Lore Master
Marbrecretian


Centerra's inhabitants interpret the Force through cultural terms like "interconnections" and "celestial energies," often viewing it as mystical, similar to the Ewoks' beliefs. The planet is deeply connected to the Force, with frequent anomalies influenced by cosmic energies and the Stellar Convergence, which shapes its cultures and beliefs.
The Marbrecretians' ancestral afterlife is influenced by Force Ghosts, whom they revere as ancestral spirits. They believe that warriors who die honorably join their ancestors in a divine hall, while cowards are doomed to wander the desert eternally.
The Marbrecretians' ancestral afterlife is influenced by Force Ghosts, whom they revere as ancestral spirits. They believe that warriors who die honorably join their ancestors in a divine hall, while cowards are doomed to wander the desert eternally.
Out of Character Information
General Information
Physical Information
Strengths & Weaknesses
Culture
Historical Information
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- Intent: To colorize, enrich, flesh out, and diversify the Planet of Centerra with a warlike, honor-driven desert species.
- Image Credit: https://www.midjourney.com/
- Canon: N/A
- Permissions: N/A
- Links: Old Link
- Thanks to
Big Nick for assistance in Lore Building
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- Name: Marbrecretian
- Designation: Sentient
- Origins: Centerra
- Average Lifespan: 90 - 400 Years
- Estimated Population: Planetary
- Description:
Tall, imposing humanoid bipeds marked with membranous wings, claws, and horns. Their skin may display patterns similar to marble, howlite, jade, or obsidian, with a texture resembling natural stone. They stand on digitigrade legs and are known for their incredible physical power and resilience.
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- Breathes: Air (Oxygen-rich)
- Average Height of Adults: 9–12 ft (274–365 cm)
- Skin Color: Any combination resembling stone tones – e.g., marble, jade, howlite, obsidian.
- Hair Color: Any color
- Distinctions:
- Rock-like skin and dense bones for durability.
- Digitigrade legs built for speed and balance.
- Membranous wings regulate body temperature (no true flight).
- Long tails used for gliding.
- Slanted eyes, horn-like forehead protrusions, thick brows, and clawed extremities.
- Males are typically more muscular; females hold strong social power, often focusing on raising the next generation.
- Races: Muted earth tones, vibrant tones, and mixed types—no significant social distinction.
- Force Sensitivity: Low
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- Strengths:
- Ability to glide.
- Superior strength.
- Razor-sharp natural weapons (claws, horns, teeth).
- Dense, durable physiology.
- Weaknesses:
- Cannot swim – they sink like stone.
- Wings incapable of true flight.
- Cold Torpor – they enter a statue-like state in freezing climates.
- Strengths:
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- Diet: Omnivorous
- Communication: Spoken Language – Marbrecretian
- Technology Level: Feudal (Star Wars tech scale)
- Governance:
- Feudal system led by a Kaiser and noble lords.
- Commoners provide labor in exchange for protection.
- Kaiser is chosen by popular vote and trial-by-combat.
- Governance split: Kaiser handles politics, The Dreadmark controls spiritual matters.
- Religion/Beliefs:
- Militaristic faith centered on honor and battle.
- Dying in battle ensures ascension to the Hall of Ancestors.
- Desert survival is proof of divine worth.
- The Temple of the Eos is the central holy site.
- Beldam the Dreadmark – mythic founder and goddess. Soulforged Force users are considered her divine lineage.
- Only one living Dreadmark at a time – a powerful female Force-sensitive war priestess and leader.
- Slaying a Soulforged in their prime is considered one of the highest honors.
- General Behavior:
- Independent, proud, and fiercely loyal.
- Highly value strength, skill, and honor.
- Can seem emotionally cold, but are deeply loyal to kin and allies.
- Resilient and aggressive, with a survivalist mindset.
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- Origins:
- Originally fractured desert tribes warring over resources.
- United by Beldam the Dreadmark to defeat the Desert Horde.
- Founded the Marbrecretian Empire around a mountain oasis river.
- City of the Eos:
- Capital built around the river’s oasis.
- Features immense stone architecture and sacred Temple of the Eos.
- Cultural Development:
- A harsh meritocracy shaped by survival and strength.
- Children raised communally, educated in survival and honor.
- Highly ritualistic society with blended matriarchal/patriarchal structure.
- Marriage is lifelong; Kaisers are elected based on combat achievements.
In the early days, Marbrecretian tribes lived in isolation until they discovered a river flowing from the mountains, bringing prosperity. Initially, they fought over its bounty but united against the Desert Horde, becoming the strongest tribe and forming the Marbrecretian Empire.
They built the City of the Eos around the river's oasis, erecting the Temple of the Eos for sun worship, believing it would ensure victory in battle. Today, the Marbrecretian Empire reigns over the Whispering Badlands, with elected leaders chosen based on combat and skill feats.
Cultural Development:
The Whispering Badlands is home to tough and resourceful nomadic tribes, surviving in a harsh, dry desert environment without relying on technology. Marbrecretians see life as a struggle, living by their wits and physical strength, choosing weapons and fighting styles that suit them.
Their society operates as a meritocracy, rewarding prowess in battle with power and authority. Marbrecretian children are raised communally, taught basic survival skills, and the importance of hard work. Education is highly valued, with schools teaching various subjects.
Marbrecretians marry young and usually stay together for life in a matriarchal and patriarchal society, with women holding social power. Men are expected to be warriors, providers, and protectors, with honor being paramount. They are fiercely loyal to their Kaiser, elected by peers.
The Kaiser, the political ruler of the empire, is chosen via popular vote to participate in a trial-by-combat for the right to ascend. They hold a great deal of autonomy, but have a council of elders who advise the position. The Kaiser, however, is strictly limited in their cultural power, with the Dreadmark holding exclusive dominion over rituals, ceremonies, and funerary rites. This makes a clearly defined split between the patriarchal political realm and the matriarchal cultural/spiritual realm.
Religion:
The Marbrecretians' religion is militaristic, centered on their belief in being created by gods. They see themselves as superior and live by the sword, viewing life as a constant struggle for survival. In their belief system, dying honorably in battle is preferable to perishing in the desert. They envision an afterlife where spirits meet ancestors in the Hall of Ancestors, facing judgment that determines whether they join their ancestors in paradise or wander the desert forever.
- Origins: