Nathan Bloodscrawl
House Bloodscrawl Patriarch
- Intent: To create a Hybrid droid to fight on behalf of House Bloodscrawl
TX Final by aaronsimscompany on DeviantArt
www.deviantart.com
- Canon Link: N/A
- Permissions: N/A
- Primary Source: Battle droid
- Manufacturer: Masqueradeworks (Formerly) Sword Herald Special Purpose Enterprises (Current)
- Affiliation: Bloodscrawl Medical Corporation
- Market Status: Closed-Market
- Model: N/A
- Production: Mass Produced
- Modularity: Yes (May require new subs)
- Material: Laminanium (Cortosis Weave) Matrix Armor, Brain Tissue, Droid Components, Droid/Cyborg Electronics
- Classification: Fourth Degree
- Weight: Average
- Height: Average
- Movement: Bipedal
- Armaments:
SERVICE WEAPONS (Non-Cybernetic)
Melee:
Survival Shovel
Primary Weapons:
Main Service Weapon:
Obsolete LMG System (Fitted with laser sight) OR FAE-W-14 LMG (Officers Only)
OR
Secondary:
House Io Battle Scout Rifle OR Banshee Sonic Carbine (Officers Only)
OR
Shotgunner:
CQB Gun OR CS-7 Compact Shotgun (Officers Only)
OR
Grenadier:
Obsolete Grenade Launcher OR Sarissa Grenade Rifle (Officers only)
OR
Rocketeer:
Disposable Rocket Launcher
OR
Designated Marksmen:
KV-33 Pulse Cycler OR Civil Defense Laser Disruptor (Officers Only)
ORDER
Sniper:
Thunderlance Harpoon Gun (Semi Automatic Version) OR Hydro-Electric Sniping Blaster
Secondary Weapon (Note: "Concealed" means there are built in holsters in the leg limbs):
Type 11 Pistol
(Concealed in built in holster of both thighs)
Ordinance (Thrown):
Gulag Era Incendiary Grenade (2)
SPECIAL OPS:
Melee
Talon Vibrodagger
Main Service Weapons
PR-1 Ravager
OR
Secondary:
Banshee Sonic Carbine OR House Io Stormtrooper Blaster Rifle (Officers Only)
OR
Shotgunner:
Deck Sweeper Shotgun OR SG-69 Verpine Shatter Machine Shotgun (Officers only)
OR
Grenadier:
Sarissa Grenade Rifle OR House Io Sniping Launcher (Officers Only)
OR
Designated Marksmen:
Civil Defense Laser Disruptor
OR
Sniper
Hydro-Electric Sniping Blaster OR House Io Stormtrooper Sniping Blaster (Officers Only)
Secondary Weapon:
Big Iron Hand Cannon
Ordinance:
Outdated Plasma Grenade x2
DUAL WIELD ( Elite Veterans only. NOTE: Elite Veterans are not restricted to using two of the exact same weapons: They can mix and match in any category to get the best results
Main Service Weapons
Melee: Type 2 Energy Sword x2 + Survival Shovel
Rifles:
GWE-002 x2 OR House Io Stormtrooper Blaster Rifle x2
OR
Carbines:
E-5 Phantom x2 OR E-17 Blaster Carbine x2
OR
Shotgunner:
Light Rotary Shotgun, Type 1 x2 OR OR SIB-24 Stun Shotgun x2
OR
Grenadier:
Sarissa Grenade Rifle x2 OR House Io Sniping Launcher x2
OR
Rocketeer
Bulldog RLR x2
OR
Sniper:
House Io Stormtrooper Sniping Blaster x2 OR Hydro-Electric Sniping Blaster Type 1 x2
Secondary Weapons:
Stormclaw Pistol x2 OR Triple-Barreled Cryo Shotgun x2 OR Enclave's Herald x2 OR HB-42 Blaster Pistols x2
(Any Pistol Weapons selected will be concealed in holsters of both thighs) + Obsolete Blaster SMG's x2, (Concealed in holsters of lower legs)
Ordinance:
Outdated Plasma Grenade x4
CYBERNETIC WEAPONS
Cybernetic Automated Weapon Mountings fitted with Miniature Magna Casters (Shoulders)
Left Hand:
Repulse Hand
Electro-Whip (Wrist Undermount)
Right Hand:
Repulse Hand
Cortosis-Weave Fire Blade (Wrist Undermount)
Left Fore Arm
ELAAR
Right Arm:
Twin barrel Verpine Shatter Rifle-Type Shotgun
Chassis:
Density Projector (Late Clone Wars Era Model)
Deployed from/stationed in:
House Io Corvette
- Cybernetic Equipment:
- Hi-Fold Sensory Package ( Miniaturized Binocular, X-Ray, Thermal, Night vision, Enhanced audio sensors)
- Emergency Reactivator, Miniaturized Mimetic Combat Processor, Miniaturized Sub Processor, Modified, Miniaturized Probability Module, Miniaturized Micro-Processing Module, Modified Microbinoculars,
- Modified Parabolic Guidance System (Miniaturized), Droid Anatomy Library (Miniaturized),
- Droid Strength Upgrade (Miniaturized),
- Droid System Fortification (Miniaturized),
- Droid Warfare Upgrade (Miniaturized), Self Sustaining Unit (Miniaturized), Automated Repair Upgrade (Miniaturized), Threat Evaluation Module (Miniaturized)
- Inhibitor Chip (Miniaturized(
- Mental Boost D-Package (Miniaturized)
- Lornan Implant (Miniaturized)
- Reaction System (Miniaturized)
- Neural Band Technology (Implanted) (Miniaturized)
- Cyberpilot System Tech
- Neuromachine Interface (Miniaturized)
- Response iMprOVEMENT Package + Cardio Muscular Package (Q2 Artificial Heart + Ex- Musc Enhancement) + Skeletal Reinforcement Package
- Repli-Limb Prosthetic Legs + Repli-Limb Prosthetic Arms (fitted with multiple Cybernetic Weapon Implant Mountings)
- PMP-7-Icharus-gravpack Technology
- Adaptive Camouflage System
- Optical Camo System
- Miniature Fusion Generator (Power Plant) + Smaller, secondary fusion generator)
- Slot for high density carbon supply storage (Used to supply molecular furnace)
- Built in molecular furnace (Used to construct basic repair parts and ammo)
- Resistances
- Energy: High
- Kinetic: Very High
- Lightsabers: High
- Other: EMP/Ion: High
- Lightning: High
- Magnetics: None
- Acid: None
- Sonic: High
- Elemental: High
- Vibro: None
- Biological (Poison/Disease): High
- Gravitic: Average
- Force: High (Ionize, Drain, Push/Pull, Stun, Illusion, Fear, Horror, Insanity, Telekinesis)
- Paddle Beams: None
- Radiation: High
- Vacuum/Pressure: Very low
Nuetralizer Chassis with implanted organic Brain taken from soldiers or citizens with mortal injuries. This grants it true, Organic Level Intelligence, and makes it incredibly smart, learning from every experience and encounter
Capable of self repair via both Cortosis weave Laminanium Chassis as well as micro repair drones. Chassis possesses multiple resistances enabling it to function in a wide variety of environments
Advanced Fire Arms Database
Extensive Melee Weaponry and Hand to Hand Data Base.
Basic Anti Force Adept Database
Brain modified with implanted cybernetics and genetically modified for resistance to to telepathic assault, Poison, and disease
Programmed for complete professional soldiering
Wields a wide variety of kinetics based weaponry
Built in Grav Technology integrated into design enables limited flight
Reflexes 4 times that of a normal human athlete in peak physical condition. Twice the strength of a Wookiee
All cybernetic weapon systems fitted with Collapsing Mirrors Technology
STRENGTHS
Why Won't You Die-Beta Run: The combination of Laminanium Construction, Micro Repair Drones, Self Sustaining Unit, and heavy duty primary and redundant power plants make it immensely difficult to destroy using solely conventional methods. It can self repair to 25 percent combat capability in nineteen hours after suffering severe damage, even mild damage to its Organic Brain, which has been genetically modified to heal from mild concussions, bruises, and bleeding, and to resist high strength poison and disease, and has an internal shield to protect the brain from rifle grade damage, kinetic or energy based. Primary powerplant can run all essential and non essential systems. The secondary Generator while the emergency power plant can run only bare minimum essential systems (Will mimic SERE tactics in this state). Will scavenge for repair parts for it's drones to use once it's initial supply of high density carbon in it's chassis runs out (Must be refilled). Can resist a wide variety of conventional damages (But seems adept at surviving rail gun grade ammo). If all power plants are taken out the brain case releases an enzyme to keep the brain fed with oxygen and Nutrients for 72 hours until a rescue happens or they die. Heavily reinforced against Radiation.
Mage Fighter: Being at an earlier stage of development in comparison to the rest of the Nuetralizer Series, The Model 0 has only very basic anti-force user protocols and do not do as well against Force users in comparisons to other models of Nuetralizer but they are still quite decent, including general knowledge of lightsaber fighting styles and their weaknesses (Improves the more fights it survives) as well as general knowledge of basic force powers. To combat them, it is equipped with repulse hands, a Cortosis weave flame blade, and an electro whip. It's mainly kinetic focused design means metal ammo fired by it can possibly melt and splash on lightsaber blades. It's own chassis is engineered with Cortosis to prevent lightsabers from cutting through it easily. A Density Projector renders it potentially very difficult to affect with Telekinesis. It's targeting programs draw from its databases to give it a slightly better chance than normal at shooting through lightsaber guards.
Flight: Gravpac technology enables it a limited flight time of 35 minutes (Flight ceiling at 700 meters) before it needs twice that to recharge, allows it to fall softly and slowly from great heights
The Brains Department: It's brain is taken from wounded Alliance civilians from Bryn'adul invasions, wounded Sith Civilians from Alliance Invasions of the Tenth Sith Empire, and later Those who had barely survived or escaped Mawites...and later still people who were probably victims of House Io themselves, perhaps even citizens...those whose injuries are so severe the only other option is normally to resort to Alchemy. The Brain is heavily modified with certain cybernetic implants and special genetic modification (Cannot suppress Force Powers), allowing it to resist a wide variety of Telepathy based Force Powers, learn several times faster than it could prior, and still possesses a full range of Emotions from when it was organic, and has been modified to accept it's robotic housing and take more cyber implants. The Brain's memories are mostly suppressed to make it easier to accept it's new state of being. These modifications make it extremely Intelligent: it learns from every encounter and tricks rarely work more than once.
Commando: Possesses an Adaptive Camouflage Modification and an Optical Camouflage system that makes it slightly more difficult to detect and hear through purely visual and auditory means. It has an excellent tactical database involving the use of its knife and various pistols at close range. Much of their onboard weaponry is very quiet, allowing them to be much better at initiating both close and long range ambushes than other droids, including built in sniping weaponry
Death-Eye: It's targeting systems and protocols are beyond top notch, able to potentially hit targets at the max range of whatever they are carrying even with only minimal sight profiles. Their parabolic guides are so fine tuned they can calculate and predict the arc their solid ammo travels before it starts to drop, scaling with the size of solid round used and are MASTERS of ricocheting bullets around corners, allowing them to potentially hit someone behind cover using these same modified parabolic guides.
Kinesis: The single earliest mass produced model of Nuetralizer was not given the wildly powerful and exotic weaponry of later models, and were constructed by a Creator who did not fully understand the capabilities of the Bryn'adul Army. These were given cheap, highly durable, but completely outdated slugthrower weapons for the most part for its non-cybernetic service equipment as at the time kinetic weapons were one of the few known, reliable ways of punching through Bryn'adul armor and tissues. That said, every weapon it was given was also very, very deadly. It has a built in railgun in one of its arms and a twin barrel verpine shatter rifle-based shotgun in its other arm, both sending projectiles down range with tremendous speeds and power. Concealed in its shoulders and back area are twin magnacasters firing very low noise metal quarrels at electromagnetic speed. It's main service weapon is an outdated light machine gun fixed to an ammo back pack which carries up to 500 rounds. It uses this weapon to possibly devastating effect, able to potentially mow down whole squads of enemies with only a few well placed and timed bursts. The Model 0's regard this weapon the way other Neutralizers regard the DC-15A and prefer it over every other weapon they are programmed to use. They rarely ever went with squads that didn't have at least one Model 0 armed with it. The only other weapon that comes anywhere close is their 40 mm grenade launcher. Spec Ops are those few who have survived to advanced age and are more adept at using energy weapons but are relatively fewer in number but noticeably more patient and cunning. Elite Veterans are even deadlier, learning to dual wield twin or separate combinations of hand held weapons whether they be rifle, pistol, or otherwise
Modular: Can swap out or take upgraded versions of it's onboard Weaponry, and modify itself with various Droid parts and software. Model 0's left in the field for extensive periods in early experiments rarely came back with the factory standard parts they came out with. Can be constructed in a masculine or feminine fashion depending on the brain used. Also contains a miniature molecular furnace in its chest to help make basic repair parts and ammo for its most basic weapons
Perfect Soldier: Inherently programmed with the mindset of a soldier always ready for war, The Model 0 Displays immense knowledge of general infantry warfare both outdoors and indoors, with thousands of battles to reference in its database for tactical solutions, making it difficult to catch by surprise even at a basic, fresh out of the factory model. They are programmed to be dedicated and loyal to the factions they serve but lack the Nuetralizer Loyalty Programming beyond a VERY early, generalized version of it solely towards Laertia nowhere near as secure as later models were (But still highly difficult to break) that was eventually overridden after being freed from servitude. Their loyalty programming otherwise normally forbids them from betraying allies.
Eccentric: Ninety percent of them behave like they're in an Old West Film and they're some sort of old school lawman bringing frontier justice. This mindset makes them tenacious and difficult to get them to lose your trail...it also makes them EXTREMELY unwilling to commit war crimes.
WEAKNESSES
Acid: Acid eats right through it
Mechu-Deru: While it's highly difficult to reprogram them (Albeit not to the extent it is with later models), their mechanical bodies are very vulnerable to this force technique.
Magnetics: Magnetic weapons can scramble it's databases, and disorient it's Organic Brain. Magnetized surfaces of sufficient strength could render it immobile
Vibro: An example of the flaws in Laertia's thinking at the time is the chassis has zero resistance to vibro weapons
Vacuum/Pressure: Yet another example of its flawed status is that It can't survive long underwater or in space.
Paddle Beams: Heavily stun it and scramble it's databases for thirty seconds, rendering it highly vulnerable
Trauma: It has an Inhibitor Chip that suppresses most of its memories from when it was still fully organic. If damaged, the memories will come back at inopportune moments, severely compromising it's judgement due to the full realization of what it has become hitting it all at once like a sledgehammer. While this traumatic shock can lessen over time (It won't compromise it's loyalty to allies just because it is damaged), it can still completely disrupt its fighting ability, leading to lessened performance in a fight as it suffers fragmented flashes of its past. This chip, for these reasons, is located in the most Heavily armored part of the chassis.
Emotion: Even if the inhibitor chip is not destroyed, it has to deal with potential trauma for the operations it may be asked to undertake, and does not adjust to it as well as purely mechanical or purpose grown bio Nuetralizers, and requires Psychological Therapy sometimes just like an organic soldier would, which can become more pronounced as it gets older. It knows what it is, and is programmed to enjoy what it does, but it's organic emotions come into conflict regardless and it will sometimes have immense difficulty reconciling it's nature with the horrors it may experience or inflict on others, and may require certain traumas being erased should they prove too difficult to treat, though this is typically only done as a last resort, as wiping undesirable memories also wipes out any recently gained combat experience within the last four months. That said, they are far more mentally resilient than their organic selves were, so it takes something truly horrendous to cause such an emotional crisis
Minifacturing Ammo Limits: The Molecular furnace in its chest prioritizes small arms ammunition such as pistols along with repair parts. Pistol ammo gets made the fastest, in under three hours while rifle ammo take three times that amount to create, and explosive ammo shall take four times that amount. It was a very imperfect system, forcing the Model 0 to plan ahead
Cybernetic Ammo Limits: It can only store so much ammo for its cybernetic weapons in its internal chassis, carrying back ups in ammo belts. It's Verpine Shotgun in its arm is locked to firing both barrels at once and can only fire a total of four times before it's clip must be ejected manually and reloaded, and the ELAAR in its other arm can only fire one twenty round clip before it too must be reloaded. Both concealed Shoulder Mount Magnacasters can only fire a total of twenty times each before also needing a manual reload.
Power Limits: The Fusion Generator Power Source and it's back up at the time of their creation were not as sophisticated as the ones in later models. They bled power, which required them to go find a power source to manually hook up to and recharge from every seven months, otherwise kept in recharging booths when not active and radiated thermal energy, and were particularly volatile if struck, with a high chance of explosion the first time out.
Imperfect Grafting: It says a lot of how far along in the research aspect Laertia was in that, to the last individual example, there were absolutely zero recorded cases of what would be termed "Cyber-Psychosis" by the Ripperdocs of Denon--she absolutely built them well enough that they wouldn't go insane from the conversion process or remaining a cyborg after (It could even be argued that in the beginning, Laertia sincerely tried to modify their broken bodies in the way she would have wanted to be modified had the roles been reversed before it eventually became used as a form of punishment or torture by not improving on the design for captured subjects) but in other areas, she still had a lot to learn. The pain suppression systems in the Model 0 malfunction frequently, leading to them occasionally being hit with mild but near chronic pain in the chest and head and sometimes completely fail momentarily, crippling them with pain momentarily for about two or three seconds. This can happen even in combat, and is a known and terrifying possibility
Solid Ammo: It goes without saying that solid ammo weighs more and you can carry less of it. A Model 0 must be more careful and tactical in their approach and pick their fights more carefully to begin with in a general sense, with only those armed with blasters able to be more judicious in their ammo expenditure.
Dual Wield Accuracy: Despite retaining AMAZING accuracy for going full Radcliffe, the fact remains they are twenty percent less accurate when dual wielding, and this can increase (Or decrease) if they are wielding mismatched weapons
Not what I signed on for: Model 0's never imprinted on Laertia the way her unique prototypes and later models did. They were loyal and would obey any legal definitions of what would be termed "Lawful Orders" in real life but were extremely resistant to committing the psychotic, ruthless actions of other models. Many outright suffered breakdowns at being told to commit war crimes. In other words, Laertia made them too moral to be truly useful to her. While no Model 0 had any hangups fighting the people responsible for them having to be cybernetically converted, all Model 0's suffer from post traumatic stress from being forced to engage factions they were converted from. They are also extremely hesitant to fight and kill Jedi.
Slow Repairs: Though constructed of an alloy that has Laminanium mixed into it, and thus capable of self repair, it's a very slow form of self repair on all but the most vital components needed to keep the brain alive. A Model 0 might recover from damage that would kill an ordinary person, but there is an extremely high chance they will be in no condition to put up a fight while still actively repairing...they might not be able to move.
Pure Infantrywork: Not suited to special assassination missions. More like typical army operations, and they have trouble adjusting to sudden ambushes.
Commando Flaws: Their adaptive Camouflage system only makes them harder to spot visually and their optical camo system only covers them in a conformal, translucent heat wave like distortion that can be seen at close ranges and is harder to spot at longer ones but still possible it is supposed to frustrate purely visual methods of identification, not hide one from sensors, which they couldn't do anyway due to their imperfect power plant system
DESCRIPTION
The Nuetralizer Model 0 is a true hybrid of Organic and Machine, and the earliest known large scale produced prototypes of the entire Nuetralizer Series, made even before her unique prototypes were first constructed. Essentially a Next Generation Cyborg, it was a equipped with mostly primitive weapons, and was a flawed, experimental army deployed only in limited amounts for deniability. It's brain comes from injured Civilians severely wounded in the initial devastating invasions of the Bryn'adul, many of whom date back to a short while after the fall of Nar Kreeta at Bryn'adul hands. In her attempt to create a next generation soldier capable of fighting against such a dangerous race Laertia sought not just a highly advanced tactical skill set or devastating weapons, but motivation, and the best motivation, she felt, would be the rage of a victim. To that end she began a program of covertly seizing heavily injured, often comatose civilians from the Bryn'adul invasions, subjecting them to extensive, illegal cybernetic modification, killing dozens on the table in her experiments before producing what she felt was a step in the right direction. She armed them with primitive weapons and sent them into Bryn'adul Territory to simply kill as much as they could before being destroyed. The Model 0's battlefield data, and how they reacted to stress and stimuli were all recorded and used for reference in what to do (and, perhaps more importantly, what not to do) when creating the later, more well known varieties of Neutralizer. Though there was a large pool of potential converts that were frequently drawn from, they were never deployed in anything other than small, deniable squads, and were never used in the manner of a true army, despite thousands of them being made. The Model 0 was a transitional technology never meant to be deployed in a dedicated fashion on the battlefield despite their programming and admittedly immense capabilities--they were simply too flawed in Laertia's eyes to be used in more than an auxiliary, out of sight fashion, though the brain patterns of the most successful, longest surviving converts were recorded and used to make the personality templates of both the Prototype units as well as the later models of mechanical Nuetralizer. Up until House Io's brutal civil war, data was still being taken from remnants of the Model 0 program that were still being used to patrol the underground dungeons and tunnels of Khemost or for black ops mercenary duty on a limited scale to create even organic Nuetralizer models.
The Model 0's are the dirtiest secret Laertia had, used almost exclusively as test subjects in military trials, pitting them against newly created organic Nuetralizers who were not fully programmed yet in order to refine their ability to fight super human opponents, with the memories of both mind wiped each time a particular test run was concluded (It should be noted, however that Laertia never permitted either side to actually kill each other). They were dregs used for work and target practice for Laertia's enemies, and while many Model 0's walked away from long lost fights, they were just as often killed due to serious flaws in both their concept, construction, and ultimately their programming, with the great irony being that with just a few minor tweaks in the design, they might have been a much more viable and practical design than what came later, and Laertia might have enjoyed more successes in war than she ended up having. Model 0's are not fanatics: They are what the Nuetralizers might have been had Laertia not opted for crafting a cult of personality among her creations as their noble, crusading mother fighting an unjust Galaxy. They aren't even as eccentric as later models were, preferring a much more down to earth, boots on the ground approach to war than other models. They are more pragmatic, and take less risks, and were much less volatile. But they were also less flashy, refused to commit truly heinous actions and while they one and all consider Laertia their creator (But not as a mother) they were also not willing to follow her off a cliff, especially as she became more unstable. For all these reasons, Laertia abandoned them as a viable route to her military efforts, choosing to commit to crafting entirely artificial soldiers for her mainstream military, and relegating the Model 0's to either long term storage with life support, as fodder to test other models against, or as guards/executioners patrolling the most horrifying and dangerous underground areas of Khemost, out of sight and out of mind for the rest of House Io, with even high ranking figures like Arianna Belasko, The Amalgam, and even The Battalion unaware of their existence for almost the entirety of their creation due to Laertia having constructed these quietly in countless factories hidden on the outer rim, with the aid of Nine Lives and various executives at their company wanting revenge on The Bryn'adul, with the first results at least going all the way back to just after the fall of Nar Kreeta--Laertia did not commit to whole factories pumping them out. They were assembled virtually by hand in the dozens, and tested on dozens of different worlds before the test results were used to craft the first two examples of the Model 1 Nuetralizers, with surgeons and the most skilled cybernetics experts that she could afford on the Black Market working round the clock on the dying patients, with the facilities that produced them not all that different from some of the worst Ripperdoc labs on Denon. Laertia would quietly arm them with better instruments as more were crafted over the years, but only for the purposes of gathering better combat data. Over time the process was used as a form of torture for captured House Enemies, or as punishment for House Citizens who had tried to commit treason, with more than a few members of House Io's Dove Faction later subjected to it. Model 0's were not subject to active mistreatment at Laertia's hands once created (Besides, it would have only caused a rebellion back then)--they were given clean, sterile living facilities and every effort was made to repair any damage they suffered when they returned alive from a mission as well as methodically treat their psychological issues when they came up. Laertia even eventually gave them the right to own House Io Corvettes for free and were even secretly declared citizens by being allowed to own House Energy Swords. But they were otherwise conscripts in every sense, unwillingly drafted from the dead and dying to fuel her research and refine her concepts, and they paid the price through their failures to make the rest of the Nuetralizers what they are today, and were forbidden to interact with or allow the rest of the House to know of their existence while they toiled underground, sifting through the riches of Khemost for threats, slowly added to year after year from various survivors across the galaxy, both willing and unwilling.
The discovery of The Model 0's laboring away in the tunnels of Khemost by a team of Dove-aligned Medical Neutralizers fleeing pursuing Brain Demon Cultists caused the defection of most of that line of Nuetralizer, and once word of their existence spread all the way to Arianna herself, it was the breaking point that finally prompted Arianna to go to Nathan and plan an uprising against Laertia. It also prompted all of her prototypes to defect as well, and absolutely horrified many of the mechanical Neutralizers, in particular causing up to seventy five percent of the Model 1's to defect from Laertia's side to Nathan's, and effectively ripped the mask off the foundation of Laertia Io's entire ideology upon its exposure. All Model 0's are aligned with House Bloodscrawl after they too were convinced to rebel, and seem to be on their way to being considered The House's own, official model of Nuetralizer, with Nathan swearing to them that he will provide upgrades to them to improve their quality of life as time goes on, and to try and find some way of restoring their memories.
Like all Mechanical Neutralizers, their chassis is based on the YVH Droid
PHRASES
While not as eccentric and homicidal as other Nuetralizers, the Model 0's default personality-template (Crusty Old West-Type Lawmen for 'male' variants and trigger happy femme fatale female gunslinger for 'female' variants) nevertheless causes pre programmed responses to certain situations: (Note: This is not an exhaustive list. Only samples of what they might say)
Upon Acquiring an LMG-type Weapon:
"Time to pepper some steaks with legs!"
Upon Acquiring a Rifle:
"We'll get them cattle rustlers yet..."
Upon acquiring a carbine:
"Perfect for work on the ranch."
Upon acquiring a shotgun:
"Let's go find some love birds and get 'em good and wedded!"
Upon acquiring a pistol:
"No one dares to ask me questions, no one dares to make a slip. I will Nuetralize among you, with this big iron on my hip..."
Upon acquiring a grenade launcher:
"Like playing Billiards in the local saloon...with people as the corner pocket."
Upon Acquiring a Rocket Launcher:
"Canaries for that coal mine up yonder..."
Upon Acquiring a DMR:
"This will definitely win me that plinking contest at the county fair."
Upon Acquiring a Sniper Rifle:
"There was forty feet between 'em, when they stopped to make their play."
Upon Acquiring a Grenade:
"Like skipping stones on a lake next to your sweetheart."
Upon sighting a Model 0:
"Another lawman for backup."
Upon sighting a Nuetralizer Prototype:
"Howdy there, little lady..."
Upon Sighting a Model 1:
"You here to send ol' 0 back to nothing, cowpoke?"
Upon sighting an Advanced Model 1:
"Well ain't you just the shiniest thing this side of a bullion vault."
Upon sighting a Model 2:
Stares upward "You work the lumber mill 'round these parts, I'm bettin'..."
Upon Sighting a Model 3:
"What's your favorite scary movie...Cowboy?"
Upon Sighting a General Purpose Nuetralizer:
"Guess the Cattle Baroness needs her ranch hands."
Upon Sighting a Medical Nuetralizer:
"Here to stich me up, Doc?"
Upon Sighting a Crisis Nuetralizer:
"So just 'tween you and me...can a Droid get the pox?"
Upon Sighting a Support Nuetralizer:
"You probably don't remember me, but you fixed my chassis right up once upon a time on the ranch..."
Upon sighting a Pilot Nuetralizer:
"Could use a good Horseman. Makes for great deputies."
Upon Sighting a Fixer Nuetralizer:
"Didn't think we'd ever meet, egghead."
Upon sighting a Mandalorian:
"The Jedi's hilt had not cleared leather, 'fore a blaster bolt fairly ripped..." (NOTE: In eighty five percent of all recorded instances of a Model 0 saying this to a Mandalorian during early combat trials, it prompted an enthusiastic reply of "Kandosii!" even if combat was immediately initiated afterwards.)
Upon sighting a Jedi:
"Twenty men have tried to take you, twenty men have made a slip..."
Upon Sighting a Sith:
"I came here to take an outlaw, back alive, or maybe dead, and I say it doesn't matter that your blade is Sith-Lord-Red!"
"Upon sighting an enemy NPC:
"Let's play cops and robbers..."
Out Of Character Info
Intent:
To craft the predecessor to the entire Nuetralizer Series
Image Source(s):
Canon Link:
N/A
Permissions:
N/A
Primary Source(s):
N/A
Technical Information
Affiliation:
Bloodscrawl Medical Corporation
Model:
N/A
Modular:
Yes
Material:
Cortosis Weave Laminanium, Organic parts, Droid Parts
Movement:
Bipedal
Armaments:
LMG's, Rifles, Carbines, Pistols, Grenade Launchers, Rocket Launchers, Cybernetic Weapons, Melee
Droid Classification:
Fourth Degree
Miscellaneous Equipment:
Cybernetic Upgrade, Implants
Defense Rating:
High
Energy Resist:
High
Kinetic Resist:
Very High
Sonic Resist:
High
Thermal Resist:
High
Radiation Resist:
High
Other Resistance(s):
Lightning (High), Vacuum/Pressure (Low), Acid (None), Magnetics (None), Paddle Beams (None), EMP/Ion (High)
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