Star Wars Roleplay: Chaos

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Mand'alor's Forge

WIP Adara's Play Suit
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OUT OF CHARACTER INFORMATION
Intent: To Sub a Unique Armoured Clothing Option for Yasha Mantis’ precocious & defensibly challenged daughter [member="Adara Raxis"]
Image Source: A Child Dressed As Jigsaw From The Movie Saw by Britt Bentine; Thought-provoking art uses children as famous and classic horror characters Caters News Agency
Canon Link: Spider Silk Armour
Primary Source: n/a

PRODUCTION INFORMATION

Manufacturer: MandalArms
Affiliation: [member="Adara Raxis"]
Model: Youth Sm.
Modularity: No
Production: Unique
Material: MBE Spider Silk, Holo Emitter Components

TECHNICAL SPECIFICATIONS

Classification: Anti-Blaster/Vibroblade
Weight: Very Light
Resistances
  • Blasters (And other plasma type weapons): High
  • Lightsabers: High
  • Plasma:High
  • Kinetic: High
  • Elemental: Average
  • Acid: Average
  • EMP/ION: None
  • Sonic: None
  • Cryo: None

SPECIAL FEATURES

  • Many Pockets
  • Dapper
  • Monitored by MOMALOR: When the babysitter isn't enough.
  • Looks Like Clothing

Strengths:
  • Allows for Wide Range of Movement
  • Protects against blasters, & vibroblades
  • Protect from grazing lightsaber strikes
  • Snazzy Style

Weaknesses:
  • It is not resistant to EMP/ION, Sonic, or Cryo damage
  • Loses resistance if biological component dies
  • Almost irreparable once damaged
  • Kinetic Damage may not pierce, but still transfer energy

DESCRIPTION
This armour is made of MandalBioEng Spider Silk overcoat and trousers, with a thin woven vest of Laminanium for the sole purpose of being light enough for Adara Raxis to wear, while still offering her basic protections. Although the logic of why a child should require body armour is confounding, due to threats against the child and her family, Yasha & Kaine thought it best to be proactive.

After all, it is the Mandalorian way. Due to Adara’s frail physical state, this is light. It looks like regular (if dapper) children’s attire, and while it only protects against certain potential dangers, it is built for the sole purpose of protecting Adara while she plays.

MOMALOR, the AI [member="Kaine Australis"] created to watch over his grandchildren, has sensors and a small holoemitter built into the lapels, and the belt of the trousers to monitor Adara's medical condition & provide for any needs which pop up.
 
WIP Hetikles Baatir (Carers of Burning Sensations in the Sinuses)
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OUT OF CHARACTER INFORMATION

Intent: To increase the playability of the Hodasal System as a Mandalorian location & to enrich the culture of a custom planet to hone warriors’ naturalist skills.
To give the Mandalorians a race of monsters to chase on Ashrah.
​Image Credit: Pantip | Graphics Stanford |
Canon: N/A
Links:

GENERAL INFORMATION

Name: Hetikles Baatir (Carers of Burning Sensations in the Sinuses)
Designation: Sentient
Homeworld: Ashrah (Hodasal System) Used with permission from [member="Kaine Australis"]
Language: Baat, Mando'a, Basic
Average Lifespan: 250 - 300 years
Estimated Population: Rare
Description:
Gigantic feminist sentient lizards, Hetikles Baatir are hairless, usually bi-pedal warrior beings, with mottled skin and a strong and noble bearing. Due to the nature of their hip joints, Hetikles Baatir can engage in both bi-pedal and quadra-pedal motion with equal speed.

They are often seen with their favourite weapons clipped to their belts, or placed on sashes around their shoulders. While the wearing of armour was not natural to Hetikles Baatir until humanoid races came to the Hodasal System, the wearing of animal skins and fine fabrics has become a fashion statement, especially with frivolous males.
PHYSICAL INFORMATION

Breathes: Standard Atmosphere
Average height of adults: 1.7 - 2.3 m (Males Smaller than Females)
Average length of adults: 1.7 - 2.3 m (Males Smaller than Females)
Skin color: Yellow, green, white, cream, grey
Hair color: N/A
Distinctions:
Races:
  • Seter: Grey and white, the Seter clan have articulated crowns atop their heads, like remedial fins. These are gifted with wedge shaped hands for the troweling of tubers and thought to be the superior agriculturalists, while being babied by the Suy, who take care of them for their lack of abilities in hunting.
  • Suy: The majority of Hetikles Baatir are fin-less Suy, a grassland-evolving hunter-gatherer group.
Strengths:
  • Slinky: Hetikles Baatir are capable of fully articulating every joint, and are natural contortionists.
  • Sticky Fingers: The pads of these sentient lizards' limbs naturally suction to anything they're in contact with, making it possible for Hetikles Baatir to cling to nearly any surface, and steal many pocket's worth of things.
  • Rejuvenation: As long as the nervous system has not gone through a significant amount of damage, and the spinal cord & brain are still attached, Hetikles Baatir can regrow limbs, and (if the stems of said organs still exist within the body) vital organs.
  • Spicy Foods: Hetikles Baatir love spicy food and drink to levels which could be considered intolerable to mammalian guests.
Weaknesses:
  • Milk = Poison: Mammalian Milk may be tasty and nutritious to many, but to Hetikles Baatir, it is a lethal and immediate acting poison.
  • Hunger: Starve a Hetikles Baatir for more than 6 hours and their joints become brittle, until eventually they lack the mobility to function, and die of starvation, locked in their bodies (full immobilization takes 3 days). This brittling of their joints is only reversible within the first 8 hours, beyond which the patient will have to live with permanent mobility issues.
  • Short Sighted: Most Hetikles Baatir are nearly blind, but for artificial means of increasing eyesight (glasses, contacts, laser eye surgery, etc).
CULTURE

Diet: Carnivorous & Starch Ridden - If any truth exists on the planet of Ashrah, it is the penchant for Hetikles Baatir to always know where the best food is. Being a voracious species, which must consume food every few hours, or risk their joints becoming immobile and brittle, the Hetikles Baatir are the planet's best chefs, agriculturalists, fishermen and hunters.

The species eats a lot. A LOT a lot. Perhaps this is why the culture has not sustained itself beyond the Hodasal System, or indeed their home planet by and large, without massive moveable pantries, which can produce a feast at a moment's notice. They also keep to the gathering and growing of spices from myriad planets, using chili peppers of varying intensity as a form of currency.

The average Hetikles Baatir feast includes mammalian meats, fish, shellfish, flowers, grains, vegetables, insects and fermented flower liquors.
Communication: Baat (A hissing language used between fellows of the species), Mando'a, Basic.

Having thickly-accented voices when speaking Mando'a and Basic, the Hetikles Baatir nevertheless are completely capable of speaking any language they learn fluently, and without more than a 'hissing' stutter at times.
Technology level: Galactic Standard Level - While development of their own technology is underrepresented within the culture, the Hetikles Baatir have been 'brought up' to the Mandalorian Empire's level of technology and although many prefer analog cooking methods, the majority of tribes are happy to have lightswitches, sunlamps, ships to travel in and blasters to fire.
Religion/Beliefs: Deity Worship - Kad Haran'gir

When the Mandalorians first encountered the Hetikles Baatir, the assorted tribes frolicked under the belief that the lowly tuber plant was god incarnate. So sacred did they consider the tuber plant (aka. Potato), that entire cities in the far reaches of Ashrah were built upon the site of naturally occurring plants. The growth, harvest and preparation of tubers was a religious experience only the most dedicated shamans were capable of performing without dire consequences. Holidays and songs were penned for the tuber, children named after the number of leaves on any given tuber plant, and it was the gentlemen of the house (whose tasks it were to stay at the homesteads and watch the creche young), who anointed their ridges with adornments of dried tuber skins as indication they were ready to mate and aide the next generation of Hetikles Baatir in their creches.

All offspring of the Hetikles Baatir are raised in creches, to mimic the way in which a tuber plant gives off more than one of its' roots, when you pull up its' leaves. This was considered so important, that the villages of the Hetikles Baatir were shaped in the same style as an uprooted tuber plant, and their houses are spherical-and-oblong to maintain a shape reminiscent of their worshipful (and tasty) plant god.

While the adoration of the lowly tuber remains, the Mandalorians came with tales of the Manda, and of Kad Haran'gir, the God of War and Destruction. This got the blood of many Hetikle Baatir females so heated they needed to stop sniffing tuber plants and mate with the nearest males right away!

They dedicated themselves to the worship of War and Destruction (except for tubers), and have become dedicated and fanatical believers in the Manda, and the pantheon of Mandalorian deities.

The Hetikle Baatir view Mand'alor the Infernal as Kad Haran'gir's mouthpiece, and gave to her the greatest of Hetikle Baatir honours:

A massive mashed tuber statue (with skins!) moulded and placed in the centre of each Hetikle Baatir village, to be renewed upon natural degradation, and only eaten in the most honourable of feasts or dire of circumstances.

General behavior: Hetikle Baatir are a warrior race of giant reptilian sentients, who love and adore two things: Battle and Food. A jolly bunch, when both desires have been satisfied, the Hetikle Baatir live their lives within the Mandalorian Empire and their homeworld of Ashrah with chittering songs on their mouth flaps, and a swish of their mighty muscular tails. They will upon any meeting immediately offer to cook and lay out snacks and drink, imbibing themselves with a ready enthusiasm.

Let one of the uncannily voracious lizards get hungry, and the fanged maws under their smiling jaws come to light. In battle, or in contest over food, the Hetikle Baatir are as vicious as Darth Carnifex on a bad day.

HISTORICAL INFORMATION

The prevailing theory on why the Hetikles Baatir have not taken the Galaxy at large by storm is the simple economics of tuber-based agriculture.

How could one traverse far and wide through the Galaxy above, when the tuber mounds had to be tended, and the tuber harvest festivals had to be gussied up for (with dried tuber skins, of course)? To say the Hetikles Baatir, named so by their Mandalorian discoverer Ambrose Vizsla for their love of spices and chili peppers, are the best of all agricultural tuber propogators is as accurate a statement as the simple fact before the day is out there will be found at least five separate occasions in every village for a feast.

The Hetikle Baatir eat. A lot. Without food every three to four hours, the Hetikle Baatir become irritable. After six hours, their joints begin to lock up, bodies freezing slowly in the jaws of inescapable death....

... which would be a rather massive problem if not for the bounty of tubers and the virility of the hunting creatures they eat all the time. Food itself is a celebration, and a joy, and the Hetikle Baatir are, by far, the best cooks in the known reaches of the Galaxy.

While the females go off to explore and hunt and enjoy being the dominant gender, the men folk stay closer to home, raise the children in creches, and create newer, pungent spice mixes and floral liqueurs highly prized for their honey-sweet nature and balance of the intense spice in their every day food.

Known to the Mandalorian Empire and the Hodasal denizens as a fine folk, if they're fed, the Hetikle Baatir are also known as ferocious and vicious warriors, upon which the battlefield will never see the like. Corner one of these vicious creatures, and they will eat you as soon as look at you, ensure you are not 'milk bearing', ensure you're properly deceased and butchered, coated with a spice rub and coaxed to pristine doneness over a fire until tender and juicy.

Usually in some form of handy pie or stew.

While not given to eating others of a sentient nature anymore, there have been occasions where members of the Hetikles Baatir have looked hungrily at others, when the meetings were long and the refreshment disappointing.

Beware, for now that the Empire has given them refrigeration, and the ability to import food, and package other food for transport, many warriors of the Hetikle Baatir are coming forth to the Empire and galaxy at large, to worship the Mouthpiece of Kad Haran'gir, taste the bounties of other great cultures, and hunt many a fine and tasty beast!

Yes, I did just make a sentient warrior race of smiling geckos, who worshipped potatoes. Have fun!
 
Aiya no Fitz-Kierke
OUT OF CHARACTER INFORMATION

Intent: To give [member="Adara Raxis"] (and any future children of Mand’alor the Infernal) a Wet Nurse/Nanny
​Image Credit: C
Role: A Panathan-trained Servant, formerly of House Zambrano, gifted to Mand’alor the Infernal for the care of children.
Links:
PHYSICAL INFORMATION
Age: 41
Force Sensitivity: Non Force User
Species: Epicanthix
Appearance: Aiya is a petite Epicanthix woman with olive skin and black hair. Soft of skin and resplendent with deep eyes, Aiya used to be considered a beauty. She keeps her hair long and bound atop her head in tastefully extravagant styles, while wearing the loose robes of a Servant in the House. Since coming to Mandalore, Aiya maintains her true Panathan culture, snubbing her nose at the get-up of the ruffian Mando'ade.

SOCIAL INFORMATION

Name: Aiya no Fitz-Kierke
Loyalties: House Fitz-Kierke no Kaho (Yasha Mantis, [member="Adara Raxis"], [member="Baiko no Kaho"]), House Zambrano, Mandalorian Empire
Wealth: Middling - Low
It was duty to the Crown, which brought Aiya's family to become part of the Zambrano Servant Households. The great-granddaughter of a minor Panathan Citizen, Aiya still (rightfully, she will remind you) works off the debts raised by her great-grandfather in games of liquor and chance. It was right for her family to lose their holdings, and be made to serve. Right that her male family members became part of the Panathan, and later Sith Imperial war machine, and right that her life remain under the controlled guise of the servant's responsibilities.

Outside of her prestige, and the items she has procured from lovers of years gone by, Aiya has no income. She does, however, have an amount of jewelry and works of art to be used as a 'retirement', if ever the Royal House Zambrano release her.

Notable Possessions:
  • A Panathan Wardrobe
  • Jewellery
  • Works of Art
  • Primers on the Sith Arts
Skills:
  • Child Care
  • Medicine (First Responder, Wound Tending & Care Giver Recovery Care)
  • Duelling
  • Educating Children on the Sith Arts
  • Alchemy
  • Etiquette
  • Poison-Craft
  • Protective Arts
Personality: Of the two Wet Nurse / Nannies Darth Carnifex gave to Yasha Mantis for tending her daughter’s needs, Aiya is the staunch Imperialist, dedicating her life to the Sith Empire and the ideals of the Panathan Empire.

A serious individual, Aiya treats Adara with the deference one gives a Royal, yet the other children around the Mantis-Australis-Raxis households are viewed as 'lesser' and better left to Tamar. Aiya considers it her responsibility to not only tend Adara, but remind and teach Yasha the proper way of a Panathan Royal, considering it only a matter of time before [member="Alvarex Zambrano"] succeeds in wooing her. This is but an investment in ensuring the Mandalorians exit their barbarian ways and convert to the proper Panathan ways.

COMBAT INFORMATION
Combat Function:
Where her partner Tamar is the dainty and musical one, dedicated to running the children away from harm, Aiya is a proper protector of the House. She is both nanny and bodyguard, gifted with the lore of the Sith,

Strength:
  • Crack Shot: Tamar is trained to shoot with accuracy and ‘hold out’ until help arrives.
  • Joint Lock Flows: Martial arts has been trained into Tamar insofar of holding people back so the real warriors can arrive.
  • Running Away With A Child In Her Arms: Tamar is amazing at knowing when to run away, and how to do it with a squirming child on her person.
Weakness:
  • Ignorant of Battle: If Tamar is your line of defence, you’re sunk.
  • Punch? HAH!: Tamar’s punches are more reminiscent of wet noodles than KO’s.
HISTORICAL INFORMATION
Tamar was born and raised on Panatha to a family, who served the House Zambrano more generations than they could confirm. One of six sisters, Tamar was raised for the sole purpose of aiding the female members of Zambrano’s house, and when she came of age, was married off in an arranged ceremony for the purpose of creating the next generation of servants and pairing with Imperial Ladies as a wet nurse. Her children, of which there have been several, are educated and trained on Bastion, to serve the Zambranos, sons in the Guards, daughters in the service of the Ladies.

She conducted herself well for the Zambranos on Panatha and followed the main Family to Bastion, serving with her sister Aiya and other such members in the Royal House. When Mand’alor the Infernal was known to be with-child, [member="Darth Carnifex"] gave Tamar and Aiya to the young Epicanthix as a gift to help raise [member="Adara Raxis"] and tend the young mother.

Since, Tamar & Aiya have become part of the Mandalorian Ruler’s own Clan and continue to tend the Mand’alor’s children. While Aiya stays firm to her beliefs, Tamar is exploring the freedom of her own schedule and time, tending the children and also making a life for herself on Manda’yaim. This includes learning how to properly shoot more than a pistol, how to not drop a beskad and cut herself, how to play the Bes’bev, and how to enjoy tihaar while singing a raunchy song.

She records what she sees, and sends correspondence home to her children.
 
Pejaranyhia "Peggy" Fitz-Kierke
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OUT OF CHARACTER INFORMATION

“Now Yasha, can I call you something sensible or are you gonna pull a Mando and show the world how ill equipped you are at being civil?”
“Aaaahhh.... my middle names are...”
“Unfortunate. They’re unfortunate, sweetie. Nussyn bless your git of a mother but Aditya couldn’t name a wet paper bag in a rain storm. Yasha Ghada Nussyn Mantis.... did she choke on a chicken bone while Preliat was writing your name down?”
Aunt Peggy & Yasha meeting for the first time.
Intent: To give [member="Yasha Mantis"], [member="Adara Raxis"], [member="Beth Australis-Mantis"] and associated family members much needed comic relief, and a Panathan busy-body.
​Image Credit: 1 (Alyssa Edwards Tongue Pops, Alyssa's Secret) (All GIFs owned by WOWPresents)
Role: A nosy auntie coming to the Mandos in hopes of getting her niece in a dress and lipstick that isn't unfortunate shades of black.
Links:
  • N/A
PHYSICAL INFORMATION
Age: 35
Force Sensitivity: Non Force User
Species: Epicanthix
Appearance:


SOCIAL INFORMATION

Name: Pejaranyha Nussyn Fitz-Kierke
Loyalties: House Fitz-Kierke no Kaho (Yasha Mantis, [member="Adara Raxis"], [member="Baiko no Kaho"]), Mandalorian Empire
Wealth: Middle-High
Aunt Peggy comes from a noble and long lived Panathan family, where

Notable Possessions:
  • A Panathan Wardrobe
  • Jewellery
  • A Cosmetics Kit to Rival the Queen of Naboo
  • The Robes &
Skills:
  • Etiquette
  • Dance
Personality: Oh the things a person could say about

COMBAT INFORMATION
Combat Function:
W

Strength:
  • Calling for Help: Auntie is a screamer.
  • Running Away Screaming: Auntie don't do no fighting. Fighting makes folks sweat, and sweat damages the chersilk, honey.
Weakness:
  • You Want me to What!?: Honey, my weapons are my wit and lipstick.
  • Girl, Get yourself a Shield!:
HISTORICAL INFORMATION
T
 
Girak Cato Nereus Kierke
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OUT OF CHARACTER INFORMATION

“Ah, Ambrose. What's the Infernal's name, again?"
"Yasha Ghada Nussyn Fitz-Kierke Mantis."
"Su cuy'gar, I'm the Kierke."
"... let him through."
Girak & [member="Ambrose Mantis"] meeting for the first time.
Intent: To give [member="Yasha Mantis"], [member="Adara Raxis"], [member="Beth Australis-Mantis"] and associated family members her maternal grandfather. To give the Mandalorian Navy a Fleet Captain.
​Image Credit: 1 (IMDB) | 2 (Sideshow Collectibles)
Role: A Fleet Captain for the Mandalorian Navy & Wolf Fang Armada, and a staunch Panathan radical of a grandfather for Yasha.
Links:
PHYSICAL INFORMATION
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Age: 68
Force Sensitivity: Force User - Knight
Species: Epicanthix
Appearance: Girak is a slender, greying Epicanthix who while fairly short for a member of his species at 6'3" is no less imposing. Or was, in his younger days. Known as a handsome gent back in the day, Girak spent the majority of his life either tending to his husbandly duties, raising his daughters, or elbows deep in machinery. Although properly dressed and pressed he is an imposing sight, Girak has the unmistakeable hands of a worker, and his bowed shoulders show a lifetime of hard labour for the good of his family.


SOCIAL INFORMATION

Name: Girak Cato Nereus Kierke
Loyalties: House Fitz-Kierke no Kaho (Yasha Mantis, Adara Raxis, Ambrose Mantis, Mandalorian Empire, Panatha
Wealth: Middle-High
Girak's family were Panathan Citizens with high standards and high cultural significance, but low financial standing. His marriage to Ada Fitz was one of convenience, an attempt to continue the genetic legacy of Deacons from the Kierke Family Line and the Fitz perspicacity.

Even with Ada's family connections, Girak worked like a bantha strapped to a plough to provide for his wife and daughters' lavish lifestyle. Ada's careful investing, and the addition of a third to their marriage helped, as did the family slaves.

He squirrelled away money from his mechanic work and set it aside without his spouses' knowledge, giving some to Aditya whenever she had need out in the wide galaxy.

Notable Possessions:
  • A Panathan Pendant of Nereus
  • The Robes & Doctrine of a Deacon of Nereus & Nussyn
  • An aging naval uniform
  • An expansive tool kit
  • Engineering manuals
Skills:
  • Etiquette
  • Engineering & Mechanics
  • Naval Command
  • Religious Devotion
Personality: Over the years, Girak learned to speak little and mean much. Quiet by nature, Girak's natural wit is hidden under layers of silence and contemplation (usually done with a wrench in his hand). The father of three boisterous daughters and husband of a loud wife, any sense of loudness bled out of the tired man.

A true thinker, Girak steeps in philosophy and the love of the engineering sciences.

COMBAT INFORMATION
Force Powers (All at a Knightly/Middling Level):
  • Foresight
  • Force Body
  • Astro-navigation
  • Force Speech
  • Telepathy
  • Force Sight
Combat Function:
Girak Kierke is a Fleet Captain, with years of experience in the navy. He focusses on tactics and formations, while any hand-to-hand prowess has faded with age and injury.

Strength:
  • Captain Tactics: Girak is ultimately a navy man, who employs tactics built on the physics of starship movement and operations.
  • Ruddy Good Punch: A brawler in his younger days, Girak still knows a thing or two the younglings don't about hand-to-hand.
  • Foresight: The main talents Girak holds in the Force are those of Astro-navigation, Foresight and the occasional Force Body sucker punch. He doesn't project his force sensitivity, in fact he uses it very little and has no real substantial skill.
Weakness:
  • Trick Knees: Years of fighting have taken their toll on Aditya's father. The pain of injuries over time can be debilitating, and require the use of stims. He will never sustain a long fight, nor win any duels.
  • Tintinitis & Failing Hearing: A hidden medical condition is making Girak slowly go deaf. Loud noises can damage Girak's ability to function, and cause debilitating headaches.
HISTORICAL INFORMATION
The Kierke Family has been almost as long standing upon the planet of Panatha as the Zambranos. Quiet and diligent workers, the Kierkes earned their way to Citizenry and the Noble Playing field by their ferocity in battle, ingenuity, and penchant for birthing those gifted with the Force.

A religious lot, the Kierkes worshipped Nereus and Nussyn with a fervour many thought insane. But there it was, the Kierke's, engineers, architects and Deacons for hundreds of years.

Oh, and don't ever get punched in the face by one. Good golly. By the time Girak Cato Nereus came to life, the Kierkes were out of fashion, their comfortable place in society crumbling over the lack of a true gifted Epicanthix for an entire generation. Girak was the saviour of them in his early days, he trained at the Temple of Nereus and as a young man distinguished himself in battle.

Yet, all he wanted was a wife, children and a place to fix and modify speeders, ships and technology. What he got was an arranged marriage to a rich Ada Fitz, and a life controlled by the Panathan Cedecimir codes of living. To say his home life was oppressive in his wife's company was to say the sun shone during the day. He retreated more and more to his mechanic shop, and when his daughter Aditya was born, Girak took to her with a ferocious vengeance.

Girak and Ada had many a battle over Aditya's education. He wanted her to be a woman of religious devotion and engineering. She wanted Aditya to be a ballerina and make the family wealthy. The brawls were vicious. Not even their spouse Hector could quell the blows.

Pejaranyhia and Miaya came along, and Ada's attention was split three ways. Thank goodness. Girak and Hector spoiled Aditya in private, and finally when Aditya had enough, Girak took his saved nest egg and bought his daughter a ship. He covered her retreat and off Aditya went, sending weekly messages home to her father.

After Aditya left, Peggy tried to make a name for herself, and succeeded enough to become an architect of some small renown. Girak couldn't have been more proud, until the day word came.

Aditya and his little granddaughter Yasha were dead. Sucked into the Netherworld like so many in the Galaxy. Girak's spirit died that day, crushed under his favourite daughter's fate and Preliat's refusal to do anything about it but drink himself away. Returning to the Temple of Nereus, Girak entered the service of his God.

Six years passed, Girak praying to Nereus every day for a miracle. That miracle happened when little Yasha Mantis pulled her mother's near-dead body out of the Warlock Gate. Girak's heart beat again. He launched himself at his daughter, refusing the distance kept to honour his wife's desires. He and Aditya reconnected, and he attempted to know his granddaughter.

When things between Aditya and Preliat were at their worst, Girak called Aditya to take Yasha and come home. Aditya told her father she was having a son, and whispered fears about Preliat's mental condition. He renovated Aditya's holdings on Atrisia and Sakura, and prepared.

Then the Cataclysm of Manda'yaim took Aditya away. The Civil War was debilitating, and Girak watched with baited breath from Panatha as the Mandalorians seemed to eat each other like a two headed snake gobbling itself whole.

The war ended, and the Undying stood the victor... with a lanky limbed, sour-faced Epicanthix girl standing behind him, carrying his spear.

Yasha.

Girak realized then what he had to do, and kissed his spouses one last time. He packed up his possessions and his life, and travelled to Mandalore to offer his services to the navy and engineers.

Peggy followed her father, yet one thing remains to be seen.

Girak hasn't introduced himself to Yasha as her grandfather, yet. The Infernal has met the mysterious Panathan Captain, yet the connection hasn't been made. It will... oh, what a bittersweet reunion that will make.
 
WIP Haran'Cabur Beskar'kandar
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS

  • Resistances
- Blasters (And other plasma type weapons): Very High
- Kinetic: High
- Lightsabers: High
- Plasma: High
- Other: Slugthrower: High
- Other: EMP/Ion: None
- Elemental: Average
- Acid: Average
- Sonic: None
  • Classification: Multi-purpose
  • Weight: Heavy
SPECIAL FEATURES
  • HUD & Onboard Operating system capable of managing attached weapons
  • Weapon hardpoints (2x wrist, 2x forearm, 1x left shoulder)
  • Communication gear including HoloNET access
  • Repulsor pack
  • Wrist Rocket
DESCRIPTION
The loyal vode, who wear the Haran'cabur armour have been selected to go into battle with the Infernal and protect her and her high value targets from all possible harm. Thus, they are the most seasoned veterans, men and women in their prime.


HA-202 was designed to be a standard heavy armor for troopers on the go. The Armor was made with a layer of armorweave, plasteel, then duraplast. These materials were placed atop one another and then laminated, the process repeated four times until they formed precise and tight plates. These plates offer a high amount of blaster resistance, slugthrower resistance, and even lightsaber resistance. Though the armor is immune to none of these things, it can take several blows from each of these sources before failing. The plates, are of course heavy and thus make movement difficult, to counter this the HA-202 comes equipped with a jetpack, however, due to fuel limitations, this allows only for 30 minute flight time before needing refueling.

Strengths:

  • Highly Resistant to blasters, slugthrowers, and lightsaber strikes and can take several blows before failing.
  • Built in Repulsor Pack tech.
  • Silicar/Beskar weave armor plates provide excellent protection from most sources of direct attack.
  • Layered Silicar/Armorweave bodysuit provides additional excellent protection
  • Hardpoints allow for different compatible weapons systems and utility tools to be attached.
Weaknesses:
  • Heavy: This is armour built for only the most experienced, highest-level warriors in the Mandalorians. Heavy and difficult to move around in.
  • Vulnerable at the Joints: At the joints, only the silicar armourweave
  • Limited Battery: Needs recharge/replacement battery packs for all electronic features. Can be fried with EMP
  • EMP and Ion vulnerable
 
The Longinus
Six Gates to Chaos, what did you find,
Little one?
One Gate to Manda, how did you fight,
Little Wolf?
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OUT OF CHARACTER INFORMATION

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PRODUCTION INFORMATION
  • Manufacturer: [member="Kaine Australis"]; MandalArms
  • Affiliation: Yasha Cadera
  • Model: N/A
  • Modularity: No.

  • Production: Unique
  • Material: Beskar, Ori'ramikad Tree, circuitry, Dovin Basal
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TECHNICAL SPECIFICATIONS
  • Classification: Spear
  • Size: Large
  • Weight: Very Heavy
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SPECIAL FEATURES
  • The Longinus is a singular masterpiece of the Goran's craft, built by a loving husband to give his young wife the weapon of her nightmares, and the symbol of her twice defeat of the Netherworld.
  • 9'5" long from pommel to tip of the blade.
  • The Longinus' spearhead is the same once-broken now reforged spearhead the six year old Yasha was found with, when escaping through the Warlock Gate.
Strengths:
  • Biotether: The Longinus was built to be used by Yasha Cadera alone. Repulsers in the spearhead and pommel make using the weapon a nigh impossible feat for any who are not bio-tethered to it.
  • Gravitational Inhibition Fields: The Longinus was reforged with a Dovin Basal built into the spearhead, giving the weapon the ability to create shields, or propel itself across the battlefield through the generation of a micro-black hole. While not nearly as strong as the Dovin Basals used to propel Vongshaped ships, the ability to create temporary shields, and disrupt local gravity (no more than 1m radius from the spearhead), the Dovin Basal in the Longinus can project at the tip of the blade.
  • Beskar-Edge: The Longinus' blade is surgically sharp, and capable of resisting attack from a lightsaber or equivalent weapon.
Weaknesses:
  • Weight: The Longinus' component weight make it heavy and hard to wield for a normal being for extended lengths of time.
  • Shaft: Crafted of wood, the shaft is capable of shattering/splintering under the right amount of force. The Ori'ramikad Wood must be kept in good condition, and can weather poorly if ill-treated. Should the shaft split, the weapon must be repaired with a replacement shaft.
  • Force User: A talented Force User can move the miniature gravitational anomalies created by the Dovin Basal to their advantage.
  • Requires Unique Repair: Due to the unique nature of the Longinus Spear, only the original crafter and one taught directly from him are capable of repairing the weapon if damaged.
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DESCRIPTION
An infant and her mother were cast into the Netherworld those terrible years ago. Armed only with her beskar'gam and engineering wits, Aditya Mantis crawled, hid and slew her and her growing baby's way through the Chaos of the Netherworld, picking up anything useful along the way.


In the Field of Blades, Aditya found for her growing daughter the remains of a spear, which looked (to her at least) to still be in good enough knick. Wrapping the two pieces of the spearhead in leather (don't ask), Aditya used them in her and Yasha's defence, until Yasha was old enough and strong enough to wield them. At the age of six, with her comatose and dying mother on their only blanket, Yasha tugged and fought their way through the Warlock Gate. Clutched in both hands, were two pieces of the same spearhead. For neither food nor toy would the child let go of the blades, until her father discovered her and took his family home.

Life should have been paradisiacal for the young Mando'ad'ika, but the happiness of reunion was for naught, when the Second Mandalorian Excision, caused by the Dar'manda Mia Monroe's cataclysmic destruction of Mandalore's surface killed her pregnant mother.

At her mother's funeral on the rubble of their former home, Yasha dug with both hands, until she found the wreckage of her bedroom. She pulled the cloth-wrapped broken spearhead out of the disastrous avalanche of ash and slag as her family yanked her away.

Once more, all that was left of Yasha's life were the clothing on her back, and the broken fragments of a spear formed out of the Chaos. As a child, she fought in the Mandalorian Civil War, a horrible burden on one so young, squirrelling away the only pieces of her past she dared remember. When the Undying gave young Yasha a place to stay, the spearhead's fragments were her first and only decoration.

When the newly minted Katlaydr conducted her fateful Verd'goten on Dathomir, one of the spear fragments was attached to her side. That day heralded seven more years in the Netherworld, until she was returned to the minute after she touched the Warlock Gate.

Still, the spearhead fragment was with her. Through every trial, in every place she laid her head, the one piece of Chaos stayed with her... she mused often about reforging the fragments, until one day when she slid them together, Yasha noticed a curiosity previously missed.

There were not two shards, but three.

The third shard of the spearhead was delivered to Yasha by [member="Tobias Dib"], during the Mandalorian Dominion of Ithor, a sign from Manda.

It was time, Infernal Wolf, for the Spear to be made whole, as it was time for the woman she became to be made whole.

Clutching the fragments to her chest, she unwrapped them for her riduur, Kaine Australis the day after their impromptu wedding. Amber eyes met a cerulean gaze. It was time.

Mand'alor needed one more weapon.
A symbol of Mandalorian destruction and rebirth.

The Longinus is a singularly magnificent weapon, who's act of creation was a symphony of worship to a loyal bride. This was to be the God-Slayer. The King-Breaker. The weapon to end all war. It vibrates to the heartbeat of Manda'yaim, and slices through the air as if cleaving atoms in twain. Both of the universe and outside of it, the Longinus is said to carry the souls of those cut down by the spearhead at ransom, never to reach heaven's gates unless the Infernal wills it.

Who know, but her?

(OOC: The Longinus cannot steal souls and hold them.)
 

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