Valdus Bral said:
[member="Tefka"] Previously you mentioned that Schisms would breed toxicity between major factions, though it's a great story mechanism. Here you say that it doesn't matter that it would create additional toxicity between major factions. How do you reconcile this? Schisms have an IC component, this is purely OOC mechanics, both breed toxicity in some fashion. With the addition of contagious assault I can't see this being anything other than a quick way to destroy months of work in 2 weeks. I know you mentioned that people can out dominion invasions, but that's hardly sustainable, writers get bored/burnt out of constant dominions just to try and get a net 0 territory loss/gain.
This is a solid, important question. I've been rather outspoken with both Staff and the Community that I do not mind the salt, I do not mind heated discussions or passion.
It shows that the writers are invested. I want that.
I stand by this. I do not agree that Schisms will be a positive improvement to our community.
I'll elaborate in detail:
Schisms have an IC component
This looks true on paper. The more experienced eye knows it's not.
Two things will happen here:
1. Half the community will contemplate seeding toons in other Major Factions to fulfill this requirement. This is an OOC move.
2. The other half of the community will turn their Major Factions private and begin regulating their members with a magnifying glass. This is an OOC move.
The proposed Schism ruleset breeds inherent distrust and paranoia. It doesn't raise the stakes, it alters the game and the relationships writers have with one another, and it doesn't do so at all positively.
Invasions are PvP. My team vs yours. Band together, fight the enemy.
Schisms aren't rebellions, they're infiltration. Great for loners looking to cause problems, bad for team-based environments.
Chaos's intent is to bring people together to write stories.
If you lose an Invasion, even if you lose your Major Faction, you still have your community to write with.
Schisms lays the groundwork to tear that community apart.
If they would ever even happen. 10 people? That's nuts in this environment. Might as well just leave your faction and start a new one.