Errreembuhr
CEO of EODD
OUT OF CHARACTER INFORMATION
Intent: To provide a transport-capable dropship for use and sale by EODD
Image Source: No Man’s Sky
Canon Link: N/A
Restricted Missions: N/A
Primary Source: N/A
PRODUCTION INFORMATION
Manufacturer: EODD
Model: Kinrath-class Dropship
Affiliation: Free Worlds Coalition, Metal Lords, Closed-Market
Production: Minor
Material: Durasteel Hull, titanium plating
TECHNICAL SPECIFICATIONS
Classification: Dropship
Length: 28m
Width: 20.5m
Height: 7m
Armament: Very High
- Wing-mounted Light Laser Cannons (4x)
- Light Cluster Missile Launchers (6x)
- 4 per launcher
- Standard deflector shield
- Chaff deployment system
- Titanium plating
Maneuverability Rating: Low
Speed Rating: Average
Hyperdrive Class: N/A
Crew: 4 (Pilot, Copilot, Gunner, Deck Officer)
Passengers: Up to 40 troops OR 30 and two speeder bikes
Consumables: 2 Days
STANDARD FEATURES
Communications Array
Deflector Shield Generator
Ion Engines
Life Support Systems
Navigational Systems
Repulsorlift Engines
Sensor Array
Rear Entry/Exit Ramp
Troop Bay Rappelling Rope System
Can enter atmosphere and land
ADVANCED SYSTEMS
Magnetized landing gear
Strengths:
Armament: The Kinrath-class dropship possesses a large amount of cluster missile launchers, capable of putting heavy fire on a ground area in order to clear a space to land with each salvo having equivalent power to a single concussion missile.
Troop Capacity: At a maximum the ship can carry 40 troops, or 30 with two speeder bikes, quickly into a combat zone.
Weaknesses:
Weapon Directional Limits: All weapons on the ship are mounted forward, and it is unable to fire sideways or towards the rear. In addition, its missile launchers are non-locking, and can only fire in the direction that the ship is facing.
Repulsorlift Engine Vulnerabilities: With an ion engine to propel the ships in space, two repulsorlifts keep it steady while in-atmosphere, but are exposed to ground fire. Taking one out would cause the ship to spin out of control, which could be easy enough to do given their lack of armoring compared to the rest of the ship.
Deployment Point Requirements: Kinrath-class dropships that aren’t stationed on-planet at a base are reliant on a carrier ship for transport across the galaxy as they lack any form of hyperdrive.
Maneuverability: Despite being relatively fast for a dropship, the Kinrath-class lacks much in the way of maneuverability, relying on its shielding, armor, and chaff deployment system to keep it safe from enemy fire as it’s very unlikely to avoid incoming fire by movement.
Rapid troop transport is an important part of ground operations anywhere in the galaxy, and the Kinrath-class dropship is built to facilitate this. With a large troop storage bay it can load a significant amount of soldiers or non-combative passengers, and when needed, some of that space can be swapped out to include room for two speeder bikes to complement its deployed troops. In addition, the large storage space that these ships carry can be used to transport an equivalent amount of aid goods such as food, medicine, and similar necessities for humanitarian purposes.
With eight cluster missile launchers and four light laser cannons to help clear a landing zone, the Kinrath-class is more than capable of providing limited fire support against ground troops. Where it suffers, however, is in its defensive abilities. While possessing a standard deflector shield which would keep it safe from typical blaster fire and light laser cannons, heavier firepower from turbolasers can punch through, and missiles or torpedoes can quickly cripple or destroy units quite easily.
An interesting feature of this unit is its magnetized landing gear. While capable of landing anywhere that a typical dropship can land, the Kinrath-class was designed with EODD droid troops in mind, and as such is capable of locking to metallic surfaces such as roofs or exterior walls of buildings vertically, as well as large ships in space. This can allow for close-in operations by properly equipped organic or droid troops on the exterior of enemy ships to strategically assault critical systems or gun turrets.