The Noble Scoundrel
The Eccentric
The honest truth: we're doing exactly both. That's why there's competition and planning to begin with. People get more stoked about a competitive sport where the outcome is undetermined than putting up a story that no one but the people involved will read; especially since working together in a beneficial manner requires knowledge of how the story is going to proceed and end, completely removing the element of surprise and (for many people) a degree of fun.Darth Abyss said:Are we roleplaying here or are we playing some stupid map and number game?
Aside from the playing fair bit, this statement defies the spirit of competition. In terms of OOC relations, that's a good thing. However, when you put a map on the board and say, "Major factions can claim territory", then the fire's in the eyes. Anyone can manage to be a good sport about things (at least socially), but there will always be feelings attached to the position of winners and losers. That's human nature for you: the desire for the victorious rush of dopamine. Having winners and losers AND everyone happy is like saying, "equal, but not equal". Some people might be okay with it, but it's not the mainstream thought when you're willfully engaging in anything remotely competitive. Just because my little league team and I (back in 2001) would shake hands with the team that beat us after the game does not mean we were actually happy for them. You can probably imagine what it's like for major league games.Darth Abyss said:A won invasion is one that is played fair, one that the invading and defending faction members enjoy equally, without caring who wins and who loses in the end.
Darth Abyss said:Most people are here to craft stories and invading planets has always been part of a good star wars story, as is losing a battle in some epic way.
Where they at, though?
[member="Vitha Sat-thuron"]
There are leader characters that engage in PvP through the use of fleets, platoons and other forms of writing that utilize many NPCs. For those characters to remain relevant in defending their faction's territory in an Invasion. If their forces are drastically reduced or even depleted, then they shouldn't have much to work with if they go on the Defense in an Invasion against them soon after their own Invasion ends. Maybe it would be a good thing if NPC and resource penalties were enforced for an unsuccessful Invader?
[member="Shuduc Macar"]
We need Tefka & Company to create an action/strategy game that allows us to resolve PvP situations. Much faster and more entertaining.