AMCO
I'm Sorry Dave
The world of Florn held little cultural significance and profitable economic ventures were few and far between. There were no massive veins of Doonium, no hidden caverns bursting with Kyber crystals. The native population numbered in the hundreds of millions, and yet little existed in the way of centralised government or even large-scale urban centres.In short, Florn was doomed to an existence of ignoble anonymity, or would have been had it not been for the nearly unmatched deadliness of the natives, sentient and non-sentient alike. In the darkest reaches of this verdant world, terrible monsters lurked, while even the most common of beasts boasted razor-sharp claws and gnashing teeth, spurred on by primal instinct and supernatural influences to hunt down any who would dare set foot in the towering jungles that covered the planet’s continents.
No, this foreboding world was no place for the weak, though the dangers of its untamed wilds had long attracted the most daring of hunters and the most cunning of bioengineers. This was a world forgotten by time, a world that the Sith of old had left behind during the golden age of the Sith’ari King Adas, though even they, in their ancient wisdom, had failed to tame Florn, with the consequences of their mistakes being felt to this day...
For some, this would likely have been reason enough to shun this world and its pernicious jungles. Not so for the Sith Empire and its vast war machine, for what others saw as a grave threat they considered a grand opportunity. In the name of the Sith Emperor, they would do what the Ancient Sith could not, they would subjugate this most untamed of wildernesses and bring its indigenous peoples into the fold, new personnel to fuel its inexorable conquests. New citizens, for an Empire that had long since abandoned hateful xenophobia for cold pragmatism.
OBJECTIVES:
I: Not many sentients could survive on a planet as deadly as Florn, let alone flourish; the native Lamproids have done just that. While lacking in culture, they are far from stupid, though it is their impeccable reflexes and near-unmatched strength that has attracted the eyes of the Sith Empire. Establish diplomatic relations with these ferocious beings, particularly in regards to securing new recruits for the Sith-Imperial Legion.
II: The ancient Sith Warlord Sek’nos Rath led a disastrous effort to conquer Florn in the name of the Sith, bringing with him an experimental World Engine to terraform the jungles. However, before he could make planetfall a disastrous ambush in low orbit caused the accidental deployment of the device and destabilised its Sith power crystal. To this day, the malfunctioning world engine continues to twist the indigenous beasts into deadly, aggressive monsters. Fight your way to the world engine and deactivate it before the Sith power crystal becomes critical and detonates, potentially wiping out all life on Florn.
III: A group of pirates, smugglers, and outlaw techs calling themselves “the Lost Souls” have been tracked to a shadowport in the Oort cloud surrounding the Florn System. While normally above the concern of the Armada, a recent influx of hyperaccelerated nerve implants amongst outlaws and worse yet insurgents has been traced to this group. This cannot be allowed to continue. Capture or dispose of the criminals, and more importantly ensure that whoever is behind this predicament is introduced to the hospitality of the Saaraishash.
IV: BYOO