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Approved Planet Nuria

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OUT OF CHARACTER INFORMATION

  • Intent: Nuria is meant as a planet of origin for my fanon species the Karta'Esh and the character of the same race.

  • ​Image Credit: N/A

  • Canon: N/A

  • Links: Karraala Nobrel
GENERAL INFORMATION

  • Planet Name: Nuria

  • Demonym: Nuri'esh

  • Region: Wild Space. Near Naos III

  • System Name: Nurian system.

  • System Features: A white sun with seven planets. Nuria is the third from the sun. Six is a gas giant, the rest are rocky balls. Nuria has a lifeless moon.

  • Location: Here.

  • Major Imports: N/A

  • Major Exports: Handcrafted crafts and artworks. At the moment, there is virtually no export going on.

  • Unexploited Resources: The most obvious natural resource is biomass. Vast forests and jungles, various species of fauna and flora. Unburdened by heavy industry, the planet at large is unpolluted. The native population mines for coal and ores, smeltering iron and steel. There might be deposits of other materials on the planet, but the native population hasn't found any they would recognize or have any use for it. (Such deposits may or may not be revealed in the future as a plot requires.)


GEOGRAPHIC INFORMATION

  • Gravity: Standard

  • Climate: Temperate. Average temperature is 17°C. The main continent has average temperatures of 3°C in winter and 28°C in summer. Spring and autumn bring strong, directional winds that are used for transportation by air ship.

  • Primary Terrain: 32% of the planet is landmass, comprising of three main continents and many islands and archipelagos. The main continent has many forested areas, separated by grass lands. Hills are common, large mountains can be found in the south western corner of the continent. The other continents host jungles and a few deserts. In between are areas full of islands and archipelagos.

  • Atmosphere: Type I
LOCATION INFORMATION

  • Capital City: N/a

  • Planetary Features: One notable landmark are the Firefalls. A waterfall down a mountain with large quartz deposits. At sunset in late spring and early summer, the setting sun shines through these deposits and illuminates the whole waterfall, making it glow like lava.

  • Major Locations:
Sentiacum, seat of the house Ger'Ar.
The citadel of house Ger'Ar sits wall to city wall, snuggly next to the town of Sentiacum. Surrounded by the fields that feed the town, sat next to the river Rhe'an. Large forests stretching to its west.
The houses first is a human. His rule is benevolent, he takes the needs of his people to heart. The family of Nobrel are his loyal subjects and councellors. Ger'Ar's lands are located in a region were many trade routes cross, which of course keeps the house wealthy. To counteract other houses jealousy, they host an efficient military force, comprised of foot soldiers, knights and airships.

Crashpoint, where the human ship fell to the ground. Now a settlement with strong human population.
The ships had been dismantled for materials for the most part. What is left of the hulls is a popular sightseen today. Though there is nothing but empty husks left. The inhabitants have long since forgotten how to work the ships materials, the technology of the past, on the rare occasions it had worked at all, is a mystery now. The oldest houses have the rounded walls of plasteel bulkheads, but anything new is built with wood, stone and mud.
A few artifacts are held by local families who jealously protect those treasures and the rites of which buttons to press to make an old panel light up, or an old drill to make a few turns. If one would seek for off-world artifacts, this would be a logical place to start.

Penta'ti'ir, seat of the house Palu'Ar.
Placed about ten days worth of travel to the north of Sentiacum, the house of Palu'Ar is the main rival of house Ger'Ar. The new houses first is a young and ambitious Karta'Esh, determined to take the lead in the whole region, and maybe beyond. Honour is of course very important to the nobleman, but success might be even more important.

Maran Ti, important harbour town.
The name could be translated as "Ship place". It lies at the western coast of the main continent. From here, water ships, but also air ships, leave for the rest of the world. Many ships are also built and repaired here. The inhabitants are famed for their courage and surefootedness. They are not afraid of heights either.
The surrounding region once held vast forests, but those have shrunk significantly due to the towns hunger for planks and masts. The grandfathers of todays shipmasters have implemented a rule that for every tree felled, a new one must be planted. That has halted the deforestation, but there is a lot of grass land around nonetheless.

  • Force Nexus (Optional): N/A
POPULATION

  • Native Species: Karta'Esh

  • Immigrated Species: Humans

  • Population: Moderate

  • Demographics: Primarily Karta'Esh with about 15% Humans. None other sapient species except visitors, so far.

  • Primary Languages: Ro'u and its derivates.
  • Culture: The society on their planets main continent is feudalistic.
Honour is important to the nobles, duels are common, although only the fewest are taken as far as serious injury or death. They are meant to show skill and personal commitment.

In that vein, games, sports and also hunting are well established in all layers of society. Actual hunts are usually reserved to the nobles and warriors to prevent endangering the wildlife populations. The rest play hunting games with designated 'prey' and 'hunters.

Non physical entertainment is also important to the Karta'Esh. Musicians and Storytellers are highly regarded. There are as many songs conveying historic events as there are history books. Probably more.

The writing system has its origins in claw marks, pressed onto soft clay or wax tablets. These markings are now also written with ink or set in print.

In general, a youth starts taking on responsibilities by the age of sixteen, though is not concidered fully grown until the age of eightteen or twenty, depending on region.

Males and females are nominally equal. Still there are professions where females are rather unusual and vice versa.

Marriages can happen either out of love, commonly between independant individuals, or they are arranged by the families, which is much more common in the noble houses or rich merchant dynasties. Such marriages of course are a matter of finance and politics rather than private unions.

GOVERNMENT & ECONOMY

  • Government: The main continent is governed feudalistically. Noble families, so called Houses, rule over certain areas. The important houses controlling larger areas, the lesser houses receiving fiefdoms from them. by noble houses. Each house is lead by the houses first, a nobleman comparable to a duke, earl or king. On a national level, the houses come together in a council, regulating the nations policies, while maintaining independent power inwardly.
Outside of the main continent, there are mostly tribal structures. The houses sometimes ally together to take on a bigger house, or factions go into conflict with each other, but there has never been a unity of all the houses of all the countries, let alone including the tribes. As such, no planetwide government exists.

  • Affiliation: N/A

  • Wealth: Medium by local standards, poor by galactic standard, due to their low tech level and no large scale im- or exports.

  • Stability: Medium. Conflicts are usually between noble houses and solved diplomatic or with military campaigns, where non combatants are usually left alone. People generally know their place in life, and most are content with it. The land is fertile, life is good in general. Except when it isn't.

  • Freedom & Oppression: The people have as much freedom as a feudalistic structure allows. Everyone has their station in life and society. The nobles have the power to rule over the rest, but they also have the obligation to protect them. Most houses find a balance that works. There is movement up and down the ladder, but it's not easy. However, since most people don't know any better, they usually don't mind.


MILITARY & TECHNOLOGY

  • Military: Native warriors with swords, bows and lances.

  • Technology: Manual labour, simple mechanics and steam engines are the pinnacle of local technology. Hot air is also used for travel in air ships, utilizing the strong directional winds of spring and autumn to transport cargo quickly over great distances.

    For at least two centuries, until recently, electronics and higher technology did not work reliably inside the star system. A theory says it was caused by interference in the surrounding hyperspace.



HISTORICAL INFORMATION
  • The Karta'Eshhttp://starwarsrp.net/topic/142265-kartaesh/ have developed on Nuria. About two thousand years ago, a small group of human ships crash landed when their machines malfunctioned and finally failed completely. The then tribal Karta'Esh accepted the strange species among themselves. The newcomers influenced the tribes, organising them into greater structures, the houses formed, then the realms/nations. The humans struggled at first, but multiplied. Still, there are more Karta'Esh in the realms than humans. Without their machines, they had to adapt to the nurian way. Over time, most of the technical knowledge was forgotten, but the stories persisted. Still, the stories changed, were adapted to society and mutated. What little is known of the bigger universe has taken on the form of legends.
 
[member="Darkon"]

So two quick things here (and I do believe this is my fastest turn around on placing something under review) for a planet submission we are gonna require you to follow the template provided here: http://starwarsrp.net/topic/140398-planet-creation-30/

If you could, get everything transcribed to that format. Otherwise it looks like a neat concept. As a side note, you won't have to sub the planet or species in order to start RPing, so go ham on the RP while we get this ironed out. If you have any questions, feel free to reach out to me via PM here or on Discord (I'm always lurking around the main Chaos channel), and I'll get back to you soon as I can.
 
Thank you very much. This is a lot less complicated than in a different Forum. ;) I'll transscribe the planet monday or tuesday, as soon as I have the time.
 
My apologies. I've been quite busy with real world things. If I still have access to it afterwards, then please move it.

Thank you in advance.
 
[member="Darkon"]

I am moving this back to pre-codex

You are missing large swaths of the planet template- Geographic Information, Location Information, Population Information. Once these have been added in this can be returned for judging.
 
[member="Irajah Ven"]

Oh my. How did that happen. Yes, there is a part of the entry missing, unfortunately, it is missing in my locally saved file, too. I will have to rework that.
Thank you for your patience.
 
[member="Voph"]

After cleaning up the mess and adding a few more details, I hope the planet is now ready to be welcomed into a galaxy far far away.
 
[member="Darkon"]

Sorry for taking so long. This is a nice sweet, medievalish planet. I particularly liked the creativity with the writing system, that was cool.

You have my pending approval stamp.
 
[member="Virgo Ovmar"] | [member="Darkon"]

Greetings! I'll be handling your Secondary Approval. Virgo is 100% correct in complimenting your creativity here. It was a great read! I think my favorite part were the Firefalls, but, I'm a sucker for pretty things haha. I know that it looks like a lot but there are just a few things that need to be adjusted before I can give it the final stamp of approval.

1.) For "Canon: Fanon" - Per the template, if a world is not Canon simply put "N/A". So it should read "Canon: N/A"

2.) Region - If you're using "Naos III" as a general example of where the planet is located please be sure to link it as well. If this issue is solved by the next step, alternatively, you could remove it if it was just for visual reference.

3.) Coordinates/Location - In the time that has passed since this submission was first posted the Planet Template has changed slightly to reflect the needs of the new map. The submission will need to be updated to the specifications below.
Instead of:


Darkon said:
Coordinates: X 53 (Ish. The new map is different and doesn't have coordinates yet.)
It should be:
Location: [ This can be coordinates based on the old map, a screenshot of the hex on the map, or 'in X planet's hex' where X is an existing planet on the map. ]

4.) System Name - We currently have "Unknown, probably Nurian system". For the sake of clarity, it would be best to simply have it as "Nurian System" or something specific.

5.) Unexploited Resources - While it is 100% fine just to note steel and iron, the sub also states, that:

"There might be deposits of other materials on the planet, but the native population hasn't found any they would recognize or have any use for it."

Even though the native population has not yet found it these deposits, if they exist, should be listed. If it is a special or rare ore it will need to be hyperlinked.

6.) Major Locations - What you have listed is lovely, but, picture someone coming to this world and visiting those locations. Is there any way these could be fleshed out a little more to give writers a sense of what they'd be walking into? Even just a little more detail would be wonderful. If it can't be done at this time I understand, but, even a sentence or two would be most appreciated.

7.) Wealth - This is perfect, but, I think you forgot to spell out "imports" at the end. It just has "Im-".

At the moment - That's all! Just keep in mind that with a more detailed background and history writers will be able to better understand the world you're trying to create. There's nothing wrong with fleshing things out a little more so that your view gets realized.

If you need any help at all please don't hesitate to tag and ask. Have a great day!
 
Thank you for the compliments. :)

Unexploited Resources:

I have not yet determined if and what rare material would be found here, in what amount or if any at all. I thought about leaving that open for later as way of a wildcard.

Major Locations:

I will ask my creativity nicely if it can find more details.

Wealth:

That is actually german efficiency at work. In german, words with the same ending can be abbreviated like this. ;) I'll fix it to English standards.



The rest should already be fixed.
 
[member="Darkon"] You are very welcome! We are almost there my friend.

For "Coordinates" it should now read "Location" to be in compliance with the new template.

For Unexploited Resources: If you're really not sure at the moment that's fine--No problem at all. Just be sure to request a Submission Modification when the time comes to add them in.

For Wealth: I apologize - I didn't realize that was a cultural difference. Thank you for being willing to fix it though!

For Major Locations: Would you want me to move the submission back to Pre-Codex while you work on that? Alternatively it can remain here, under review for a few days, and you can tag me when you're ready for me to look again?

Please let me know how you want me to proceed. Thank you very much!
 
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