council of senior army commanders led by the Grand General of the Imperial Army who also operates as the Chief of Staff of the Imperial Army.
Naval Command | Is the branch of IMPERA responsible for overseeing all operations involving the Imperial Navy and its subdivisions. Just like Army Command, they hold jurisdiction over promotions regarding senior naval ranks with the exception that said promotion has been granted by either the Joint Chiefs of Staff or the Imperial Ruling Council. Naval Command often plays a direct roles in various military operations should they be considered high-enough of a priority for the Empire with all sub-capital and capital ships, along with most Navy personnel, from the lowest members of the Navy to the Admirals of the Navy, falling under the oversight of Naval Command. It is spearheaded by a council of senior naval commanders led by the Grand Admiral of the Imperial Navy who also acts as the Chief of Staff of the Imperial Navy.
Stormtrooper Command | TBD
Ascendant Command | TBD

GEOGRAPHICAL INFORMATION
  • Headquarters: Black Fifteen Shipyards, Wistril.
  • Domain: TBD
  • Notable Assets: TBD
SOCIAL INFORMATION
  • Hierarchy: IMPERA is headed by the Warlord of the Empire, who is directly appointed to this position by the Emperor himself. Underneath the Warlord is the Allegiant General who often acts on the behest of the Warlord as his second-in-command, followed by the Joint Chiefs of Staff, which are comprised of the heads of all the branches of IMPERA. Below the Allegiant General are the following ranks for each individual branch :
  • Membership: TBD


  • Ideology : TBD

  • Climate: TBD

  • Reputation: TBD

  • Curios: TBD

  • Rules: TBD

  • Goals: TBD
MEMBERS

NAMERANKBRANCH
Marlon Sularen Marlon Sularen Warlord of the Empire
Grand Admiral
Joint Chiefs of Staff
Naval Command
Domaric Mordane Domaric Mordane Allegiant GeneralJoint Chiefs of Staff
Kaine Hamilton Kaine Hamilton Fleet AdmiralNaval Command


HISTORICAL INFORMATION

TBD


 
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IMPERA

Glory to the Empire
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OUT OF CHARACTER INFORMATION
  • Intent: To codify the Imperial Fleet under the command of Marlon Sularen Marlon Sularen
  • Image Credit: Here
  • Permissions: N/A
  • Links: N/A
GENERAL INFORMATION
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  • Description: Wraith Squadron is an Imperial Naval Squadron currently under the command and control of the Warlord of the Empire, Marlon Sularen. It was first established in the aftermath of the collapse of the Dark Empire, comprised of the few Imperial Warships that would still acknowledge the authority of Sularen as the large portions of the surviving elements of the Imperial Navy flocked to other Imperial Warlords, Governors and Moffs. Now it serves as Warlord Sularen's primary means of power projection across the galaxy, enforcing his will against all those who will oppose him in his journey to establish himself as the Heir to the Empire.
SOCIAL INFORMATION
  • Headquarters: Black Fifteen Shipyards
  • Ports of Call: N/A
  • Goals: The primary goals of Wraith Squadron is to secure the Legacy of the Dark Empire by challenging any sort of expansion into former Imperial territory by hostile factions such as the Galactic Alliance, the Diarchy and the Mandalorian Neo-Crusaders in support of Imperial-aligned resistance groups while also serving as a primary means of power projection for Warlord Sularen in order to secure further resources and assets to rebuild the Empire.
  • Reputation: Despite being a relatively new naval squadron, Wraith Squadron's reputation so far has been defined by that of it's commanding officer, Marlon Sularen whose reputation as a naval commander is well known across the galaxy owing to his prior service to the Brotherhood of the Maw during the Second Great Hyperspace War and the Dark Empire during the Core Wars and adjacent conflicts. To the scattered remnants of Imperialism across the galaxy, Wraith Squadron serves as a last major vestige of Imperial Power Projection across the galaxy while to the enemies of Imperialism such as the Alliance, the Neo-Crusaders and the Diarchy, Wraith Squadron through it's affiliation with Sularen represents a major obstacle to their own plans should they desire to claim former Dark Imperial territory.
COMPOSITION INFORMATION
MEMBERS

HISTORICAL INFORMATION

When the Dark Empire collapsed as a result of both internal and external pressure from rebellious forces in the Deep Core and a Mandalorian offensive, Lord-Regent Marlon Sularen sought to move swiftly to preserve the legacy of the Dark Empire hoping to wage a Campaign against those who would seek to advance into former Imperial Territory and claim former Imperial worlds for themselves as part of a larger bid to establish himself as the "Heir to the Empire". However as the Dark Empire fell apart, many Governors and Moffs began to cannibalize the Imperial Navy right underneath the Lord-Regent's nose, redirecting them elsewhere against the Lord-Regent's orders and directly undermining the Lord-Regent's position.

With all form of Central Authority eroded, Marlon Sularen put his plans for insurgency on the shelves and began to gather what support he could in order to build-up his own powerbase in his bid to establish himself as the sole "Heir to the Empire". As part of this effort, the former Lord-Regent would begin organizing a medium-sized fleet from which would serve as his primary means of power projection that would enable him to achieve his goals when military force was required. With many Governors and Moffs having already cannibalized his Imperial Navy however, Sularen was only to gather eleven ships whose loyalty to him and his cause could be trusted which would soon be organized into the core of his new starfleet.

Upon establishing his new fleet, Sularen would give it the designation Wraith Squadron, naming it after the naval squadron he commanded three decades ago during the Third Imperial Civil War as a symbol of his defiance to all those who would deny him of his rightful place as the Heir to the Empire. Thus with a proper standing fleet at his disposal, the Warlord of the Empire prepares to embark himself in his grand campaign to consolidate all Imperial elements under his command and wage war on those who shall oppose him.


 
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IMPERA

Glory to the Empire


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OUT OF CHARACTER INFORMATION
  • Intent: To codify an important mine for the Empire's War Industry
  • Image Credit: Here
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
SETTING INFORMATION
  • Mine Name: [ Name of the mine. ]
  • Material: Ionite
  • Location: Ord Cantrell
  • Affiliation: Imperial Mining Guild | IMPERA | Dark Empire
  • Size: Large
  • Population: Moderately Staffed
  • Profit: High
  • Accessibility: The Underwater Mine is located within the deepest and darkest depths of the seas of Ord Cantrell. Because of this, it is extremely difficult to find the facility without any sort of prior knowledge and only a certified personnel of the Imperial Mining Guild and high-ranking members of the Dark Empire are aware of it's exsistence since it's establishment. The Mining Facility can only be accessible by underwater submersibles via hangar bays designed to hold submersibles. The Facility itself is only open to both authorized personnel from the Imperial Mining Guild and the Dark Empire.
  • Description: TBD is one of the largest underwater mining complexes located on Ord Cantrell located at the edge of an oceanic trench hundreds of meters beneath the harshest seas of Ord Cantrell. It is made up of various inter-connected white-colored facilities that stand out within the vast oceans of the Outer Rim planet all of which are made out of the extremely durable Phkalt Metal that grant the complex protection from the heavy underwater pressure. The surrounding environment is comprised with the usual seafloor features along with the native wildlife which can be easily encountered traveling throughout the area. Overall TBD remains a vital component of the Empire's war industry providing the valuable rare material known as Ionite for use by it's Military.
POINTS OF INTEREST
[ What areas within the mine are significant? Give a description of each point listed. ]

SECURITY
Maximum

HISTORICAL INFORMATION

[ Include a description on the mine's history here. It can have lasted since well before our current timeline, or it can be brand new due to current circumstances. For older locations you can include historical events from the Chaos Canon timeline or board history where appropriate. ]


 
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IMPERA

Glory to the Empire


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OUT OF CHARACTER INFORMATION
  • Intent: To codify a major Imperial military installation
  • Image Credit: Here [Edited by me w/ Photomosh, PixlrE & ezgif]
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: [ Provide links to any relevant threads, characters, companies, locations, etc here. Canon or otherwise. Especially obscure references, or events important to the submission.]
SETTING INFORMATION
  • Military Base Name: Carivus Imperial Security Complex
  • Classification: Fortified Military Installation
  • Location: Ord Cantrell
  • Affiliation: Dark Empire | IMPERA
  • Population: Crowded
  • Demographics:
    • Humans [60%]
    • Near-Humans [20%]
    • Droids [15%]
    • Others [5%]
  • Accessibility: Carivus Imperial Security Complex can be easily found, located within the shallow waters of Ord Cantrell's oceans near the planet's equator. Despite it's location being accessible to the public, direct access to the military installation is restricted only to military personnel and other individuals with the proper clearance with all new visitors thoroughly screened and provided with an escort of Imperial Marines as a security measure against potential infiltrators.
  • Description: Carivus Imperial Security Complex is a major military installation located on Ord Cantrell, originally built as the seat of power for a rogue Imperial warlord before it was seized by the Dark Empire during it's takeover of the planet. It is comprised of a collection of various facilities featuring training facilities, large armories, barracks, large communications arrays, various defenses and extensive fortifications, serving as major base for the Imperial Military on the Planet utilized for training new recruits and hosting vast garrisons given Ord Cantrell's strategic location.
POINTS OF INTEREST
[ What areas within the base are significant? Give a description of each point listed. ]

SECURITY
Security Rating : Maximum


HISTORICAL INFORMATION
[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]


 
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IMPERA

Glory to the Empire
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OUT OF CHARACTER INFORMATION
  • Intent: To create an Imperial Unit dedicated to Guerilla Warfare
  • Image Credit: Here
  • Role: Imperial-aligned Militant Insurgents dedicated to defending former Dark Imperial territories from hostile foreign factions
  • Permissions: TBD
  • Links: N/A
GENERAL INFORMATION
  • Unit Name: Imperial Partisans
  • Affiliation: Empire Reborn | Marlon Sularen Marlon Sularen
  • Classification: Rebel Milita
  • Description: [ Give a brief overview of this combat unit. Notable appearance, if they have a unit emblem, general mindset and behavior, etc. ]
COMBAT INFORMATION: The combination of Unit Size and Availability below is the indicator of how numerous your unit is. Stormtroopers for instance would be considered Large/Common, while Rogue Squadron would be a Small/Unique unit. Majority Force User Units are prohibited from being Common or Large. The stronger and more specialized your unit is (FU or NFU), the smaller and less common it should be.
  • Unit Size: Large
  • Unit Availability: Uncommon
  • Unit Experience: Veteran
  • Equipment: [ If your unit possesses any specialty equipment (weapons, armor, combat tools, star fighters, landing ships, etc.) list them and provide links here. Check the table below for production level and affiliation of any Factory submissions based on the unit's size and availability- those that are inappropriate will need to be changed. The unit may use equipment of the listed production or higher production values, but not lower. ]
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  • Combat Function: [ Describe this unit's general function in combat. Put things like tactics, habits, goals, how they interact with other parts of a larger army, do they need support or are they the support, etc. ]
Strengths:
  • [ Provide, in list format, some strengths of this submission. 2 recommended. ]
Weaknesses:
  • [ Provide, in list format, some weaknesses of this submission. 2 recommended. ]
HISTORICAL INFORMATION
[ Include a description of the unit's history here. How they were formed and by whom, past noteworthy battles, moral affecting defeats, where they are stationed if applicable, etc. ]


 
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IMPERA

Glory to the Empire


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OUT OF CHARACTER INFORMATION
  • Intent: To create a listening post for the Empire
  • Image Credit: Here
  • Canon: N/A
  • Permissions: Here | Here | Here
  • Links: N/A
SETTING INFORMATION
  • Military Base Name: Karavis Outpost
  • Classification: Listening Post
  • Location: Karavis, Outer Rim Territories
  • Affiliation: Dark Empire | IMPERA | Iron Sun Intelligence
  • Population: Heavy
  • Demographics: Predominately Human and Non-Human with a significant amount of supplementary Automated Personnel with most of the Outpost's personnel being personnel from the Imperial Navy, IMPERA's Observation Corps and Iron Sun Intelligence.
  • Accessibility: The Karavis Outpost is located within the largest and highest mountain range on Karavis, far away from the industrial sites scattered across the planet being only accessible by air as a result. Given it's strategic location near the Braxant Run and immense value to the Dark Empire, the listening post is heavily guarded with access only allowed for authorized Imperial personnel. Unless one has the exact coordinates to the listening post, which itself is difficult to acquire due to the secrecy of the site, locating the listening post can be an extremely difficult and near-impossible task given the size of the mountain range.
  • Description: The Karavis Outpost is a listening post established by the Dark Empire hidden deep within the largest and highest mountain range on Karavis. It is largely comprised of a series of military complexes each featuring a large relay dish, hangars and various anti-aircraft guns with additional internal facilities established to house a large garrison of soldiers to protect the facility. Through the Karavis Outpost, the Dark Empire has been able to amplify it's communications in the region, enabling it to establish a strong and extensive detection screen that would encompass all six sectors surrounding the Jaemus Sector to conduct large-scale monitoring of transmissions and fleet movements from the Diarchy as a means of keeping their expansion in check.
POINTS OF INTEREST
  • Administrative Station : The Administrative Center is the heart of the Karavis Outpost, containing the command center of the entire outpost along with housing most of it's personnel, containing the barracks, the armory, a cafeteria, recreational facilities and a large hangar bay. From here the entire Outpost is overseen and managed and it's from here that defenses are usually scrambled in order to protect the other two major complexes that make up the Outpost.
  • Relay Station Aurek: Relay Station Aurek is one of the two communication relay stations that make up the rest of the Karavis Outpost, containing a large relay dish which is active 24/7 and utilized primarily to monitor the fleet movements in the surrounding sectors via the monitoring of transmissions.
  • Relay Station Besh : Relay Station Besh is the second of the two communication relay stations that make up the Karavis Outpost, also containing a large relay dish which is active 24/7 and utilized to conduct large-scale information dissemination throughout the surrounding sectors.

SECURITY
Security Rating : Maximum


HISTORICAL INFORMATION

After the emergence of the Diarchy as a galactic power and the subsequent skirmish between Imperial and Diarchy forces at Entralla and Munnilinst, the Warlord of the Empire Marlon Sularen sought to contain the expansion of the Diarchy at all costs viewing them as an immediate threat to the Empire now that the Diarchy was threatening to force the Empire in a two-front war. After meetings with Moff Antipater and Allegiant-General Mordane, the Imperial Warlord would begin executing his long-envisioned "Jaemus Initiative", a program aimed at strengthing the Empire's presence on Jaemus, which was where Moff Antipater was based and which was viewed by Sularen as a possible means to keep the Diarchy in check.

As part of the preliminary step towards accomplishing "Jaemus Initiative", a military expedition was sent to Karavis in order to survey a suitable location for a military outpost that the Dark Empire could erect. Eventually the Empire would choose a site located within Karavis's largest and highest mountain range for it's envisioned outpost, with the mountain's elevation and treacherous terrain enabling it to remain hidden from the Diarchy once the planet would inevitably fall under their sphere of influence. Soon enough, the Empire would begin the construction of the site, working tirelessly to complete the outpost before the Diarchy moved in to claim the Jaemus Sector.

Once the Outpost was complete, the necessary personnel and military assets were inserted into the Outpost which would begin operations to fulfill it's ultimate purpose as a listening post for the Dark Empire that it could expand their detection screen further into the Diarchy's space, conduct large-scale information dissemination and keep track of the Diarchy's fleet movements via the monitoring of their transmissions. Through the Karavis Outpost, the Dark Empire would be able to remain two steps ahead of the Diarchy ready to counteract any moves they made and enforce it's rightful mandate over the entirety of the New Territories.


 
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IMPERA

Glory to the Empire


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OUT OF CHARACTER INFORMATION
SETTING INFORMATION
  • Military Base Name: Fort Comark
  • Classification: Military Base
  • Location: Jaemus
  • Affiliation: Dark Empire | IMPERA
  • Population: Heavy
  • Demographics: Predominately Human and Near-Human with a small amount of supplementary Automated Personnel with most of the Base's personnel having been drawn from the Imperial Navy
  • Accessibility: Fort Comark is located within the most treacherous mountainous region of Jaemus with most of the base hidden underground with the only way to access it being by air. In addition to this, it positioned far away from most of Jaemus's urban centers with the closest one being Diadochron some six hundred clicks away. Owing to it's status as a secret Imperial base, Fort Comark is heavily guarded being accessible to authorized Imperial personnel only. Any intruders found within the base's perimeter are shot on sight n order to maintain the secrecy of the Imperial operation there.
  • Description: Fort Comark is a secret underground military base currently operated by the Dark Empire on the Outer Rim world of Jaemus. Established on the former site of a former Helix Syndicate Maximum Security Prison, Fort Comark consists of nine subterranean levels with the only above-ground feature being the concealed doors to the only means to access the facility, an underground Venator-style Hangar. Through Fort Comark, the Dark Empire is able to maintain a presence on Jaemus albeit secretly providing it with the means to quickly reinforce the Imperial-aligned city of Diadochron should it fall under hostile attack
POINTS OF INTEREST
  • Sub-Level A [Hangar] : Located deep within Jaemus's most treacherous mountainous region is the Hangar of Fort Jomark which serves as the only entry and exit point to the facility. Originally it originally consisted of a simple above-ground landing pad and was used to register, process, examine and freeze newly arrived prisoners when Fort Jomark was once a prison. However it has since been converted into a large Venator-style underground flight deck featuring large armored bow doors with part of the mountain terrain attached on the top of it. These doors can open and close enabling Fort Comark to launch starships albeit at the cost of temporarily exposing the location of the facility.
  • Sub-Levels B-E : The next four levels underneath the Hangar are dedicated to the personnel stationed there featuring various facilities such as armories, recreation centers, barracks, training facilities and more. Compared to the original prison facility, the armories and barracks have been vastly expanded while various new training facilities and other facilities were added to accommodate the additional amount of personnel. Sub-Level C is where the central command center of Fort Comark is located where the entire facility is monitored through various security systems and protection systems.
  • Sub-Levels F-I : These three levels are dedicated to the storage and maintenance of the Droid Units utilized by the Dark Empire as an auxiliary security force meant to further support the organic soldiers of the facility. Originally they served to hold carbon-frozen prisoners with 1,600 prisoners held per level with each level being split into 10 rooms of 160 racks of carbonite-frozen prisoner. The new layout of Fort Comark follows this system with the Battle/Security Droids stored there instead of carbon-frozen prisoners where they are maintained and charged at all times, ready for deployment whenever the Empire desires it.
  • Sub-Level 0 : Located between Levels A and B is a specialized room accessible only through a hidden turbulent from Level A. This room contains a variety of highly advanced equipment connected to a series of hidden relay dishes scattered throughout the mountainous region of Jaemus. This allows the Dark Empire to maintain a listening post on the planet that will allow them to intercept, decrypt and record communications sent throughout the planet.

SECURITY
Security Rating : Maximum


HISTORICAL INFORMATION
After the emergence of the Diarchy as a galactic power and the subsequent skirmish between Imperial and Diarchy forces at Entralla and Munnilinst, the Warlord of the Empire Marlon Sularen sought to contain the expansion of the Diarchy at all costs viewing them as an immediate threat to the Empire now that the Diarchy was threatening to force the Empire in a two-front war. After meetings with Moff Antipater and Allegiant-General Mordane, the Imperial Warlord would begin executing his long-envisioned "Jaemus Initiative", a program aimed at strengthening the Empire's presence in the Jaemus Sector, from which was where Moff Antipater was based and which was viewed by Sularen as a possible means to keep the Diarchy in check.

As part of the preliminary step towards properly launching the "Jaemus Initiative", efforts were undertaken to establish a secret military base on Jaemus near Moff Antipater's seat of power of Diadochron which the Empire could utilize as a means to support his regime against outside threats such as local rival factions and even the Diarchy itself should they attempt to remove Antipater from his seat of power. Finding the long abandoned underground maximum security prison once operated by the Helix Syndicate, the Empire excavated the site before taking it over and beginning a long process of restoring and renovating it soon transforming the former prison into their desired secret military base from which they could station a small garrison that could keep watch over Moff Antipater's holdings and the developments going on throughout Jaemus.

With the completion of the secret base now dubbed Fort Comark, the Empire now possesses a foothold on Jaemus enabling it to contest any future attempts made by the Diarchy to expand their sphere over Jaemus in order to secure the future of Moff Antipater's Jaemus Directory and ensure that Imperial interests on the planet are safeguarded against the Diarchy's expansion in the long-run.


 
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IMPERA

Glory to the Empire


OUT OF CHARACTER INFORMATION
  • Intent: To create a new military academy for the Dark Empire as a setpeice for future stories
  • Image Credit: Here
  • Canon: N/A
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links: N/A
SETTING INFORMATION
  • Military Base Name: Korvan Imperial Naval Academy
  • Classification: Naval Academy, Military Base
  • Location: Cademimu V
  • Affiliation: Dark Empire | IMPERA
  • Population: Heavy
  • Demographics: [ Please describe the general assortment of inhabitants. Specific species percentages are welcome but not required. Any uncommon species or custom species should be linked. If no population exists put N/A. ]
  • Accessibility: The Korvan Imperial Naval Academy is located within the dense cityscape of Cadmimu V and is accessible through any means of transportation whether that is on foot, by air or with ground vehicles. Owing to it's dual purpose as a military base and a naval academy, it is heavily guarded by Imperial Military personnel at all times with a large security zone covering both the ground and air being established at all times which is regularly patrolled at all times. Access to the Naval Academy is restricted to authorized military personnel and students only with lethal force authorized against any and all trespassers.
  • Description: [ Provide a description of this base at a glance. More in-depth descriptions can be added in points of interest. ]
POINTS OF INTEREST
[ What areas within the base are significant? Give a description of each point listed. ]

SECURITY
[ Provide a Security Rating (choose from: None, Low, Medium, High, Maximum) and any specific security assets in list format. What defenses does this location have, including internal and perimeter defenses? Please note that the rating is relative to the type of location this is. Military troops and hardware are appropriate for all levels of the security rating for Military Bases. Please link rare or uncommon tech/equipment to the SW wiki article or Factory-approved submission. Common canon items do not need to be linked. ]

HISTORICAL INFORMATION
[ Include a description on the base's history here. Detail how it came to be constructed and why. Talk about the people/factions involved in this base's creation; and what role it plays. For historical bases, if you so desire, you can include historical events from the Chaos Canon timeline or board history where appropriate. ]


 
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IMPERA

Glory to the Empire
WWV0CpO.png



OUT OF CHARACTER INFORMATION
  • Intent: To create an Minor Antagonistic Group to oppose Major Factions moving into former DE Space.
  • Image Credit: N/A
  • Canon: N/A
  • Permissions: N/A
  • Links:
GENERAL INFORMATION
  • Organization Name: [ What this organization is called. Examples include: Shapers of Kro'Var, The Smith Clan, Murder Inc. Mafia, The Saget Foundation, Black Sun, etc. ]
  • Classification: Secret Society
  • Affiliation: Themselves | Empire Reborn
  • Organization Symbol: N/A
  • Description: [ Give a general description of this organization and the purpose it serves. ]
GEOGRAPHICAL INFORMATION
  • Headquarters: [ Where is this organization based? Link to either the planet or location if applicable. ]
  • Domain: [ Does your organization lay claim to any particular area? Link the planet(s), Cities, or other types of areas your organization has influence over, if any. Do they keep to themselves, or are they an active part of the community? How is their relationship with the local populace? This is the place to flesh out how your organization interacts with the community around it. ]
  • Notable Assets: [ Does your organization have any special locations? Large industrial facilities, profitable casinos, boltholes, etc. Link any location subs for your organization here. ]
SOCIAL INFORMATION
  • Hierarchy: [ Most groups have a chain of command. Briefly describe how your group operates or list the levels of hierarchy. ]
  • Membership: [ Approximately how many people are in your organization? What does it take to become a member of this organization? Is there an initiation or a ritual? Missions they have to carry out? Tasks to perform to prove their skill/worthiness? For families, is it easy to marry into the family or are there certain attributes the family leader looks for/do you need approval? For companies, how does one get hired? Include both IC and OOC if someone were interested in your organization how they would join. ]
  • Climate: [ Friendly local business? Czerka style intrigue? Are you at risk of expiring just by checking in at work? Describe what kind of feel your organization has from the inside. ]
  • Reputation: [ How do people see this organization from the outside? Beloved? Distrusted? Wary or neutral? Describe your organization's reputation here. ]
  • Curios: [ Do the members of your group have any special item, marking or trinket that designates their membership? Something that only those part of this group would have access to or possession of? Examples are tattoos, amulets, rings, books of faith, etc. ]
  • Rules: [ Most organizations follow some set of rules. Maybe the Resol'nare, the Jedi Code, etc. Does this group have any religious beliefs? Philosophies? ]
  • Goals: [ What are the goals of this organization? Future plans for expansion? Collection of information? Providing education to those who seek it in certain skills? Supporting charitable works? For all intents and purposes, this is your in-character intent with this organization. ]
MEMBERS
[ Mention any notable PCs or NPCs that are part of this organization and their role/title/position within it - alternatively link to a blog post with this information if you would like to keep an active player roster. You may also request a sub mod to add/remove members. Link any relevant characters or NPC submissions. ]

HISTORICAL INFORMATION
[ Include a description of the organization's history. Who started it, how and why it was formed, modus operandi, any events tied into its creation and existence, etc. ]


 

IMPERA

Glory to the Empire
WWV0CpO.png



OUT OF CHARACTER INFORMATION
  • Intent: [ State why you are making this submission and what purpose it will fulfill in RP. ]
  • Image Credit: [ Provide credit to the original artist of the images in your submission. Link to the web page where it can be found and state the name of the original artist if possible. Each image used must be credited. Use TinyEye, Google Image Search, or the Image Credit FAQ to help.]
  • Canon: [ Is this a canon item? If yes, link to the original wiki article here, if no simply put N/A. ]
  • Permissions: [Please link any Marketplace purchase or similar approvals to use other Writers' content as part of this submission.]
  • Links:
GENERAL INFORMATION
  • Media Name: [ What the media is titled. ]
  • Format: [ Describe the medium for your submission. Choices can include (but are not limited to): Book, Holobook, Hologram Recording, Magazine, Movie, Audio Recording, Album, Podcast, etc. ]
  • Distribution: [ How widely available is this work in the galaxy? Choices include: Unique (only one), Rare (a limited number), Planetary (widely available in a single world or system, rarely found-off world), Scattered (select locations through the galaxy), Inter-Planetary (widely found in a region/large area of the galaxy), and Common (available virtually everywhere with HoloNet access). ]
  • Length: [ How long does it take to watch, read, or play through this submission? Choices include: Minuscule (for pamphlets, zines, holonet videos, etc.), Short, Medium, Long, Epic (for inordinately complicated works of literature, overly long cinematic, etc.), Recurring (for ongoing magazines, holonet shows, radio broadcasts, etc.) Optional: Provide an exact word count or run-time. ]
  • Description: [ Give a brief, general description of the publication and its purpose. ]
SOCIAL INFORMATION
  • Author: [ Who is responsible for the creation of this media? Link any relevant characters, faction pages, or groups. ]
  • Publisher: [ Who made this publication available to a greater audience? This could be a faction, a Codex organization, or a Factory company. Self publishers should put "Self". If this field does not apply, simply put N/A. Include any appropriate links. ]
  • Reception: [ Describe the critical response to this submission. Has it flown under the radar to the masses? Is it lauded? How well was it received by its intended audience? If this field does not apply, simply put N/A. ]
FORMAT INFORMATION
[ Some media might have additional information or opportunities to flesh out the submission. Add any additional fields, geared specifically towards the format the media is in, you feel would be useful for your submission. ]

EVENTS (Optional)
[ Unlike the old Chronicles template, the Events format is not considered an unbiased account with an end-all conclusion. Multiple narratives can be formed. Different perspectives and sides. ]

  • Event Name: [ This can be the name of the event in-character, or the name of the thread it houses. ]
  • Links: [ If these events happened actively in RP threads, include any applicable links here. ]
  • Participants: [ Provide links to the participants of this event on either side. If organizations (i.e: factions, companies, NPC groups) are listed, individual characters do not need to be. If there are multiple sides, please separate them and their participants using bullet points or other similar formatting. ]
  • Overview: [ Provide an overview of the event, any particular high notes, interesting twists, What was achieved? Did a group make a monumental discovery? Did a faction obliterate a populace? Who won? ]

CONTENT INFORMATION
[ Outline the contents of this publication as it would be read by a character in its possession. You should include a summary of the publication at the least, but you may also include a table of contents, verbatim excerpts, and anything else that can accurately describe the submission's contents. This should be the bulk of the submission. ]

HISTORICAL INFORMATION
[ Include a description on the publication's history here. Describe who created it, how and why it was created, inspiration for its contents, any events tied into its creation and existence, etc. ]

 

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