Star Wars Roleplay: Chaos

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Minor Faction Ships

I discussed this with [member="Tefka"] in the last week, and though nothing was formally decided he had some good ideas I'd like to put up for discussion.

At the moment minor factions can only have unique, PC captained ships between 401-1000m.

I think this doesn't really reflect the status of some rather powerful minor factions, and it forces writers to be fleeters in order to use ships. After all, we allow companies who likewise don't 'own' planets to have ships.

Rather, I propose the following change:

A minor faction may have a number of ships between 400 and 1000 metres equal to its number of members. If an excessive number of ships are reported, RPJs may decide on a reasonable amount based on active membership.

Basically this does the same thing as if they were PC-captained without forcing writers to be fleeters to protect their faction.

I had originally put in a clause about active members, but I figure factions will do the right thing and Tef reminded me that if it's abused then writers can be reported.

Thoughts?
 
I rather like this idea, it is a little interesting and would allow minor factions to participate more in things since they wouldn't have to worry about feeling small and out of place. (especially independent ones outside major faction influence clouds)

This would also prevent non-fleeters from feeling an obligation to run a ship just for the faction's sake.

I actually think this also makes minor factions feel more like independent groups rather than people tied to a larger faction for resources or like they have to just wait to hit major faction status to act out as more of their own influence.
 
As long as the ships reflect what can be reasonably financially maintained, produced, and used with whatever shipyards they have ( or if bought from starship companies) I don't care.

I'm easy with whatever decision as im sure if someone abuses it it will get reported.
 
I think it can wait a month.

Too much has been changing. Let the guys around here get settled in with the current ones.

Unless this is considered minor enough to be rolled out immediately?

[member="Valiens Nantaris"] [member="Tefka"] [member="Spencer Jacobs"]
 
Tefka said:
...why don't we just get rid of the unique rule then for minor factions. If it gets abused, report em.

I like this, but again they need to know that that they don't have the means of creating ships that only a major faction could create. This also somewhat dissolves the desire to become Major...

I propose a possible number, give them a number that they cannot go beyond - if they wish to go beyond that number they either must create contracts/alliances with a major faction - then again they get a number that they cannot go beyond. That number is set until (if they wish) go major. [member="Valiens Nantaris"] [member="Danger Arceneau"] [member="Raziel"] [member="Darth Sinna"] [member="Tefka"] [member="Camellia Swift"]
 
[member="Valiens Nantaris"] [member="Spencer Jacobs"]

Still, in theory in enough numbers those are still relevant. What about a balance?

Ships up to 1000 meters. 1 capital ship per member, or up to 15,000 meters total?

This would work much better in a system if ships weren't just ignored so much. if ships could exist and hold value, their destruction have meaning, if it took an actual amount of time to develop a fleet the size and number of ships would become more important. They're a bit arbitrary now. I think this is something the warmongers think tank has been working on though.

*I'd divide ship construction by size, shipyard tier, amount of special features, and government orientation (a militaristic government may spend more on this than civilian or diplomatic matters, but have less efficient market tactics)
 
[member="Spencer Jacobs"] is in charge of the Factory now and will be making these calls. These decisions are hers to make and she has my entire backing and full support in doing so. She'll be taking over Factory Judge management as well, appointing and releasing Judges as she sees fit.

If I am needed, please tag me in the forum here or alert me in the Staff forum.

I'm aware I've made quite a mess here in the Factory and there are still plenty of questions many have, but I believe it was necessary and - in time - will prove to be a good call to have done it, even if we had to break a few eggs to make this omelette. In my parting advice as I step away from my micromanagement position over the Factory, I wish to impart this advice.

Nothing is permanent - not a Factory Judge, not a Rule change, not anything. Please accept this. Know when to call it quits. Know when you're in too deep. Know when you're taking a game and making it too serious. These are problems that the Factory suffers from, and when it piles up too high without corrective action being taken, it begins to adversely affect the community. And when that happens, action will be taken, and it won't stop until the course is corrected.


Also, this is totally the wrong place to post my leave from the Factory, but there it is. Ms. Jacobs, you've got the con.
 
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