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Massive starships

So for awhile now I have been working on a submission with what I had hoped would be a large starship. The idea behind the starship is that it is a ship from the Infinite Empire era that jumped into Hyperspace with a faulty relavisitic shield, thus it moved forward a few thousand years in that single jump. The ship would, overtime gain some technological changes from the galactic powers it would meet along its travels, but it would always make another jump and go forward in time. I have a whole story planned out for Ultimatum, who would of course be most interested in such a vessel.

I had thought that a little less than ten thousand meters would get the starship large enough to be basically city and capable of supporting life and being mostly self-sufficient. I realize that such a size would warrant denial from judges, justly so, and so I wanted to ask what could be done to make this ship acceptable.

As of yet, I have made a few adjustments firstly according to the story of the ship. The speed, maneuverability, armament, and hyperspace engine are all the worst possible: 20, 20, 1, 10 respectively. While the defense is above average (15) because of the metal it is made of. On top of this, the ship is only story related and will not be taken into Invasions, Dominions, and the like. (I don't enjoy those anyways and generally avoid PvP, except when story based)

So keeping in mind the above, what would be suggested for this?
 

Ayumi Pallopides

Heir to the Emperor, Former Senator of Denon
anything bigger then 3km is flagship territory for ships. A 10km city though can be made as a civilian station like Exis Temple Station was and with dev work it can somewhat move with 19 instead of 20's. Largest ship on the board, the Spirit was 6km as a massive temple city that could still fight and protect itself.
 

Matreya

Well-Known Member
There is some ways it could be done.

Either or, need some dev? Hit me up. You've helped with more than a few of my own.
 
Ultimatum said:
So for awhile now I have been working on a submission with what I had hoped would be a large starship. The idea behind the starship is that it is a ship from the Infinite Empire era that jumped into Hyperspace with a faulty relavisitic shield, thus it moved forward a few thousand years in that single jump. The ship would, overtime gain some technological changes from the galactic powers it would meet along its travels, but it would always make another jump and go forward in time. I have a whole story planned out for Ultimatum, who would of course be most interested in such a vessel.

I had thought that a little less than ten thousand meters would get the starship large enough to be basically city and capable of supporting life and being mostly self-sufficient. I realize that such a size would warrant denial from judges, justly so, and so I wanted to ask what could be done to make this ship acceptable.

As of yet, I have made a few adjustments firstly according to the story of the ship. The speed, maneuverability, armament, and hyperspace engine are all the worst possible: 20, 20, 1, 10 respectively. While the defense is above average (15) because of the metal it is made of. On top of this, the ship is only story related and will not be taken into Invasions, Dominions, and the like. (I don't enjoy those anyways and generally avoid PvP, except when story based)

So keeping in mind the above, what would be suggested for this?
I hate to be the bearer of bad news, but Rakata Technology is banned in the factory.
 
Assuming you don't intend to use Infinite Empire technology, however, there's also further restrictions on ship sizes and who can own them:
Flagships

1. Only Major Factions may own Flagships.

2. Flagships are a prefix located in the Star Wars: Open Role-Playing forum.

3. The requirements of the Flagship thread are as follows:

a. The thread must be a minimum of 400 posts.

b. There must be at least 7 writers actively involved in the thread.

c. The thread is public and is open to any other Major Faction to join.

d. The production - or possession - of the Flagship must be the thread's major focal point.

5. No player may captain a ship over 3,000 meters without the Major Faction Owner's consent.

6. No ship over 3,000 meters will be approved for any Major Faction without a completed Flagship thread.

7. Each Flagship must be labelled Unique.
 
[member="Braith Achlys"]
Haha, I should have remembered that, given that I look at the restricted and forbidden materials all the time. Thank you.
Would you suggest then moving it to something like a mobile space station or putting it through the Codex as a Location?

[member="Valashu Elahad"]
I will probably have to take you up on that offer when I get to work on it. The dev required for this will probably be amazingly large.
 

Jsc

Disney's Princess
[member="Ultimatum"]

Dude-bro. The Factory is an optional experience. Don't put this idea through the Fairness Filter. Campaign it!

The reason I say that is... Because you're never going to get such a giant idea through what is essentially, The PvP Fairness Checkpoint. AKA. The Factory. What you're aiming for is just too far out to make any sense within the Factories guidelines for fair play. Now, yeah. You can say: I won't abuse it. Or, I won't PvP with it. ...But really? If that's true then it shouldn't be going through the Factory's Fairness Committees anyway. It should be slapped as basic specs in the Campaign OOC Thread for your upcoming adventure. The center of a story.

So again. Don't try to get this pushed through the Factory AT ALL. Make ZERO compromises. Instead, start an air-tight Campaign in the LFG and see who shows up to play along. As long as nobody walks away from the Campaign with the ship or any banned tech for use on the main board, or PvP? You're golden. You get both an epic story, your ship just the way you want it, zero time tempting fate in the Factory, AND nobody is going to report you.

Boom.

Big BK. Do it your way. :D
 
Grand Admiral, First Order Central Command
[member="Ultimatum"]

And if you want to do a write up for reference or something, just throw it in a blog post. Assuming no one reports it, and you don't subsequently show up to an invasion with it, then to my knowledge you've broken no rules and are good to go, like Jay said.

Though again as mentioned before very large civilian space stations have been approved in the past. They have to have like no armaments, though.
 

Matreya

Well-Known Member
I agree with JSC man. It doesn't need to be subbed. At this point, type up the sub page, then put it in a blog. Whenever someone needs specs, just link the blog. Plus your not going into PvP with it, so they won't need specs most often etcetera.
 
Civilian space station works, too. They're allowed up to 10,000 meters. [member="Ultimatum"]

6. Civilian space stations over 3,000 metres will always require a development thread.
Minimum: 30 posts +10 posts for every additional 1,000 meters over 3,000m (Max 10,000m), 3 writers.
 
[member="Ultimatum"] [member="Jay Scott Clark"] [member="Fos Misao"]

Small reminder where the factory is optional the fact that rakata tech is banned is not. That rule is in the board rules so even blogging it won't get you around that rule. Where you can blog a ship 3km+ you run the risk of reports and if it does get reported its one of those "to keep using it you gotta submit it" it's a fine line I suggest just submitting just to have all your ducks in order.
 
Spencer Varanin said:
[member="Ultimatum"] [member="Jay Scott Clark"] [member="Fos Misao"]

Small reminder where the factory is optional the fact that rakata tech is banned is not. That rule is in the board rules so even blogging it won't get you around that rule. Where you can blog a ship 3km+ you run the risk of reports and if it does get reported its one of those "to keep using it you gotta submit it" it's a fine line I suggest just submitting just to have all your ducks in order.
Wouldn't simply using the non-canon tag dodge all of this? I was always under the assumption that once that tag was on all bets were off and you could basically do whatever.
 
Jamie Pyne said:
Wouldn't simply using the non-canon tag dodge all of this? I was always under the assumption that once that tag was on all bets were off and you could basically do whatever.
Non-canon means it didn't happen - I'm assuming the reason this is going on is for story purposes, which making it non-canon would defeat the purpose of.
 
[member="Braith Achlys"]

That doesn't necessarily make it any less of an option. You could still do it and enjoy the story if it didn't "happen". Like an alternate reality of what could have been. Still plenty of ways to make it work if you don't want to have to do any work to write the story. It might not be ideal, but still an avenue to consider. No reports to deal with that way, and no factory hassle either. Eliminates both problems.
 

Hira Mitsae

Ain't No Rest For The Wicked
I mean, it's as easy as just making it a campaign thread like JSC said and not specifying the tech of the ship. It being ancient and having constantly evolved would put it so far off the 'baseline' of Rakatan Tech that nobody would probably be able to determine it anyway, and let's keep in mind how far off the Infinite Empire's reign was in the Star Wars timeline.

So just stick to 'highly advanced and foreign tech' and you will be solid.
 

Matreya

Well-Known Member
Damn. [member="Elijah Rekali"] stole the words from my hands.

Was going to say be vague, and no one would ever know. Hell, hint at, "Whoa is that the sign of the Infinite Empire? No, it couldn't be. Besides its all wrong." Or something cause it changed over time
 
Jamie Pyne said:
[member="Braith Achlys"]

That doesn't necessarily make it any less of an option. You could still do it and enjoy the story if it didn't "happen". Like an alternate reality of what could have been. Still plenty of ways to make it work if you don't want to have to do any work to write the story. It might not be ideal, but still an avenue to consider. No reports to deal with that way, and no factory hassle either. Eliminates both problems.

Where that is a wonderful idea and nice backdoor to the issue, by marking it non canon he wouldn't be able to use any of the threads that the ship appears in. Because of this it would ruin any dev he had planned with the situation. The non-canon tag is handy when you're not planing anything beyond what you're messing around with. Though if its just for "story" purposes and nothing more than that I don't care what you do with storylines, where I and the Factory are concerned is if the technology [the banned stuff] makes its way into PVP or a situation where other players are not open to the idea of whats happening.

Also



Elijah Rekali said:
So just stick to 'highly advanced and foreign tech' and you will be solid.
This. Right. Here. <3

[member="Jamie Pyne"] [member="Ultimatum"]
 
Thank you all for the suggestions. I will go with the idea of not being specific about the type of technology within the ship, I appreciate the advice and I look forward to getting the template done so that I can start the threads for this ship.

[member="Jay Scott Clark"]
[member="Cyrus Tregessar"]
[member="Fos Misao"]
[member="Braith Achlys"]
[member="Spencer Varanin"]
[member="Jamie Pyne"]
[member="Elijah Rekali"]
 

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