The Mentor
This idea was spawned by reactions from a number of writers to invasions from the last couple of months, who have claimed that their faction being forced into invasions is very taxing on their muse. This has been said by members as well as even faction staff, in select factions I am in. As it is right now, a Major Faction cannot operate with the advantages it does (Being able to operate ICly as a higher profile governing body, the fleeting advantages, etc) without being forced to play the map game, having to dominion in order to gather territory to keep from being wiped off the map by invasions that the faction has no choice in the matter of.
There are people and factions who like to play the map game, and there are those who do not. It's simple as that. But as it is, the only way for a Major Faction to escape the map game, if they wish to be more plot-based and not be bothered by forced invasions, is to go minor and forgo the IC as well as OOC advantages that come with it. Unfortunately, the status of Minor Faction does not fit all factions and what they ICly seek to do, or represent. I find it troublesome that people and factions who wish to plot a certain way are forced between a rock and a hard place, and to see writer muse suffer as a result.
What I would like to suggest, is the ability for a Major Faction to opt out of the map game entirely, or start out that way for a new Major should they wish. They would drop enough planets that they would have the same amount as a starting Major, enough to run a governing body story if they wish for example, or for Major Factions that play a "protection" storyline, enough to say they have a number of planets under their protection. They would keep the perks of a Major, including the fleeting size numbers.
Opting out would mean that the faction is completely immune to being invaded, and their territory will remain static, as a Minor Faction does. The drawback being they are unable to do Dominions, or Invade other factions planets. Skirmishes would still be possible, as well as acting as an ally for another faction in their own Invasions with the usual rules applying. This would allow for a faction to keep it's Major status and continue to roleplay the faction as normal, without having to worry about being forced into an invasion. This would be ideal for factions that wish to focus more on the plotting and storytelling side of Chaos, who do not wish to be pressured by the map game as it is.
There are people and factions who like to play the map game, and there are those who do not. It's simple as that. But as it is, the only way for a Major Faction to escape the map game, if they wish to be more plot-based and not be bothered by forced invasions, is to go minor and forgo the IC as well as OOC advantages that come with it. Unfortunately, the status of Minor Faction does not fit all factions and what they ICly seek to do, or represent. I find it troublesome that people and factions who wish to plot a certain way are forced between a rock and a hard place, and to see writer muse suffer as a result.
What I would like to suggest, is the ability for a Major Faction to opt out of the map game entirely, or start out that way for a new Major should they wish. They would drop enough planets that they would have the same amount as a starting Major, enough to run a governing body story if they wish for example, or for Major Factions that play a "protection" storyline, enough to say they have a number of planets under their protection. They would keep the perks of a Major, including the fleeting size numbers.
Opting out would mean that the faction is completely immune to being invaded, and their territory will remain static, as a Minor Faction does. The drawback being they are unable to do Dominions, or Invade other factions planets. Skirmishes would still be possible, as well as acting as an ally for another faction in their own Invasions with the usual rules applying. This would allow for a faction to keep it's Major status and continue to roleplay the faction as normal, without having to worry about being forced into an invasion. This would be ideal for factions that wish to focus more on the plotting and storytelling side of Chaos, who do not wish to be pressured by the map game as it is.