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Approved Tech MGG2 Pulse-Wave Turbolaser

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cis_quad_turbolaser_by_morthon-d5p9qxk.jpg

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Intent: To create a new pulse turbolaser for the One Sith.
Development Thread: N/A
Manufacturer: TransGalMeg Industries(with One Sith backing) & Drakos Systems
Model: MGG2 Pulse-Wave Turbolaser
Affiliation: Closed Market
Modularity: Slightly
Production: Mass Production
Material: Turbolaser components, Durasteel
Classification: Ship-Mounted
Size: Average Turbolaser.
Length: Long Range Turbolaser; Heavy Long Range Turbolaser.
Weight: Long Range Turbolaser; Heavy Long Range Turbolaser
Ammunition Type: Gas Canister
Ammunition Capacity: Infinite due to generator
Effective Range: Standard Tubolaser Range
Special Features:
  • Disruptor like effects(short to medium range only)
  • Fully effective at standadr turbolaser range; somewhat effective at 3/4ths of long range turbolaser
Description: A variant of the MGG Pulse-Wave Turbolaser, Malos decided to create a turbolaser that was hard hitting, and could be used to fit into his own personal style of fighting.

All variants function in the same manner as the MGG Pulse-wave Turbolaser, and like it's ancestor, generates disruptor like effects on the target.

The difference between this turbolaser, and the other turbolaser however is that, thanks to it's power requirement, generates a bolt that can back a punch at standard turbolaser range(since as you know, the longer it takes for a pulse-wave bolt to hit a target, the more the bolt becomes less powerful). The difference however between this, and the weapon however is that it features long range, and heavy long range variants, each being worth 15, and 20 turbolasers individually.

The weapon is however not without weaknesses, such as power requirement, space, etc, however this are common weaknesses for weapons this size. Nevertheless, the weapon is set to be a mainstay for the One Sith.
Primary Source:
MGG Pulse Wave Turbolaser
 
RESEARCH REVIEW
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Star Wars Canon:
Pending initial review
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Starwars Chaos:
Pending initial review
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WITHOUT DEV THREADS
Pending initial review
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WITH DEV THREADS
Pending Initial review
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SUGGESTIONS
Pending Inital review
 
Malos Kas said:
Length: Dependent on variants Weight: Dependent on variants
The specific metrics for each variant need to be listed here.



Malos Kas said:
All variants function in the same manner as the MGG Pulse-wave Turbolaser, and like it's ancestor, generates disruptor like effects on the target. The difference between this turbolaser, and the other turbolaser however is that, thanks to it's power requirement, generates a bolt that can back a punch at standard turbolaser range(since as you know, the longer it takes for a pulse-wave bolt to hit a target, the more the bolt becomes less powerful). The difference however between this, and the weapon however is that it features long range, and heavy long range variants, each being worth 10, and 20 turbolasers individually.

While it's entirely possible to make a version of a pulse-wave weapon that uses brute force engineering to make the bolt last longer, it's unlikely that this bolt will have "disruptor-like effects" at long-ranges.

Pulse-wave blasters only have disruptor-like effects at very close ranges for all of their variants because of the principle that they work on. For example, a pulse-wave blaster rifle has an effective range of 75 meters (compared to a standard blaster rifle's effective range of 150 meters). It's worth noting that while the pulse wave blaster rifle has an effective range of 75 meters, it only gets its full damage bonus at "point-blank range" (3-20 meters) according to the KOTOR and Gundark's Fantastic Technology source books. Its damage output becomes exponentially worse as the range bands increase.

If you're okay with having disruptor-like effects at short to medium ranges, this will be fine; just make that clear in the description.
 
[member="Gir Quee"]

  • Edited metrics stuff
  • Increased long range variant to the value of 15 turbolasers

So should I say standard turbolaser range, or only close to medium range for the effective range part.
 
Malos Kas said:
So should I say standard turbolaser range, or only close to medium range for the effective range part.
I'm flexible on we write this, as long as the general idea that this is most effective at close ranges is pretty clear. If I were you, I'd probably list standard turbolaser range as the effective range, since it would still probably have some noticeable, albeit lesser, power at those ranges. With that, however, I would edit the line "disruptor-like effects" under the Special Features section to something like "Disruptor-like effects (short-medium range only)", or something like that.
 
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