Star Wars Roleplay: Chaos

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Approved Planet Lothal [Canon]

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LOTHAL

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OUT OF CHARACTER INFORMATION

  • Intent: To catalogue the history of Lothal, a canon planet, through the eyes of my minor faction government for the planet.
  • Image Credit: Lothal Wookieepedia
  • Canon: Lothal Wookieepedia
  • Permissions: N/A
  • Links: N/A

GENERAL INFORMATION
  • Planet Name: Lothal
  • Demonym: Lothalites
  • Region: Between the Tingel Arm and The Slice
  • System Name: Lothal system
  • System Features: One sun, three uninhabited gas giants, each with their own moons. It has a direct connection to the Outer Rim trade route.
  • Location: Hex to the right of Sanctuary.
  • Major Imports: Ship parts, industrial equipment, foodstuffs.
  • Major Exports: Doonium, foodstuffs, ship parts.
  • Unexploited Resources: Kyber

GEOGRAPHIC INFORMATION
  • Gravity: Standard
  • Climate: Typically dry and middling temperature with two rainy seasons. No areas of extreme heat.
  • Primary Terrain: Plains, mountains, inland seas.
  • Atmosphere: Type I.

LOCATION INFORMATION

POPULATION

GOVERNMENT & ECONOMY
  • Government: A Federal Republic called the Lothal Protectorate
  • Affiliation: Lothal Protectorate
  • Wealth: Medium. Lothal was and still is a backwater planet with a general low income, but through means of outside sources and the value of Doonium, technological resources have been left behind on Lothal which has managed to give them a slight boost.
  • Stability: High. The people are patriotic and united following previous Imperial occupation. They place great value in connectivity and defending their community. Raiders and criminals do still pose a threat to safety.
  • Freedom & Oppression: A great deal of freedoms are provided to the people of Lothal, such as voting for leaders, representing their communities, owning land and vehicles, and freely coming and going from the planet. The leader of Lothal, the Commander in Chief, is required to have served military time to be elected, restricting the pool of leadership. Trade on Lothal is heavily restricted and moderated as a result of previous exploitation of Doonium under the Empire.

MILITARY & TECHNOLOGY
  • Military: Highly militarized, with an active roughly 1 million individuals in service. They employ any technology they can get their hands on, organizing everything at two primary instalations: Capital City and a repurposed military academy left behind from the Empire. Standard command structure, which ultimately falls under the direct order of the Lothal Protectorate's Commander in Chief.
  • Technology: Galactic Standard.

HISTORICAL INFORMATION
This history will be that of Chaos and will gloss over past events. For Canon, find here.

Lothal is a planet with an expansive history where it was largely undisturbed. Aside from the establishment and subsiquent abandonment of Killik hives and the creation of a Jedi Temple, the distant past of Lothal is rather mysterious and undocumented. What follows, however, is not. Lothal has known great lengths of time under the thumb of those who have called themselves Galactic Empire. They were exploited for labor, resources, land, and other valuables under the thumb of this regime, one which left behind scars when they threw off their shackles roughly 2 to 3 years after the Battle of Yavin. What was left behind were a scarred people who saw their resource of Doonium turned into a planet-destroying superweapon, a great evil asisted by their own hands. This feeling of resentment would fester for hundreds of years, not yet culminating in action until roughly 744 ABY...

The Lothal Protectorate was born in response to a destabilized state left behind from the collapse of the Galactic Empire. It would struggle to truly find it's footing, however, until a brand new Empire forced their hand. In roughly 880 ABY, the New Imperial Order looked to siphon the resources their predicesors had: Doonium. The Galactic Alliance of the Core was quick to step in and defend them, but the people of Lothal were left distraught at their sudden loss of control. Their ellected leader, then Commander in Chief Solarus Fynch Fynch , pushed forward acts that ramped up their militarization to previously unseen degrees. They held a standing fleet, a local militia called the Riflemen, and began opening up diplomatic relations with the Core and highly regulating their trade. This new found security would carry them through the Second Great Hyperspace War safely, only for everything to be crushed in 900 ABY.

The Empire of the Lost would strike to make claim for the planet's resources. This was a new regime born from the ashes of the New Imperial Order, one which had previously agreed to respect Lothal's independance but swiftly broke that promise. The fledgling Lothal Protectorate was crushed, and Solarus Fynch went into exile. In a matter of time, however, Fynch returned at the head of a military alliance called the Tingel Arm Coalition and swiftly made for Lothal. The insuing Invasion saw Lothal rise up to rebel against it's oppressors and saw a great deal of damage done, but ultimately with no success. Maldra IV and the death of Solarus Fynch would see the Tingel Arm Coalition meet it's end. The Empire of the Lost would later lose it's territory and see the entire Rim War saga brought to an end.

Now, in 902 ABY, Lothal seeks to rebuild. They've elected Leonis Fynch, nicknamed Old Man Leonis Old Man Leonis , to lead them, the father of Solarus Fynch and a previous Commander in Chief, hoping his experience will offer stability. Lothal has officially partnered with Krinemonen Hydraworks for the means of the redevelopment of their industry. The B.L.I.S.S. St. Maldra, a massive space station intended to be used as a mobile settlement, has been brought to Lothal and put in place as the temporary seat of power while Capital City is reconstructed. Lothal seeks to modernize their military, build up their cities to better support their people, and avoid becoming imperial subjects ever again.

Only time will tell of they shall succeed or be crushed once more....


 
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