Jak Sandrow
"Nobody cares for the woods anymore."

Intent: To create a large dropship for space-to-ground assaults
Development Thread: If necessary
Hero Unit: No
Manufacturer: Fondor (pre-Clockwork)
Model: Infantry/Supply dropship
Affiliation: Omega Pyre
Modularity: Heavy modularities are possible. The list is as follows. (Note, this has possible ordnance, not all ordnance at one time. If only carrying one type of ordnance, the max. payload number is in square brackets.)
--- Front weapon can be:
- Blaster cannons (double)
- Missile bank (8 missiles)
- Long-range light blaster cannon (shown)
- Conc. bombs (2 shown) [4]
- Conc. missiles (shown) [6]
- Air-to-air missiles [14]
- Air-to-ground missiles [6]
- Cluster bombs [2]
- Fire (napalm, other) bombs [2]
- Non-explosive ordnance:
- Sensor pods [4]
- Small blaster turrets [2]
- Combat drop compartment (shown) (6 occupants, max.)
- Extra ordnance (see above)
- Searchlights [2]
- Cargo
- Recon equipment
- Weapons platform [small proton cannon, missile bank, repeating blaster cannons (2), heavy pounder blaster cannon (1)]
- Infantry carrier (shown)
- Extra ordnance (see above)
- Cargo
- Recon equipment
Materials: 1" Plastoid/durasteel composite, transparisteel viewports
Description: The Killik-class dropship is a versatile all-purpose dropship for mass-deployment of Omega Pyre onto planets. It is essentially a more durable, greater-capacity version of the Inimica-class gunship, and in no way replaces it. It can be used for mass assaults alongside the Inimica, or can drop infantry behind a cover of attacking gunships. Its modularity makes it a good all-round gunship, almost making it invaluable. The Killik-class gunship helps with most tasks, from infantry drop to search & recon.
Modular system operation:
- Main bay: When the craft is used as an infantry carrier, the system is deactivated. When it is used as a weapons platform, rails fold out of the bay floor, and electromagnetic clamps activate. The weapons are then slid along the rails and held in place with the clamps. If it needs to be a bomber, then the whole floor can be removed and hardpoints put in place for the bombs (rockets will not work). Cargo and recon equipment is attached to the floor and the latter hooked up to plugs inserted into the walls.
- Front bay: The searchlights, cargo, recon equipment, and the extra ordnance (bombs only) are stored in the front bay by magnetic clamps. Otherwise, the infantry are held in by existing racks mounted on the ceiling. The droprack is compatible with the existing Merr-Sonn body armor in existence, and provides a small re-entry jetpack for landing (not included within the rack)
- Wing ordnance: The hardpoints for the greatest number of weapons (14 rockets) are permanently installed. The blaster turrets and searchlights are installed in flanged rotary wheels installed near the end of the wings.
- Front weapon: The front weapon has an interchangeable mount (physical lock) that can be switched out for the weapons listed.
Overall pros:
- Is very durable and versatile
- Mass-production is not necessarily needed because of large troop capacity
- Can improve frontline attack versatility
- Can be easily swarmed by enemy fighters
- Will succumb to EMP attacks, crashing instantly.
- Infantry must leave behind jets; the wash from jets may harm exiting infantry if they are not careful.
Pros:
- Troops can fire out of doors
- Will quickly deploy troops
- Not as many weapons
- Less armor for greater speed
Pros:
- Greater armor and weaponry
- Works well in groups
- More of a target
- Less speed
Secondary role: Weapons platform
Height: 6.7 m
Length: 26 m
Width: Fuselage: 6 m, jets: 12 m, wingspan: 28 m
Weight: 5 tonnes unloaded
Crew: Pilot, copilot, optional gunner
Propulsion: VTOL jets (3), ion propulsion turbojets (2)
Top Speed: 720 km/h
Armaments: See "Modularity"
Passenger Capacity: 20 infantry, or 4 gunners on weapons platform (possible 6 dropsuit infantry in dropbay)
Cargo Capacity: If in cargo mode, can hold 40 cu. metres, otherwise can hold only 6 cu. metres
Misc. Equipment: (What tech does the vehicle have that does not fit into the other categories)