Star Wars Roleplay: Chaos

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Approved Tech Layla's Armor

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https://www.youtube.com/watch?v=sjvpfWSipIs​
Theme Music​
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  • Manufacturer: CIS

  • Affiliation: Layla Solari

  • Model: N/A

  • Modularity: No

  • Production: Unique

  • Material: Nanech-Type 2
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  • Classification: Techno-Organic Battle suit

  • Weight: Average

  • Resistances:

  • Blasters (And other plasma type weapons): Very High

  • Kinetic: Very High

  • Lightsabers: Very High

  • Extreme cold: Low

  • Electricity: Low

  • Sonic: Low

  • Fire/Extreme Heat: High

  • Acid: Average

  • EMP/Ion: Average

  • Radiation: Average

  • Force: Average

  • Sensors: Average

  • Force Detection: Average
- Other: Average

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  • Backpack: Sensor and force detection resistant backpack, for storing the extra nanech-type 2 and the dovin basal.

  • Enhanced Senses: Organic sensors connect directly into the brain, giving highly enhanced senses and a few extra ones.

  • Built in weapons: Two swords are always on hand.

  • Controlled: The suit is controlled through telepathy, a direct link to the spinal cord via the control suit, as well as a neural cusp connecting the mind directly to it.

  • Self Healing: So long as the suit gains sustenance, it can heal any damaged parts of it relatively quickly.

  • Keeps host alive: With pieces of the control suit grafted into the body of the host, it filters the blood, keeping out diseases, bacteria, poisons and toxins. It also encourages quick healing of the hosts form to keep it alive.

  • Gills: Air is always filtered through gills. This allows the suit and host to exist under water, in toxic locations, and places otherwise inhospitable for life.

  • Eight Hour Emergency Air Supply: When in the vacuum of space, the suit contains an organic rebreather, that filters the exhaled air, cleaning it for future use. This allows the host to survive in the vacuum for eight hours.

  • Enhanced Strength and agility: It greatly increases the physical strength, speed, endurance and agility of its wearer, giving a great boost.

  • Dovin Basal Personal Shield: A small dovin basal rides around in the backpack, able to be used as a personal shield in times of combat.

  • Power Glands: The suit contains microscopic power glands throughout it, acting like a personal shield, and helping to block a lot of attacks by blasters and lightsabers.

  • Damage Resistant: It can take a lot of kinetic damage, as well as a decent amount of damage from a lot of other types.

  • Weaponized Tentacles: The tentacles growing from the back of the head, neck, and back of the suit are able to grow, shrink, move, and possess incredible strength. They also possess small stinging poison glands similar to a jellyfish, as well as millions of little cilia that are able to grip onto surfaces and stick. Using these tentacles, the host can move around, climb walls, hang from ceilings and the like as well. They can also be hardened at the tip and used as spears.

  • Four arms: While the host only has two arms and two legs, the suit grows another pair of arms, that can be utilized just as well as the others, as it is all controlled by the hosts mind and body.

  • Full body protection: No part of the host is left exposed.

  • An extension of the host: Due to the control methods the suit is literally just an extension of the host, connected into their nervous system like the rest of their body.

  • Equip-able in moments: Due to the nature of the nanotech, the suit can be activated in mere moments. The control suit spreads from the choker, and the rest of the nanech follows quickly from the backpack, creating the main suit.

  • Hidden in passive mode: When not active, the suit and its equipment are hidden on the host. The swords are disguised as large, dense black bead bracelets, the control suit is hidden as a black choker, and the nanech that makes up the bulk of the equipment is hidden in the backpack, in the shape of a highly dense creepy teddy bear.

  • Devouring: Capable of fully devouring dead bodies, leaving nothing left, and absorbing the nutrients.
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  • Damage Resistance: The armor possess a very high defense against blasters, lightsabers and kinetic attacks. It can also resist fire, and high temperatures. It protects decently from a number of other types of attacks as well.

  • Enhanced Stats: The biological material and nanotech provides increased physical strength, by a large margin. It also greatly increases speed and agility, allowing the wearer to move heavy objects, leap long distances, and dash at very high speeds.

  • Healing: The armor all but nullifies poisons, diseases, and other harmful toxic substances. With tendrils of nanech in the blood stream of the host through the grafts on the neck, it can filter the blood, removing the toxic substances. It also stimulates the body's healing response, allowing for quick healing from injuries.

  • Tentacles: The tentacles are a highly versatile weapon connected to the armor. They are able to shrink, grow and move as if they were limbs of their own. The tendrils possess great strength, and are able to be used to move quickly around a battle field. They can also be used to swing the host around, stick to walls and ceilings, and so much more. Across the surface of the tentacles are thousands of poison stingers with differing poison based on what the host has fed the nanech.

  • Equip-able in moments: The material that makes up the armor and the weapons, is hidden in the backpack, choker and bracelets. When called upon, the command suit establishes first, which then draws the other nanech from the backpack to form the suit in its main form. Due to the efficiency of the nanomachines and the biological material, this takes mere moments.
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  • Electricity: When hit with high electrical currents, the nanomachines struggle to keep the material together, making it much harder to utilize.

  • Extreme Cold: in Extremely cold areas, the biological components begin to freeze, making the armor far more fragile, and far weaker as more resources are brought to keep the biomass alive.

  • Sonic Weapons: Sonic weapons, more importantly the extreme vibrations they cause, cause the nanomachines and biomass to become separated from one another, making it vastly harder for the armor to stay cohesive, and causes great wounds across it.

  • Extreme EM Fields: Extreme EM fields cause the nanomachines to malfunction. In response they shut off, meaning that the mechanism that allows the armor to change its shape rapidly at will is shut down until the field is some how dealt with.

  • No Healing Items: The armor considers any forms of medicine, bacta, kolto and the like to be the same as poison, and filters it from the body. It also does the same with any drugs, spice, alcohol, or other things of a similar nature.

  • Pain: All damage done to the suit causes a pain response in the host.

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The main component is the material Nenech-Type 2. The material is telepathically linked to its one and only host, Layla Solari. This link, along with the sheer versatility of the nanomachines gives the armor incredible abilities. It can move, reshape, heal, and so much more. The strength of the movements gives the wearer increased strength, speed, agility and endurance. It is a powerful protection against kinetic damage, lightsabers and blasters, as well as fire. It works due to the telepathic bond, but also due to a grafting of the material directly into the hosts nervous system, allowing it to receive direct, and instantaneous commands from the host. To add more into it, the command suit that connects directly to the host, sends tendrils into the muscles of the host, and has a neural cusp that connects to her brain waves. Then, when the command suit is formed, it creates a small energy field that calls the rest of the nanech from the backpack and it forms, directly connecting to the command suit until they become one. Within moments the person takes on a monstrous visage, and gains access to all the power of the suit itself.

The tentacles growing from the back are also movable, and usable as both a source of locomotion, as well as attack. In the grafted area, small tendrils filter the blood of the host, as well as stimulate quick healing of their body. As well as a healing effect, the armor greatly enhances the senses of the user, taking it onto the verge of super natural.

It produces two types of shields. One is caused by the microscopic power glands that dot the armor. These produce a thin deflecting shield just over the surface of the armor, that protects it from blasters and lightsabers. The second is a small dovin basal that rests in the backpack, able to produce micro-singularities to absorb some attacks. The suit comes equipped with four arms, allowing the host to use two extra arms, via the nervous system connection.

When not in use, the armor is hidden away from the force, sight, and sensors disguised as a large, creepy black teddy bear hidden in the backpack, also as a choker and bracelets.


OOC Notes On Use:


  1. When in passive mode, the armor is hidden away in the backpack, disguised as an ultra dense black teddy bear. The control suit is disguised as a black choker around the neck of the girl. And the swords are disguised as large black bead bracelets. Links to the relevant subs here as well.

  2. When in passive mode, it provides next to no protection. However, it also has good resistance to sensors and force detection. Over all, I would appreciate it if in passive mode, if the armor and weapons were undetectable (Unless of course your character is highly powerful in the force), but the choice is up to you in the end. It is not designed to stop Layla from getting detected, just the armor and weapons. When in active mode, there is no hiding it. It is fully in view to eyes, sensors and the force. Very little of the sensor/force sense defense remains.

  3. The armor and its components are very much grafted to the character they are affiliated with. It's not something that can be thrown in a locker and forgotten about. It has to be with her.

  4. Any other suggestions? Please let me know!
 
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