Vrag
The Second Seal, broken.
The war marches on…
Emboldened by their victory defending Ord Mirit, the One Sith have once again brought destruction to the doorstep of the Galactic Republic, this time striking the Mid-Rim world of Contruum. A vicious, bloody battle will rage for the planet; in the skies, between armies, and on ancient killing fields leftover from the times of the Yuuzhan Vong War. The stakes are immense, but only time will tell if the effort will deliver a blow at the waning heart of the Galactic Republic or if the One Sith are finally driven back from their borders.
Sign-ups commence today!
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RULES:
1. 5 Allies each Faction
2. Only defenses that have been in place through RP up to October 18 or in verifiable Canon will be allowed.
3. For PVP duels:
PvP will determine victory. NPCs may be brought in for background/flavor, but they are inconsequential to the duel(s). You are not required to post NPC headers, as we trust that you won’t spawn pointless NPCs mid-fight.
(E.g. Darth Jeff sics his 300 Elite Sith Supertroopers on Jedi Bob. As Jedi Bob lies dying, pierced by a hundred or so blaster bolts, Darth Jeff comes in and stabs him to death, trying to claim his win. The above won’t be allowed.)
Wins not awarded by matches, but by felled opponents (also otherwise incapacitated, unable to walk away from the fight, or retreating from the engagement) OR mutual agreement between all participants. A participant automatically loses upon failing to respond within 24 hours since their opponent’s last post (barring any agreements between the participants).
(E.g. Darth Jeff faces off against Jedi Bob and Jedi Kate. He kills Jedi Bob, but then Jedi Kate breaks his legs and knocks him out.
That’s one win for the OS, and one for the GR. This also makes sure that uneven (e.g. 1v2, 2v4, etc) matches are still judged in a balanced way.)
4. Two week time limit starting from October 18 through November 1. Opposing Faction Leaders must decide on the outcome. If no outcome can be decided within 48 hours of one side proposing victory, an unaffiliated RPJ will be assigned to us by the SWRP Staff Team.
5. No second chancing the first RPJ's decision. We accept it and move on.
OBJECTIVES:
Objective A: The Killing Fields (PVP duels determine victory)
Invaders (OS): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Defenders (GR): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Setting: An abandoned battlefield left over from the ancient Yuuzhan Vong war. Weapons and skeletal remains still litter the ground, half-consumed by the nutrient-rich soil. The sky above is thick with dark clouds, and the peal of thunder shakes the land every few minutes, instilling a sense of foreboding in all who tread there.
Objective B: Battle in Orbit
Invaders (OS): Capture the orbiting shipyards of Contruum by defeating any defenders on or around the shipyards. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully capturing the shipyards is considered a victory.
Defenders (GR): Defend the orbiting shipyards of Contruum by defeating invading forces. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully defending the shipyards is considered a victory.
Objective C: Taking the Garrison (NPCs determine victory)
Invaders (OS): Destroy or incapacitate the defending garrison. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
Defenders (GR): Destroy or incapacitate the invading troops. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
2. Only defenses that have been in place through RP up to October 18 or in verifiable Canon will be allowed.
3. For PVP duels:
PvP will determine victory. NPCs may be brought in for background/flavor, but they are inconsequential to the duel(s). You are not required to post NPC headers, as we trust that you won’t spawn pointless NPCs mid-fight.
(E.g. Darth Jeff sics his 300 Elite Sith Supertroopers on Jedi Bob. As Jedi Bob lies dying, pierced by a hundred or so blaster bolts, Darth Jeff comes in and stabs him to death, trying to claim his win. The above won’t be allowed.)
Wins not awarded by matches, but by felled opponents (also otherwise incapacitated, unable to walk away from the fight, or retreating from the engagement) OR mutual agreement between all participants. A participant automatically loses upon failing to respond within 24 hours since their opponent’s last post (barring any agreements between the participants).
(E.g. Darth Jeff faces off against Jedi Bob and Jedi Kate. He kills Jedi Bob, but then Jedi Kate breaks his legs and knocks him out.
That’s one win for the OS, and one for the GR. This also makes sure that uneven (e.g. 1v2, 2v4, etc) matches are still judged in a balanced way.)
4. Two week time limit starting from October 18 through November 1. Opposing Faction Leaders must decide on the outcome. If no outcome can be decided within 48 hours of one side proposing victory, an unaffiliated RPJ will be assigned to us by the SWRP Staff Team.
5. No second chancing the first RPJ's decision. We accept it and move on.
OBJECTIVES:
Objective A: The Killing Fields (PVP duels determine victory)
Invaders (OS): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Defenders (GR): Win as many PVP duels/battles as possible. Winning is defined as killing, incapacitating or otherwise forcing from the field a PC character, or from mutual agreement between all participants of that duel/battle. Points will be awarded for each battle won.
Setting: An abandoned battlefield left over from the ancient Yuuzhan Vong war. Weapons and skeletal remains still litter the ground, half-consumed by the nutrient-rich soil. The sky above is thick with dark clouds, and the peal of thunder shakes the land every few minutes, instilling a sense of foreboding in all who tread there.
Objective B: Battle in Orbit
Invaders (OS): Capture the orbiting shipyards of Contruum by defeating any defenders on or around the shipyards. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully capturing the shipyards is considered a victory.
Defenders (GR): Defend the orbiting shipyards of Contruum by defeating invading forces. This will primarily be a PVP based objective that can comprise naval and marine/ground troops, should defenders and invaders agree to it. In these situations, the combat would still be viewed from the PvP perspective. Successfully defending the shipyards is considered a victory.
Objective C: Taking the Garrison (NPCs determine victory)
Invaders (OS): Destroy or incapacitate the defending garrison. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
Defenders (GR): Destroy or incapacitate the invading troops. This is a PVE objective that involves troops. Judging elements will be based on casualties inflicted vs casualties taken. The standard writer-courtesy and writing quality elements also apply.
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Sign-up List: Please sign up with your desired objective, and I will mark it next to your name. At the start of the invasion, if you choose to do a different objective, you are free to, just let me know in a PM or by tagging me here. We are trying to get the objectives balanced so we may reach out to you to ask you to consider switching objectives if necessary. If you are an ally wishing to join, please let us know and we will add you to the ally sign-up. Be advised that the ally sign-up is not ‘first come first serve’.
OBJECTIVE A
- [member="Vengeance"]
- [member="Sage Bane"]
- [member="Darth Pyrrhus"]
- [member="Darth Azurea"]
- [member="Darth Vornskr"]
- [member="Vaulkhar"]
- [member="Mullarus"]
- [member="Darth Ophidia"]
- [member="Atham'aali'kema"]
- [member="Revy Khai"]
- [member="Darth Isolda"]
- [member="Kinsey Starchaser"]
- [member="Zaria"]
- [member="Asajj"]
- [member="Kendrix"]
- [member="Nerius"]
- [member="Razor Shot"]
- [member="Darth Mythos"]
- [member="Vandalaz"]
- [member="Darth Ferus"]
- [member="Iziz Vei"]
- [member="Rhuza Kingpriest"]
- etc.
- [member="Thanith Gumara"]
- Vrag
- [member="Darth Kentarch"]
- [member="Kyra Proga"]
- [member="Darth Hauntruss"]
- [member="Reverance"]
- [member="Darth Carach"]
- [member="Darth Nephthys"]
- [member="Ratih Lah"]
- [member="Ameli Trahir"]
- [member="Darth Noxia"]
- [member="Enoch Zambrano"]
- [member="Darth Drethi"]
- [member="Nomkneer artzhul"]
- [member="Kaydo Vile"]
- [member="Eliza Lunelle"]
- etc.
- [member="Isamu Baelor"]
- [member="Valens"]
- [member="Kerstas"]
- [member="Darth Vyrassu"]
- [member="Cryax Bane"]
- [member="Lao Tzu"]
- [member="A. Dominion"]
- etc.
- [member="Draco Vereen"]
- [member="Darth Veles"]