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Approved NPC Kent Colony

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OUT OF CHARACTER INFORMATION
  • Intent: To create a self-sustaining independent colony in space.
  • Image Credit: Here
  • Role: Deep Space, Independent Colony
  • Links: Jalnic Whitur (Governor/Founder), Kent's Haven (Location)
GENERAL INFORMATION
  • Group Name: Kent Colony
  • Classification: Colony, Refugee Haven
  • Headquarters: Located inside a remodified Imperial II-class Star Destroyer, Kent's Haven
  • Loyalties: Only to itself and its current leaders (Governors, Politicians, and Leading Colonial Scholars)
  • Group Sigil:
e706_terran.jpg
  • Description: The Kent Colony is an independent and separate government from any other influences. It was built upon an ancient 800-year-old Imperial II-class found in deep space, the Q-24 sector. The colony has proven to be a haven for many refugees and occasionally as an asylum for criminals. This place has been frequently used as a checkpoint for smugglers, illegal goods, and usually just as a refueling station for starships.
SOCIAL INFORMATION

  • Hierarchy:

Governor

Advisor of Defense - Advisor of Economy - Advisor of Efficiency

Leading Scientists - Impressive Engineers - Experienced Medical Workers - Notable Military Officers

Colonists - Construction Workers - Mercenaries - Agricultural Workers - Pilots - Civil Servants - Laborers - Servants

Refugees
  • Membership:
To become a civilian and part of the Kent Colony, the process is very simple. All one has to do is be willing to do the work assigned and follow the rules laid out. All force-users wishing to join are to be denied along with any force-worshippers. However, those born in the colony has an automatic membership, even as a force-user. The Kent Colony is also very lenient to refugees as they were one of the first sources to help jumpstart the colony.
  • Dogma/Doctrines:
(Only shows the top 5 Laws)
  • All members of the colony must be willing to work their assigned jobs. Excuses, reasons, and days off can be sorted out with their division's class officers. If this law is disobeyed, there is a risk of being ejected from the colony.
  • There is a freedom of speech and freedom of religion. As long as it is of common courtesy and does not interfere with basic human rights.
  • Stealing, Cheating, and violation of human rights can result in strict punishment. This punishment can be fines, reprived privileges, or complete banishment from the colony.
  • Slave Trafficking is strictly prohibited by all persons near the colony. Weapons and illegal drugs held by colonists will be punished by justice. However, merchants, smugglers, and outsiders are allowed possession as long as it's not used inside the colony.
  • Foreigners must stay in the areas placed aside for them. This is to prevent any accidents from the colonists/workers, many of them need concentration and focus for their daily assignments.
  • Curios:
N/A
  • Goals:
The goal of the Kent Colony is to protect any refugees and serves as a second chance for most people. The colony believes itself as a sanctuary, far from the troubles of the galaxy. To avoid too many foreign interactions, the colony remains very self-efficient and secluded.

MEMBERS

Jalnic Whitur (Governor)

HISTORICAL INFORMATION


Originally, the Star Destroyer belonged to the Galactic Empire from 800 years ago. This starship was at first named the Noble Kent and was hunting down a Rebel frigate before being attacked by a surprise ambush. The Star Destroyer was hit with large amounts of Ion weaponry, this caused everybody on the ship to evacuate into escape pods before the ship would be destroyed. However, the Rebels were in rush and left the Star Destroyer in an immobilized state.

To find his own destiny, 18 years ago, Jalnic had to find someplace that would be promising. He followed rumors of an ancient damaged Star Destroyer to a location in the Q-24 Quadrant, hoping to create a large salvage operation. Many would pay large sums of money to grab some ancient war technology and for the metal. Once Jalnic got there he discovered several refugees that escaped from their own planet's internal conflicts. There was not many on, only around a 100.

Jalnic Whitur invested in bringing the Star Destroyer back to life. It will never be as operational as it was in its original state in the time of the Galactic Empire, but at least it has a lot of decent room. Jalnic replaced the power generator and other essential systems with newer models. Also, the hangar has been upgraded and renewed to a new level of efficiency. The revived Star Destroyer became known as the Kent Colony!

However, supplies and cargo filled with illegal contents were allowed to pass through with only a small fee for going through. Drugs and weaponry often go through this area, but slave trafficking is strictly outlawed. Many of the colonists living on the Star Destroyer are mercenaries, outlaws, and refugees. The crime rate is somewhat low and is kept away from the colony.

As the original founder of the colony, Jalnic became Governor Whitur and has managed to keep onto that control. Jalnic had made several deals with local pirates to keep away from the colony and in return, he offered them dibs on whatever Intel or jobs arise.
 
[member="Jalnic Whitur"]

On my first read through I am not noticing any specific problems with this submission. Its a fun idea, and a cool starting out point for a PC.

Since your location for this group is also currently under review, I am going to let this sit for now. Please tag me when the colony itself has been approved, and I'll make my final judgment then.
 
[member="Jalnic Whitur"]

Alright after a final pass here, I think you are good to go on this at last.

Thank you for your patience in bearing with the process.

Pending Secondary Review

[member="Allyson Locke"] | [member="Zeradias Mant"] | [member="Irajah Ven"]
 
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