Vagrant Force-User

Land of Salt and Soul
Wo'theth
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Wo'theth
"Good morning, esteemed guests. Apologies for being unable to greet you in person. I'm afraid that I had a matter I was required to attend to. My name is Dargax Othar, president of the Wo'theth Visitor's Department and the owner of this Hotel, the Skyhook Reach. We're very pleased to welcome you to the spaceport of our home, the beautiful city of Larkarth-"
"CROAK"
"No, Jim, you can't introduce yourself. They don't speak Frog and the translator isn't working."
"Croak..."
"Ehem. Now, I'm sure you all must be very confused in regards to why we've arranged for such an extensive trip to Wo'theth. An all expenses paid vacation for three months is quite the expensive venture. I can assure you that all of this is by design. Wo'theth has been a very isolated community, not exposed to much in the way of visitors from the primary galactic disc. We've remained rather alone here in the Rishi Maze, but are eager to be open for business. It's my belief as a long-time resident of Wo'theth that our natural environment will be the perfect escape from the hardships faced by the people of the Galaxy - your galaxy anyways - and provide healing and refuge from war. For that reason, you all have been asked to keep the carrying of weapons to a minimum-"
"Croak."
"Yes, Jim, I was getting to that. EHEM. Now, another thing to note is that Wo'theth has starfighter restrictions in place. Your personal craft are free to come and leave freely from the spaceport, but we have a great deal of concern in regards to noise pollution and emissions. As such all starfighter use beyond Larkarth is forbidden, a perfect opportunity to use some of our local modes of transportation. As a promotion for our local craftsman, the Skyhook Reach has provided you all access to gliders to traverse the air in our traditional way. Just be sure to check with our air-traffic monitors to ensure you aren't passing through migratory Floating Jellyfish herds. Now, then, for the scripted part of this introduction..."
"Wo'theth is renowned for it's unique environment; Pristine, crystal clear waters, vast whitestone cliff-sides, grassy plains that stretch as far as the eye can see, and mystical forests sure to enchant any who walk through their meticulously charted paths. Wo'theth is host to all sorts of things seen nowhere else. Sporting a unique combination of gravitational and atmospheric anomalies, aquatic life leaps out from our seas and drifts across the skies in immaculate formation. Gather on our pristine cliffsides and watch our schools of Floating Jellyfish as they drift along the currents of the wind. Not sold yet? Wo'theth is a deeply spiritual place, filled with active souls from a place still unknown. Why is unclear, but radiant blue beings dance along in the night going from unknown places to equally as perplexing destinations. Those who have witnessed them cannot deny the sensation of watching majestic spirit beasts in motion. But what else lies in the depths of the islands? Wo'theth offers both leisure and mystery to any looking to enjoy her sights. Perhaps the answer to these things will come to you, or maybe you'll simply find your retreat to be a time of healing. A win-win scenario for all who brave the Rishi Maze to visit..."
"Jim, is this lifted directly from our promotional advertisement?"
"Croak!"
"Gods, of course it is. Uh, ignoring the bizarre phrasing, the city of Larkarth will be the first area of interest for you all to see the sights of. We have a robust shopping district, a local boardwalk, submersible tours that take you through the nearby coral reef, an illustrious entertainment district, and of course the beautiful vast plains of the island. Be aware, it is not recommended that you travel alone at night. Viewing of the passing spirits is common, but it is not recommended you make an effort to interact on account of your own personal safety. And, of course, if you are looking to visit the Du'uthal Rift, be advised that it is as bottomless as bottomless can be. Do not run or climb next to the opening. Now, you all are free to check in and explore the city. Dinner will be prepared upon your return in the evening. Safe adventuring, travelers! Uh... Jim, you can cut the-"
Welcome to Larkarth, the spaceport city of the planet Wo'theth. The settlement is built on a large terraced hill, which sections off the pristine white-stone buildings of the bustling port into layers, each with their own function. These terraces are given form by ancient structures of unknown origins, of which local tour-guides are sure to speculate on to dramatize your visit. The hotel Skyhook Reach is situated at the top of these terraces, located in the residential district of the city. The layers immediately below are the commercial district, the spaceport, the entertainment district, and the seafront district in that order.
In the commercial district, a selection of various services can be found. Local craftsmen are renowned for their construction of all means of transportation, from speeders to submersibles. Most well known is the glider, low-power flying machines that carry people across Wo'theth in the bizarrely lower gravity. The Larkarth Bizzare is also situated here, with sprawling booths that sell small goods, clothing made through traditional methods, local produce, and high-quality art. The people of Wo'theth are strangely friendly, all smiling faces and cheery dispositions. Perhaps even to an unsettling degree. Regardless, a great deal of souvenir can be acquired here.
Below is the spaceport, where all ships come and go from. The public transport vessel, or your own personal vessel, will be here.
The entertainment district immediately below is primarily focused on recreational activities. Restaurants and bars litter this level, alongside theaters, arcades, and other general time-wasters. Strangely, this level of the city has a wide array of fortune-tellers, no doubt a result of the planet's deep spiritual ties. Are any legitimate, or do they intend to fleece you out of your hard-earned credits? Local gossip says you should go see Mama Mephilos.
Last but not least is the seaport district, which sports a small beach and a variety of different peers. This area is known primarily for fishing, but it houses an array of recreational activities including submersible tours of the coral reef off the coast of the island, a small aquarium, and an open-air theatre.
To the immediate east of Larkarth you will find the Du'uthal Rift, a hole in the ground longer than a Nebulon-B and with a depth that has yet to be fully recorded. A small visitor-center is situated next to the hole, where shirts that state "I survived the Du'uthal Rift" are sold in all sizes except for medium. Hiking trails around the rift are frequented by locals for exercise and sightseers who have just arrived. It is not suggested you fall in.
All the area surrounding Larkarth are open plains, with scatterings of forests dotting the landscape. Ruins stand here, some miles high and in bizarre shapes that could not be made naturally. If one lingers here after dark, blue spirits in the shapes of various animals will begin to occupy the landscape, migrating in flocks across the damp evening air. What lies in the unknown corners of Wo'theth's islands?
That is for you to discover.
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