Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Invasion of Dulvoyinn

Good news, Alliance.

First off, please welcome [member="Aela Talith"] and [member="Astarii Saren"] as our new faction admins.

Second, we're going to war against the One Sith.

Time to test out those new invasion rules. :D

Faction staff is currently in negotiations for the invasion of Dulvoyinn. When there are concrete terms hammered out this post will be edited to include the updates.

So for now, enjoy the forthcoming Mad Malastare dom. But be ready to rattle your sabers.

EDIT - Objectives
OOC:
The Invasion will be split into two sectors. Sector One is for boarding action. Sector Two is for fleeting. These sectors will not interact with each other.

Sector One - Boarding Action

Above Dulvoyinn, titanic battleships rip into each other with all manner of weaponry. Enormous ships crewed by thousands of brave souls, with hulls meters thick and shields powered by generators the size of houses. The battle between these giants could rage not for hours, but for days. Weeks.

The Alliance does not have the time, nor does the One Sith. Both sides need to settle the conflict swiftly, for fear of the other’s approaching reinforcements.

Boarding orders have been given and now heroes on both sides must find their way onto the enemy’s flagships. Some have orders to sabotage, others to capture. All know how high the stakes are and how each moment that passes is another capital battery raking a hapless corvette from prow to stern, taking hundreds of lives in the process.

Boarding Action will take place on the following ships:

The Alliance Flagship - ANS Fondor’s Aegis
http://starwarsrp.net/topic/15815-solo-class-command-ship/http://starwarsrp.net/topic/15815-solo-class-command-ship/

A former Omega Protectorate battleship, the Solo-class has been turned into the flagship of Task Force Moridena. Capture of command personnel would be pivotal in bringing this battle to a swift conclusion. The loss of the flagship, by capture or sabotage, would be enormously demoralizing to the Alliance, thus it is considered priority number one.

The Alliance Carrier - ANS Belshazzar
http://starwarsrp.net/topic/9124-belsar-class-command-carrier/http://starwarsrp.net/topic/9124-belsar-class-command-carrier/

Another Protectorate ship recommissioned into the Alliance Navy, the Belsar-class is integral to the power projection of the Alliance as it houses a good portion of Task Force Moridena’s starfighters. Elimination, capture, or sabotage of the Belshazzar would render the deployed squadrons without resupply for munitions and fuel, shortening the Alliance’s ability to continue to fight. As the Alliance relies heavily on their small starfighters, this is considered priority number two.

The OS flagship - The Immortal Titan
http://starwarsrp.ne...-the-immortals/

As one of the Immortal class of ships among the OS this was chosen as the lead flagship for the Cerberus's fang Task force, one of the first Immortals ever built and among the most successful among the Immortals. Commanded by an experienced and talented Commander that has time and time again declined promotion due to his wish to continue commanding The Immortal Titan. His sterling reputation and the reputation of The Immortal Titan has cemented the ship as a great source of Morale within the task force, and it's crew would rather die than to allow the ship to be taken, sabotaged or destroyed for such an act would inflict a mighty blow to the task force's morale.

The OS Carrier - The Hungering Mynock
http://starwarsrp.ne...star-destroyer/


The Hungering Mynock has a similar reputation as The Immortal Titan and both have served in the same fleet's almost since embarking from their drydocks, as such they are nigh inseparable with The Immortal Titan providing the heavy fire and very limited interceptor support with The Hungering Mynock providing Starfighter, bomber and limited fire support. As a team the two ships have garnered a ruthless reputation of efficiency and brutality in space combat. With the destruction, sabotage or capture of The Hungering Mynock the Task force's two greatest ships will loose most of the fighter screen and the bomber support along with a good chunk of the Task forces morale as well.

In order to get to the ships, you’ll have to figure out how to get past the shields. Either by pulling an Anakin and taking out the hangar shields to gain direct entry into the hangar, or by using technology that allows you to bypass shields, or some other clever method.

Additionally, all writers should remember that ‘duel counts’ no longer matter. What does matter is why you duel and where you duel. Aka, the story you tell. Are you fighting to hold a crucial hallway that leads into the Belshazzar’s main reactor? Or maybe you’re trying to plant a bomb inside the life support systems of the Fondor’s Aegis. Whatever you’re doing, remember to respect the opposition’s capabilities, NPC and PC alike. Enormous starships aren’t easy to capture, or sabotage. They have defenses and they will be ready. Yes, it is Star Wars, but even Star Wars is grounded in its own sense of realism.

For those wondering how to start, here are a few resources to look up/remember. Boarding actions in Battlefront II Space Battles, Obi-Wan and Anakin boarding Grievous’ capital ship, Darth Vader and his stormtroopers taking the Corellian blockade runner.

Sector Two - Fleet Engagement

At the edge of the Dulvoyinn system, the rest of the fleets engage each other. Each side will receive 10 kilometers worth of ship length to split up between admirals etc. as they see fit.

Remember that the ships listed in Sector One are not to be engaged by ships listed in Sector Two as they will be considered to be in separate, unreachable parts of the battlefield.

Lastly, pilots of starfighters are free to take part and hop in between either sector, for the fluidity of the storyline.

Allies & Alts:
5 Ally Slots per Faction, as according to the rules.
No PC Alt Limit




Invasion is going up in a couple hours. We need to make strike teams right now. Sign up below to indicate which strike team/defense team you will be a part of. If you need a boarding shuttle, these are quite nice if I do say so myself: http://starwarsrp.net/topic/84750-ss-orbalisk-class-boarding-shuttle/

Strike Force 1 - Attacking OS Flagship
1. [member="Sturgis Tal'Verda"]
2. [member="Sal Katarn"]
3. [member="Cath Lorr"]
4.
5.

Strike Force 2 - Attacking OS Carrier
1. [member="Elaine Thul"]
2. [member="Nia Siroc"]
3.
4.
5.

Defense Force 1 - Defending GA Flagship
1. [member="Taeli Raaf"]
2.
3.
4.
5.

Defense Force 2 - Defending GA Carrier
1. [member="Bryce Bantam"]
2. [member="Matthew Robinson"]
3.
4.
5.

Rogue Squadron Offense Wing
1. [member="Loske Matson"]
2. [member="Lucius Varad"]
3. [member="Cole Katarn"]

Rogue Squadron Defense Wing
1. [member="Choli Vyn"]
2. [member="Alexandra Russo"]
3.

FLEETERS - [member="Gir Quee"], [member="Reshmar"] and whoever else decides to fleet, you will have 10km to divvy up. All ships are part of Carrier Group One - Moridena. http://starwarsrp.net/topic/85109-galactic-alliance-defense-fleet-wip/
(note the MC160 and MC180 are not complete) Feel free to use some other ship classes as well, but I'd prefer if we try to use the G.A. made ones for the most part, since the idea is that these ships will continue to be used as part of Carrier Group Moridena in future Invasions and Dominions. That way we can get an authentic feel from them, as if they are living, breathing ships rather than just chess pieces.
 
[member="Elaine Thul"]

"Before an Invasion begins, Faction Leaders must convene to discuss how the Invasion will be handled by both sides to account for fairness and balance. If a compromise is not reached within 7 days, please consult the SWRP Staff Team and a Role-play Judge will be assigned."

1 week
 
Personal request - As this seems the place to ask directly.

Raien has a bunch of biodroids he uses, no tech sub beyond the location in his sig. Not much different to regular troops, slightly worse pound for pound, but the reason they'd be fun if you'd allow me to use them is they are carrying the DNA imprints of the captured troopers from GA's coruscant raid, and a couple of GA might want a piece of him from that conflict. So epic threading might ensue!

They do have a dozen massassi sithspawn tomb guardians with them, big axes, but the weapons/unit are nothing special beside that plot point of the GA link.
 
[member="Raien Keth"], probably a question you should ask your One Sith F.O.

As far as I'm concerned, it's not my job to try and tell you what you can and cannot bring until it is brought to me as a problem in the role-play.

#LaissezFaire
 
hqdefault.jpg
 

Users who are viewing this thread

Top Bottom