Star Wars Roleplay: Chaos

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Approved Armor MK VII Armor

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Manufacturer: Guardian Authority Ltd. with some tech from Lucerne Labs
Market Status: Closed Market
Production: Minor
Weight: Average
In memory of our late CEO
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OUT OF CHARACTER INFORMATION
PRODUCTION INFORMATION
TECHNICAL SPECIFICATIONS
  • Classification: Multipurpose
  • Weight: Average
  • Resistances:
    • Energy: Very High
    • Kinetic: High
    • Lightsabers: Average
    • Other:
      • Sonic: Average
      • EMP: Average
      • Disruptor: Average
      • Elemental: High
SPECIAL FEATURES
  • Personalized Heads Up Display
    • Multi-Channel comm-link with constant links to each team member and overwatch.
    • On-board "gaze tracker" follows where the user sees allowing the target scanner (which takes tech from a Threat Analysis droid) to determine "Friendlys" and "targets" designating targets with a fixation.
    • Loth-Wolf series Combat Scanner (The Mk VII takes the HUD and Scanner a step further in that each weapon carried is linked to the HUD with real-time ammunition and readiness levels. The Assault Variant's scanner locates targets and the most effective location for a shot in most combat situations, offering weapon suggestions based on currently linked loadout.)
  • Web Gear: contains the following equipment: a spool of high tension wire, one grappling hook, 2 power packs, two ion flares (for illumination or emergency signaling)a combat de-ionizer, a GLiS Emergency Medpac, and two ration packs.
  • Bia series Portable Fusion Generator: Mounted on the suit's back, this generator provides the suit with a constant source of power for the power armor, as long as it has fuel. Because of the energy conservation protocols of the suit (not constantly using full power to the servos unless needed), this is typically around 12 hours.
  • Dominion Infiltrator Suit technology meshing with Cybernetic Survival Suit.
  • Real Time updated and recurring connection to the Holonet
STRENGTHS
  • ADVANCED HUD: Each unit of the MK IV has a new HUD, the MK VII takes it further with real-time positioning of each member(Including RONTO, Pegasus, and Annunaki, and automatic comms link up. Each HUD also provides direct activation and automatic "Line of Sight" targeting and fire for Shoulder Mounted, and Vambtace weaponry.
  • ENERGY, KINETIC, AND ION RESISTANT: The MK V's construction provides the suit with good energy protection from weapons like blasters, or specifically in this suit's case, heat from Spikers and other common Bryn'adul weapons. This is largely due to a combination of the duraplast inserts and plasteel's good heat resistance.
  • SHOULDER MOUNT CONCEALED: The MK VII has an array of capable weaponry that can be mounted to the left or right shoulder (depending on the preference of the operator) without the need to sling yet another weapon.
  • MODULAR VAMBRACES: The MK VII has integrated blaster and rotary vambraces giving each team member last resort weapons and technical gear, unlike the MK IV, these are now concealable.
  • IS THAT ALL YOU GOT?: This angular design also requires little energy that would be affected by EMP or ION weaponry
WEAKNESSES
  • WEAK POINTS (Inner Thighs, Elbows): The MK II have very limited protection at their inner thighs in order to cut down on weight and enable better movement in case the suit loses power. This area is only covered by several layers of armorweave and insulfiber. While this is often enough to provide some protection from shrapnel or grazing hits, most direct hits by most weapons will pierce through this layer.
  • OBVIOUS TARGET: The MK VII's added strength and armor come at a noticeable increase in power output.
  • WEAK LIGHTSABER RESISTANCE (Average): Being engineered primarily to fight more combat-oriented cultures such as the Bryn'adul, still no thought was given to engineering any sort of protection against lightsabers. None of the actual armor platings is designed to withstand a committed saber attack and will succumb soon enough. However, the suit does have some limited resistance to lightsaber strikes thanks to its phrik exoskeleton and some armor weave material in the bodysuit.
  • VAMBRACES AND SHOULDER MOUNT MUST BE HOOKED UP: The price for going smaller is you lose some things you wish you did not. The Apostles are no longer walking tanks, they are still just as deadly but must be set up to do so.
DESCRIPTION
The MK VII armor is not just the latest in the line of sets for Omega Squad and Special Forces Units as a whole, it is the most state of the art. A little heavier than the last model but more efficient, unlike many in the past, a power source is not entirely necessary, though it is a great addition.
 


Out Of Character Info


Intent: To update the most recent set of armor for more practical purposes
Canon Link: N/A
Permissions: Gir Quee, My subs
Primary Source(s):

Heavy Armor, Apostle Armor Mk II, Apostle Armor Mk III (Assault Variant) Dominion armor, Apostle Mk IV Armor, Mk V Armor


Technical Information


Affiliation: The Foundation, Guardian Authority Ltd. and Select Clients
Model: MK VII Armor
Modular: Yes
Material: Duraplast-Plasteel-Laminasteel-composite armor plates Layered Armorweave-Insulfiber - Connection to Survival undersuit Ceraglass faceplate - personalized HUD designed with the particular user in mind(Advanced and Long Range Targeting options) Mediscan Capacitor overcharger Miscellaneous power suit components Phrik-condensed-matter frame Insulfiber padding Laminasteel farraday cage-duraplast covered internal compartments Atmosphere processor, Servomotors, Various electronics and other power armor components
Classification: Multipurpose
Defense Rating: High
Energy Resist: Very High
Kinetic Resist: High
Sonic Resist: Average
Thermal Resist: Average
Radiation Resist: High
Other Resistance(s):

EMP/ION: Average
Disruptor: Average

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