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Approved Tech Obsidian Armour

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Basic Model

Some examples of customised versions:
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Image Source: http://tongman.deviantart.com/art/Leo-417387945 ; Galaxy Saga (mobile game); Mass Effect 3 Concept Art; (respectively)
Intent: To create a new modular armour system for the techno flavour of Obsidian Order. To help new members put together a "package" of shiny gear.
Development Thread:
Manufacturer: Kaminoian Armorsmiths and InnoteQ and Sudoka
Model: N/A
Affiliation: Obsidian Order
Modularity: Highly (see section below)
Production: Limited: Obsidian Order PCs and NPCs only
Material: Armorweave, Armorplast, Durasteel,
Classification: Multipurpose
Weight: 10-15kg depending on loadout
Quality: 8 Chest, 7 elsewhere, underlay: 3 physical, 5 energy
Special Features: Modular loadout of high tech equipment (see ‘modular components’ below)
Description:
General

The Obsidian Armour is a hi-tech, modular suit of armour designed to enable Knights of the Obsidian Order to customise their loadout with a range of modules supplied by the Techno Union. Often the Obsidian Knights will customise and tinker with their armour, and suits will often have very different appearances. All have a few aspects in common: a number of sensors across the front of the helmet, black armour plates over an armorweave underlay, various bits of technology, and data and power ports across the suit.

The basis for the design is an armorweave underlay as in previous designs: http://starwarsrp.net/topic/26584-phase-v-confederate-marine-armor/ http://starwarsrp.net/topic/32438-obsidians-cure-armor/ However, this has been supplemented with a mesh which provides a power and data bus for all components on the suit (real world example: http://www.bbc.co.uk/news/technology-17580666)


Armorplast is used for plates on most areas, but durasteel is used for the chest and back.

The armour, whilst shielded to some extent, is vulnerable to direct EM attacks, such as Ion weaponry. As all components are integrated, loss of the main power supply, or damage to the data and information transport fabric can render all systems inoperable.

The armour is also complex and requires regular maintenance. A long time in the field can lave systems damaged or inoperable. The batteries included can only power a full suite of systems for forty-eight hours without recharge. Leaving just the standard systems running extends this to ninety six.

All Knights are expected to customise and adapt their armour. Significant changes to the base (such as using phrik etc) will require an additional submission for a unique item. New components will all require a new submission, linked to this submission. Any use of the armour can use the loadout of modular components below. Limitations on quantities and usage of subcomponents (from their submission) all still apply!




Modular Components:
The armour suit has data and power running through it, and has a standard fit for adding new components. Those components available or optional are shown below, but Knights may submit new components separately and list where they fit.


Helm
Standard:
Macrobinocular Viewplate w/Infrared Scanner
Encrypted, Internal Comlink (voice controlled)
Augmented Reality HUD: this is able to project information onto the user’s view. For example it can interface with tactical and comm systems to show where an approaching drone is in the sky, or another Knight is through a wall. It could interface with the sighting system of a grenade launcher to show where the round will land and approximate radius.
Motion/Audi Sensors: can highlight movement, or direction of a blaster shot to the user.
Audio/Visual Recorder
Optional (one):
One optional component [to be submitted separately or taken from Canon]

Back
Standard:
Broadband Antenna
Positioning System (equivalent to GPS)
Oxygen Filtration System
Powerpack for systems
Magnetic Holster for main weapon
Optional (one):
Charger/Carrier for Remotes [to be submitted separately or taken from Canon: http://starwars.wikia.com/wiki/Remote]
Carrier for Droid Mines: http://starwarsrp.net/topic/39490-exlosive-crab-droid/?hl=mine
Turret Dispenser: http://starwarsrp.net/topic/40752-q-micro-turret/

Forearms
Standard: N/A
Optional (Two):
Command and Control Terminal: Standard Datapad with ACA software for controlling droids. Comes with laser attachment for highlighting targets. Frequently used with Hailfire and Hunter-killer droid backup/
Spynet Terminal: Standard Datapad with Spynet software which includes a package of slicing software.
Wrist Blaster: http://starwarsrp.net/topic/50978-ai-wrist-blaster/
Templar Shield: http://starwarsrp.net/topic/22522-cz-832-templar-shield/
Splinter knife brace and poison dispenser: Splinter Knifes


Belt
Standard: N/A
Optional (one):
Utility belt: http://starwarsrp.net/topic/22795-cz-830-templar-utility-belt/
Personal Cloak: http://starwarsrp.net/topic/13065-cz-btn-bothan-personal-cloaking-device/
Power Scavenger: http://starwarsrp.net/topic/39488-battlefield-power-scavenger/
 
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