Personally, I try to limit my complaining as much as possible until it crosses a line such as others writing that my characters are dead. The importance of who wins a fight or Invasion is minimal, in my opinion.
Tefka said:
Do you think OOC complaints are holding us back?
Yes, though limited to a specific type of complaint. Or really, a motivation for a complaint.
A lot of complaints I've seen that get reported are due to a character not "winning". And to be honest, some of these complaints are actually considered by Staff.
This is not the same as a character "losing," one example of such being that a Faction loses a takeover or a character loses a fight. Both situations in which a party loses involves either mutually accepting the loss or a multitude of other factors that needed to be considered. Sometimes when a character "loses," though, it's due to a Writer controlling the actions of the losing party without their permission. This is an understandable complaint. Yet for other situations where a party "loses," many other factors need to be taken into consideration - and sometimes it is valid.
Yet when a party complains that they did not "win," that's taking a different type of mentality to the situation. They've had control of their characters and never had a moment where a Writer took the driver seat of their characters without permission. What happened was that their objective was simply not met. To give a an example: this would be a situation where a Writer attempts to kill another Writer's character and such a character escapes.
Usually, at no point in that situation does the Writer attempting to kill actually "lose". Yet at the same time, the goal of killing the other Writer's character fails - and understandably so. The reason why the Writer would fail in killing the character is because he/she does not control other Writers' characters.
Therefore, the motivation to complain due to not "winning" is not the same as "losing." When a party "loses," they lost control of their characters either mutually or not and for valid or invalid reasons. When a party does not "win," they usually never lost control of their characters and are actually seeking to gain control of another Writer's character.
A lot of the reasons for complaining about not "winning" may be due to the expectations of the Writer. If he/she believes that he/she has the right to win, then obviously he/she is going to have some angst when the other Writer chooses not to relinquish his/her control over the character.
And this ties in with worrying too much about a "plan" instead of just rolling with what happens, which happens to be the second question.
Tefka said:
Do you think we should remove some of the rules that say "cooperate to plan invasions" and just let people go at it?
In my opinion, it is a lot less stressful to just go out there and wing it rather than having a strict plan and following it. The fact is, not everyone will know the plan and not everyone that knows of the plan will want to follow it. I recommend Faction Administrators, when planning Invasions, to just have objectives as a means to create a battlefield to concentrate players and encourage PVP situations rather than as win/loss indicators. The win/loss indicator should mostly be in-character events tied in with how actively one side attempting to write their victory over the other. Faction Administrators can convene when the Invasion starts to die down and then plan out an endgame based on what has happened.
Tefka said:
Do you think that the drama llamas here at SWRP outweigh our common sense?
They can't outweigh my common sense, but I've noticed some people have begun to appease certain drama llamas out of a desire to not deal with them.
Tefka said:
Do you want to sell your soul to me?
Does this unit have a soul?