Lord Ajihad said:
If we were to put the Battle of Yavin and the Battle of Endor in SWRP terms, those would both be objective-based victories. The Rebels' objective was to quickly infiltrate the Death Star and destroy it from within (and they succeeded). But that wouldn't fly on this site, as only the quality of the story and teamwork matters.
I'm sorry, are you saying there wasn't any quality or teamwork to the story of the Rebels in the Battle of Yavin or the Battle of Endor?
Lord Ajihad said:
I shouldn't have said that smaller factions shouldn't be able to defeat larger ones, that's not what I meant to convey. I just want to point out that if one side has an obvious IC advantage, it should be reflected in how the whole thing plays out. If a smaller faction is outnumbered, that should actually matter in the invasion/rebellion process.
Of course it matters. It creates the set piece in which we write our stories. If the "Plucky Alliance of a few worlds" fights the "Well Funded and Expanded Empire." the set piece is going to involve a good bit of plucky alliance soldiers, and a much larger amount of well funded and equipped imperials. If the plucky alliance soldiers just say "lol, I win because by plucky guys are cooler." then that's not a good story. It doesn't have any quality. It doesn't show any respect for your fellow writers, which is the opposite of teamwork. By this metric, objectives or not, the plucky alliance is losing.
Teamwork doesn't just mean your IC allies. Storytelling doesn't mean ignoring logical defenses, or routinely besting impossible odds. It involves sacrifice, heart, trouble, complications, set backs and perhaps eventually victory. We are all writers, and we are
telling stories not playing chess. Play to the narrative instead of 'the stats' and try to trust our staff to do the same. They're not perfect, and they'll make a poor decision here and there, but they're human and they're doing their best on a volunteer basis to give us a positive roleplaying experience.