*nods* Understood. I'm not Staff anymore. So my vocabulary has changed for 'being balanced'. To, 'requesting balance'.
I'm not sure I understand - this is also a problem with Invasions as currently practiced, yes?Tegaea Alcori said:The only problem is that it's hard to maintain people posting over long periods. So if you have 3 of your 10 people drop off partway through, what would be the mechanism to get new people in?
Just throwing this out there since I am curious. Lets take the TEC for example since they are in the middle of their Dominion. They don't get three more members soon, they simply know it is not going to happen. Could they say to the Republic "come take over our planet/area but let us govern" creating a sub-faction and preserving the canon homeworld. Then, if and when they reach ten members and feel comfortable going forward, stage a rebellion against the big,bad Republic and declare 'freedom' thus keeping their planet/s once again and becoming a faction?Janira Fenni said:Still makes the work TEC is currently doing pointless if we can't get three more members.
Flint Pherson said:This is, in my mind, the privilege of every world or territory in the Republic. The Republic is not 'one culture' or 'one planet'. It is an Umbrella for the Under-Dogs. A Union against 'Them that be around us'. ...In a way? I fully expect every soverign territory to join the Republic with the mind set that they will use us and abuse us. Until they decide to secede, or rebel, or whatever. But if the American Civil War taught me anything? ...It is that our Union is were the power of 'Freedom' resides. Including the power to pursue and protect your own separate culture.
Speech aside. Yeah. They could do that. And I'd encourage it. (Then they'd get so comfy they'd never want to leave.) *wink wink*
Capping plus a leverage bonus. That could work. Already in the rules it states that 'before an invasion begins fairness must be considered'. So this idea sounds very similar. And. Supplying a 'bench' of replacement Non-Faction players would help the little guys counter the big guys 'bench'.Jaxton Ravos said:Let's take Flint's capping idea for instance. If we could get each faction to maintain a rough number of active members we could put the cap at say, 80% of the lower member's active base(that way every member of the lower faction isn't forced to participate), and then allow the other faction to have a bonus in cap based on how much bigger they are then the other faction.
Let's say Faction A has 35 active members and Faction B has 12 active members. Set the base cap at 10ish, then allow the bigger faction a cap bonus of 3-4 people, giving the smaller faction a fighting chance but also giving the larger faction a 30-40% advantage.
I agree. What if there are 20 members who want to play but only 12 can actually sign up and do so?Darth Moridin said:One thing I would like to ask the people that want caps: would you like to be told that you cannot role-play in your own faction's thread?
Or. You could say: Sorry guys, you've got next game. Sorry Sean, you've got next if somebody drops. Sorry dudes, if we lose this one we'll just field a whole new team for the next one and the let the other guys cool-off. Sorry team, check the rotation board for when you're next up to bat.Darth Moridin said:One thing I would like to ask the people that want caps: would you like to be told that you cannot role-play in your own faction's thread?
Jaxton Ravos said:Let's say Faction A has 35 active members and Faction B has 12 active members. Set the base cap at 10ish, then allow the bigger faction a cap bonus of 3-4 people, giving the smaller faction a fighting chance but also giving the larger faction a 30-40% advantage.
Technically you do, through injury, red card, or them needing a break. Thats why you have benchwarmers!Tegaea Alcori said:Except soccer is a game where both sides are even, there are clear rules on it.
You don't have players drop out halfway through either.