MEMBER RUN EVENT INTEREST CHECK
Event Name: The Swarm Tide
Event Team Leader: [member="Thorne"]
Event Team Members: [member="Ceninvo"], [member="Brae"] (More to be added)
Setting: H8-V9
RP Types: Large-scale PvE; Potential PvP; Fleeting; Humanitarian Aid; Civilian Rescue
Synopsis: The
Swarm War of the Killiks and Joiners has been largely lost to memory, save for those that ensure records are kept. By remembering the past, the Chiss aim to avoid mirroring those mistakes, and have maintained a watchful eye for evidence such an event could occur again... and it seems they have found one, in the form of a lost
nest ship that had escaped destruction, and had landed on the planet of
Makatak.
In the last 400 years, the swarm has grown, skittering from hiding to find those able to be consumed as Joiners, bringing strength to the colony. And after such a long time, and with their presence discovered, the Nest now spreads - and it threatens to devour all in its path, to consume, and join and share the bliss of
black membrosia.
Knowing the devastation such a resurgance could cause, the Chiss have little choice but to ally with those nearby; for if even a single nest ship escapes, and lands in the Mid-Rim - or worse, in the Core Worlds - it could spell certain destruction with how many could be brought into the colonies...
So with new weapons, new ships and begrudging alliances, the Chiss lead the charge against the Swarm Tide.
The Pitch: This story will involve a chance for some chaos. By fighting against seemingly endless hordes of the Nest, as well as against weapons and vehicles, we will be able to see a large-scale war that can involve a great number of people and factions. There is also potential for players or NPCs to sign up as Joiners, or captives, who can also RP from a different internal perspective.
Because of the location, there's opportunity for nearby groups to be involved, and distant allies to be called.
This will also allow the Chiss Ascendancy an opportunity to establish itself as a resurfacing faction, with new ideals, new directions, and new means of dealing with a Chaos setting. It can also serve as a chance to establish lasting relations between factions - whether good or bad - and set the tone for further IC interaction in the future.
Additionally, for those who don't necessarily want to fight, there is opportunity to engage in rescues, mass civilian emergency removals, medical assistance, supply deliveries, etc. So it won't just be a shoot things scenario; the aim is to provide a well-rounded, inclusive story line that many can get involved with, and have lasting effects after the fact.
Finally, there is also potential for a diplomatic resolution, in which events transpire in such a way that some Killiks remain and are able to become more peaceful; this can reintroduce the species to Chaos, and even allows players to consider playing them/developing them, etc.
Who we need:
Basically we need members who are willing to play parts, or help as part of the team for specific areas of the story. Want to assist with a Killik NPC? Want to rescue people? Want to be the diplomat that forges a potential peace? All of those placements are open, and those who want to contribute in bigger ways - NPC army control, NPC fleet control, etc - are more than welcome to express interest, and what you'd like to do.
The method of story will be with a broad-strokes approach; namely, the team will set specific plot points we need to hit, and we'll steer things mildly toward those events, but otherwise let players engage in RP as they would.
I believe there is also a Killik Queen character currently on the board? Perhaps this could be an opportunity to establish some visibility for a possible Killik group.