Ugohr Poof
The Traveling Gungan Salesman
Maybe these suggestions are less radical than the last one, but here they are:
- Limit the number of hexes a major faction can hold to 20. Managing several sectors IC is definitely not getting any easier the more sectors there are to administer, and also allows more major factions to crop up.
- A 7-day cooldown period between the end of an invasion and the announcement of another invasion on/by either participating faction. I know factions' muse can be drained by an invasion, 7-10 days is well-appreciated as a recharge time.