Ignatius
A N A R C H Y
Symbol that is branded on every creature
OUT OF CHARACTER INFORMATION
- Intent: To create a Beast Unit for Naamah/Sith Empire to use their many subbed Sithspawn, rather than just sit there.
- Image Credit: Spreadshirt.com
- Role: A unit of creatures that are under the command of Naamah, and used by the Sith Empire in place of more valuable resources such as Military divisions.
- Links:
The Sith Empire - Links for species are below in description.
GENERAL INFORMATION
- Unit Name: Letena iv tave Jen'ari - Claws of the Dark Lord
- Affiliation: Naamah/Sith Empire
- Classification: Infantry, Air Force
- Equipment: N/A
- Availability: Unique
- Deployment: Minor
- Strengths & Weaknesses:
Beasts can easily be replaced over that of trained soldiers - Feral Fighting force. Only way to stop them is to kill them all.
- Give them an objective, and they will perform that objective, and that one only
- Relies on a Beastmaster/Tamer to keep control of the creatures. Breaking of the connection can be anything from causing mental dissemblance to the beast master, causing them to become unconscious, severing the beastmaster's connection to the force, etc.
- If a beastmaster loses connection to the beasts, they can run rampant and attack anything, and anyone. Including said beastmaster, any allies of the beast master, other beasts, or the opposing force.
- No Technology to speak of. It all runs on instinct and commands of the Beastmaster. If told to attack, that's all they will do. Attack. No extra special fighting styles or special training. Just Raw power and sheer numbers.
- Almost if not all of the creatures currently deployed in this Beast unit are Sithspawn. Thus Force Light, and anyone who can use force light can be a real pain to deal with.
[*]Description: Anyone who has faced a Sithspawn knows how dangerous they can be. Soldiers are well and good. Trained to fight against all odds. But one thing is always consistent with men. They have emotions. Namely fear. That fear can cause them to not fight, and to back down when they should otherwise push forward. These Sithspawn know no fear. Their raw instincts take over, and allow them to fight on, and continue to fight till the very last breath.
Droids are fickle things. Technology can be easily overcome by way of tampering, and slicing. Such is the thoughts of Naamah during the creation of this unit. Nothing beats out the fury of a beast, hellbent on reaching it's goal. With her aptitude in controlling creatures, The Nightsister uses this to control the beasts.
Controlling the beasts comes from various areas of the force. One of these can be the usage of Mesmerism. The ability to tap into one's mind, and completely control their actions by giving them commands. A natural usage in the past would have been to command Manlings or slaves. Beasts are no different. In fact, it can be easier to do so on creatures because of their inferior minds, or due to them not being a fully sentient creature. It can also be done by abilities such as Beast Taming for any of the creatures that have no sentience.
As with well trained men, it takes time, and dedication, that Naamah does not have. To her, men have feeble minds. Easily controlled by their desires, be it by any of the seven deadly sins. Beasts once controlled, do not waver to these sins. They do not need entertainment. They do not have requests. They serve their purpose. Easily able to get more of these beasts by them naturally birthing more of their kind, or Naamah speeding the process of their birthing cycles. These creatures are rather easy to replace should they fall in battle.
The main forces within the unit are the Graut. A combination of Graug and Rakgoul. Very quick to breeding, and with the ability to swarm foes and other forces, they are the fodder of the group. Another of the Beasts are the Maelridae. Working together in a pack, there are only two sub-groups within the unit. Generally used for closing the distance in larger fields of battle, or to inspire fear in troopers with very fast, armored creatures that could easily tear you limb from limb. Unlike the other species in the unit, these "Dark Wolves" are harder to come by, and harder to replace than others. As such, they are limited to only two formations of these creatures. Followed up are the Granuk. Much larger and more powerful than the fodder of the unit, Granuk are Rancors that have been married with Rakgoul genes to create a rather deadly Sithspawn that are more aggressive, and feral than that of base rancors.
Surprisingly, The beasts have an Air force. The combined uses of the Svarrif, and the Wyverns are the extent of the air forces. Savarrif are avian creatures that swarm their foes in a sea of black feathers and attack with pin pointed precision. While just the opposite is true of the Wyverns. Having projectile attacks created from their source of food, and their sheer size and ability to decend upon any unlucky soldier and be hit with a barrage of bio-plasma projectiles.
The third and final installment of the Beasts are the "Siege beasts." Mainly composed of the Behemoth who is able to literally break through buildings, and fortifications by its mass, and charging abilities. The second species of the unit are the Ravagers. Ravagers that are able to act as the breaching force with fairly tough armor, scythe like appendages, and spines that secrete Sith poison that can cause hallucinations, and the lose the control over one's emotions, when fired from it's back. These three act as the main force when attacking settlements, fortresses, or otherwise areas that enemies may be entrenched in.