Star Wars Roleplay: Chaos

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On Consequences and Cooperative Storytelling

What are people's opinions on the nature of Chaos?

Is it mainly cooperative storytelling, or is it grounded in competition?

Personally, I think that while there are definitely cooperative aspects, it is largely competition based. Just look at the insane arms race that is the factory.

Second question, do you believe that characters who "own" canon planets have the right to refuse to allow people to roleplay on those planets without their consent?

Curious what the vox populi is on these issues.
 

Netherworld

Well-Known Member
Depends on the type of RP. Personal RP is defo mor cooperation, but factions are by and large competition all the way. IMO there's nothing wrong with that, so long as the people involved can keep a cool head and their wits about them.

As for the "owned" planet RPs... There's no feasible way for a single entity to control *every* single street and facility, even if you're a crazy-level dictatorship/nanny state.

If the RP is gonna affect something major on the planet, it's only right that you inform/tag the "owner". If not, I say it doesn't require permission. Chaos is based on openness.
 
Is it mainly cooperative storytelling, or is it grounded in competition?

From what I’ve seen, it depends on who you’re writing with. Personally I’ve found that rp goes much smoother and is more enjoyable when writers work together to build a story, rather than see writing as a competition or something to be won. I feel like people tend to track more towards competitive when they’ve got OOC issues with other writers/groups, but that was already sort of touched on in another discussion thread not too long ago. Posturing and OOC aggression transferring to IC is a thing you’ll get on pretty much any roleplay board—especially one as big as Chaos—but it can turn a good story into something stressful. At least from my perspective, but I know of a few people who enjoy that sort of thing.

Second question, do you believe that characters who "own" canon planets have the right to refuse to allow people to roleplay on those planets without their consent?

Nah, unless they’re going to do something majorly disruptive (blow it up, genocide, etc.). OOC transparency is important in that case, though it might mess with dynamic storytelling.
 
Something something the market thrives on competition something something.

Ahem.

There is a healthy balance of both, I think. It's important to work with others to make things fun, and compromise when there's a disconnect to make the writing better-

But the nature of growth, in my opinion, is that it has to be checked regularly by outside forces in order to shift and meet new, ever changing demands. Diversity is good, and it makes the product of our writing better.

Second question: Yes with a caveat-

Try and stop me.
 
  1. Have many different personalities on the site, all at different levels of maturity and experience with play by post rping. Pretty much, Chaos is what you make of it and where you place yourself.
  2. No, just no. But on that note, folk shouldn't be going around glassing planets either owned or not.
 
[member="Ryan Korr"]
Strictly speaking, someone can RP anywhere they want so long as they’re not breaking the rules. However, the only time planets etc can really be affected is by invasions/dominions/rebellions which change ownership.

People do things differently. Some people write mainly with a small group where it is co-operative, but others go for a more competitive bent. Of course, most people do a bit of both, and there’s no reason why you can’t have both at once.
 

Ashin Varanin

Professional Enabler
I don't think there's any one answer to the first question.

As for the second one, I've recently spent about a year being one of the primary RPers for Naboo, and Naboo gets poked a lot. Before that, same deal for Yavin IV. All I can really do is this:
  • If it's a thread I can join for one reason or another, I hop in and offer context/reactions/opposition.
  • If it's a thread I can't join (private etc.), I start another thread with the reaction/consequences and tag the people involved in the first one.
So here's an example. I once spotted a bunch of Sith screwing around on Yavin IV. I created a private thread at the same location, set a shortish but indeterminate amount of time later. I showed up as Ember Rekali, laid out the monitoring measures I'd already established (i.e. my IC rationale to know that people had been doing their thing there), and said Ember was looking for them. Then I tagged them and let them decide whether to show up. A couple of them did and it was a fairly productive little thread.

Anyways, that's my normal strategy.
 
I think [member="Joza Perl"] hit the nail right on the head there with question 1. A lot of the time I want cooperative rp. That's why I don't pvp (that and people tend to be a bit of an asshat when I do).

As for the second one--nope. Anyone should be allowed to RP anywhere on the codex as long as they are nice about it and don't trash your stuff. But that's just being nice and polite.
 
1. I think it is a mixture of both. It depends on who you're RPing with and what the story is. Obviously there will be competition when it comes to certain things. Some people put a little too much of themselves into their character and thus get more competitive. Others are just writing for the sake of writing and couldn't really care less so long as the story turns out great. It's all very circumstantial. Personally I'd like to see more cooperation, but competition is required for certain things.

2. IMO (and by rule), you can write in whatever setting you want. There's a big bold galaxy out there. However, I think it's fair to ask permission from the 'owner' beforehand if you're gonna be doing something drastic on their planet. Some people create planets so they can write their own storylines on it. Again, it all depends who and what.
 
1. Depends. It really just depends. Simple as that. People are here for different reasons. People will do things differently.

2. Again, it depends. Just because you own something, doesn't mean you can stop bad things from happening to it. IE, the nuking of Keldabe. The volcanic disaster on Mandalore is another good example. Provide a chance for people to stop them, and if they fail- they fail. Failure is the nature of warfare, of life. When you fail to do something, or to prevent something, there are consequences. Mandalorians failed to prevent traitors from ruining the planet. And now they're suffering for it. Simple as that. If you own a planet, you'd be better damn sure you want to protect it.
 
To answer, I believe along the same lines of what [member="Alkor Centaris"] has stated. Real growth comes from challenges. I have always loved playing in the competitive portions of the community. I will admit, I didn't like it at first, but I have grown to love it. Reason being, is what I stated. Challenges create growth for not just the character, but for the writer as well. Anyone can do a thread to grab some artifact. Anyone can do a ball thread, or take part in a dominion. Its the Invasions and Rebellions that separate the "Children" from the "Adults."

I say this because children bicker, argue, and in some cases completely ignore others. It's the Adults who converse, and discuss about what takes place. They have an actual conversation about the fight. While also creating a challenge for the other writer(s) every time.

Some people love being able to fight others. They love that blood-pumping action that they can create with their character. Others want to play with other writers. They want to have fun together. In truth, you want to try and have fun no matter the circumstance.

As for allowing planets to be completely controlled and governed by one person?

To quote Anakin Skywalker, and Sheldon Cooper, "You will try."

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