Sala'dine
Admiral of the Ghost Fleet
- Intent: To make an advanced stealth version of the K-Wing.
- Image Source: Deviantart: T-Wing edited by Sor-Jan Xantha
- Canon Link: N/A
- Primary Source:
Droch Boardinng Ship - Plasma Jet Mole Minor
PRODUCTION INFORMATION
- Manufacturer: Saotome Foundry
- Affiliation: Company Name(s) (Sasori and Subsidiaries)
- Model: Stealth T-Wing
- Production: Semi-Unique
- Material:
Saotome Polymer (outer hull covering) - Saotome Rill Frame (frame)
- Seimei Afterglow Panels (canopy)
- Saotome Defensive Lattice (outer hull)
- Sasori Nnth (hull plating)
- Plasma Jet
TECHNICAL SPECIFICATIONS
- Classification: Super Heavy Boarding Ship
- Length: 10 meters
- Width: 5 meters
- Height: 5 meters
- Armament: Extreme
3x InterchangableLaser/Ion Cannon (wing mounted) - 3x Ion Encumbrance Package (co-pilot)
- 1x Heavy Fusion Cutter
[*]Defenses: Moderate
- Saotome P.L.O.T. Shields Light Version
Saotome Back Up System - Saotome Shield Booster
- Saotome Recharger
[*]Saotome Solar Shielding:
[*]Saotome Hydro Shielding:
[*]Squadron Count: None: 1
[*]Maneuverability Rating:
- Low (normal)
- Very Low (with booster)
[*]Speed Rating: Saotome Whammy Drive
- Low (normal)
- Moderate (with booster)
[*]Hyperdrive Class: Saotome Hyperdrive
- Average: 1
STANDARD FEATURES
- Engine Suite:
- Systems Suite:
- Communications Suite:
- Computer Suite:
- Active Sensors Suite:
- Passive Sensors Suite:
- Living Module
- Medical Module
- Saotome Circuits
- Saotome Recovery Upgrade
- Saotome Tractor/Pressor Upgrade
- Saotome Biocomputer
- Astromech Socket
- "Screamer" Active Jammer
- Executive Suite
- Saotome Advanced Tracking System
- Saotome Ember Scanner and Slicer Unit
- Saotome Nutaki System
- Plasma Cutter:
Strengths:
- Overly Engineered: Designed by the Second Fleet as a cloaked boarding vessel using something from the Thrawn playbook. Mole miners that can attach to the hull and connect to an airlock deploying squads into the ship.
- Heavy Fusion Cutter: Designed to attach itself on and then release a fusion cuter to compromise the airlock and connect a boarding tube.
- Squad Deployment: Designed to hold a small handful of fireteams and squads. The lowwy boarding craft it beefy for this purpose taking aspects from the mole miners used at Sluis Van.
- ON Board Systems: Designed with a handful of Sasori and Saotome systems to improve the performance of the ship and make it a more advanced fighter.
Astromech Socket: Designed for a personal or military issue astromech to have it in the ship to handle small repairs and systems. Regulate the power or detect problems. - "Screamer" Active Jammer: Designed to disguise the ship and disrupt homing actions taken against the fighter. Countered by military grade scanners and sensor packages.
- Vanish 2 military sensor masking system: Cheaper then an actual cloaking device and best used to conceal and mask the ship from sensors.
- Executive Suite: Providing small scale repair systems for the astromech to work with and a containment shield within the fighter in case of breaches.
- Saotome Advanced Tracking System: An advanced droid brain developed for tracking targets along a vector and allowing the ship to shadow after them.
- Saotome Ember Scanner and Slicer Unit: Designed to hack into a ships systems when in range. The slicer unit searches for slave circuits to lock onto and cause sabotage like instances before the fighter attacks.
- Saotome Nutaki System: An advanced navigational computer for shortening travel time and increasing the speed by which the pilots can reach an area being able to work with the tracker droid brain.
Weaknesses:
- Overly Engineered: Designed to be a beast of a ship that jumps into position and sets up with a clear view of ship hangers. To better handle and clear a path or set up at chokepoints in asteroid fields. THe heavy weapons and armor slow the ship down compared to the others but it is also one that gets escorts and has the defenses to protect itself in a slug fest with other ships.
- Stealthy In space: THe nightshadow hull works great in space but hovering outside of a planetside base exposes the ship. It larger profile also makes it visible to many more visual sensors and its weapons are easier to track back to their source.
- Manpower Intensive: COmpared to other ships, a full crew is needed to fully utalize the Lowwy class, from someone to operate the weapons in case they are approaching under fire, to one to pilot and more to handle the cutting and docking procedures of the boarding craft.
- Low Squadron: Designed with less is more, a single Inu fighter is usually brought for a squadron of them with one or two being given to a ship. Its size and armament just takes up what a group of snub fighters could.
- Cannot Fire Cloaked: While the cloak is active the weapon systems are low energy and cannot be disabled.