Ashin Varanin
Professional Enabler
Delay too long, she knew, and the different temporal versions of the ship would technobabble themselves together into one objective and commonly accepted reality. What mattered here was speed. Enough ambiguity existed in the ship's fate -- two destructions past, innumerable destruction future, at least one destruction ongoing -- that she had some room to work. And in her favor, the anomaly was growing: the fleet around it had been evaporated -- no, blown apart -- no, redirected -- no, ignored and left intact -- no, evacuated. Debris might be crashing, hypermatter might be fountaining over the capital or just nearby-
The hypermatter. That was part of the issue, no question about it. Hyperspace and time interacted in unpredictable ways. In at least two of the simultaneous uncertain realities over Sekalus, a number of hypermatter-fed solar ionization reactors had detonated at the same time.
Ganker Limpets slipped from the Garden of Unending Delights' ventral hatch -- no, not the bow hatch; that would be too much. In some subset of ongoing and overlapping realities, they latched onto the half-real ship. Some observers, depending on what reality they were already seeing, might spot the modified caravel nestled up against the infinitely larger command ship. Some of those observers might be hostile. Alec's hypothesis was that 'verse overlap might either mitigate or spread damage from one pocket reality to others. Alec didn't feel like testing her hypothesis. Hence, speed mattered. At least the Gankers were latching properly, though she couldn't pretend to get anything like uniform coverage. In some realities, this ship was gas and hypermatter shrapnel; in others, it was undergoing atmospheric turbulence or breaking apart or drifting inert. Maneuvering around the quasi-real command ship thus required certain unique instincts and not a little hard-edged intent. Assuming she got enough Gankers in play -- which wasn't hard compared to the old SMC heist -- there was still no telling what portion of the ship might come along for the ride, or if its reality would resolve exclusively or non-exclusively.
The hypermatter. That was part of the issue, no question about it. Hyperspace and time interacted in unpredictable ways. In at least two of the simultaneous uncertain realities over Sekalus, a number of hypermatter-fed solar ionization reactors had detonated at the same time.
Ganker Limpets slipped from the Garden of Unending Delights' ventral hatch -- no, not the bow hatch; that would be too much. In some subset of ongoing and overlapping realities, they latched onto the half-real ship. Some observers, depending on what reality they were already seeing, might spot the modified caravel nestled up against the infinitely larger command ship. Some of those observers might be hostile. Alec's hypothesis was that 'verse overlap might either mitigate or spread damage from one pocket reality to others. Alec didn't feel like testing her hypothesis. Hence, speed mattered. At least the Gankers were latching properly, though she couldn't pretend to get anything like uniform coverage. In some realities, this ship was gas and hypermatter shrapnel; in others, it was undergoing atmospheric turbulence or breaking apart or drifting inert. Maneuvering around the quasi-real command ship thus required certain unique instincts and not a little hard-edged intent. Assuming she got enough Gankers in play -- which wasn't hard compared to the old SMC heist -- there was still no telling what portion of the ship might come along for the ride, or if its reality would resolve exclusively or non-exclusively.