So, since I haven't slept on this suggestion I decided to write up a set of options I like.
Multi-Hex Invasions would be awesome. More Dynamic invasions would be awesome. More compassion and compromise with our fellow writers would be awesome.
But, this thread is about the first two, so here we go.
Invasions.
A faction can realistically only Invade Once per month (once every 3ish weeks) in the same time frame a faction COULD do 3 dominions.
First: Delete Inward Perfection, make it just a thing (Hate me if you want, Simultaneous Invasions aren't about IC, they are usually about OOC)
Second: Up the ante on Invasions. Delete Contagious Assault (Or keep it but make it even bigger than what I'm about to say). Invasions should be multi-Hex things at this point but Let's limit it to 3 Hexes at a time for this suggestion, not including a Capital Hex or Fortress Worlds which must be invaded individually.
For Contagious Assault (if kept) I'd push to 5 hexes instead of 3.
Now (Aside from those exemptions, like Grasp the Void and Manifest Destiny), Invasions roughly match Dominion Output. Smaller Factions CAN lose a ton of space relative to the bigger ones, but there are Mandates that benefit them and allow them to grow under some protections. Perhaps extend the 30 day grace period to 60 (since that's how long Factions wiped off the map have to wait and mandate changes) but that's not super important to me, just food for thought.
Let's get some dynamic movement in there.
First: Give attackers some risk. They could Lose... say 1 Hex for losing (Not Drawing) the Invasion. If the hex is within reach (adjacent to the defender) then the defender gets it.
Invasions should be quicker, easier chunks
Eh, Invasions are the biggest threads on the site. They should be baller and be big.
So, to make an alternative easy breezy beautiful cover girl. Hex gains (not swapping like invasions) with skirmishes perhaps? Kinda like the original idea with Conquests but make them more cooperative by allowing the Majors involved to squabble over them in nice bite sized skirmishes and each walk away with it like a Dom? Mutually Beneficial skirmishes maybe? IDK here, but its a thought.
Now for Dominions
First: I'm a big fan of the idea of making Dominions more dynamic (discussed somewhere else I think). Allowing them to be multihex (still limit the number of hexes gained per month to whatever) if the thread is good enough for more than one hex per thread.
I'm even pro-making them easier or upping the cap from 3 to 5 (assuming we need a cap) or both if we could compromise on whether they needed to be single threads (longer threads allow for more dynamic stories in my opinion)
Second: Any increase on Hex Gain should correlate to increase on Invasion impact.
Ronan Vizsla
whatchu think?