Raziel
Dark Jedi Spymaster
I had a play to see how it worked out, as discussed with [member="Darth Vitium"]
I added a little more description, removed materials, modularity, armaments and defences. Split out Role and Classification. I think it's perfectly viable as a template, but perhaps should be an optional "Simple Template" to see how it goes down.
Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Affiliation: (Example: The TIE (Twin Ion Engine) Starfighter was primarily created for the Galactic Empire. Do not put the company unless the product is only for your company's use. Common choices include 'Open Market', Personal, or the name of a specific Faction/Major Faction.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Chaos Company submissions.)
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters),
Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
Classification: (What is the classification based on size? See the Adjusted Anaxes War College System. Examples: Starfighter, Freighter, Corvette, Frigate, Cruiser, Heavy Cruiser, Star Destroyer, Battlecruiser, Dreadnought.)
Role: (Important! What role does your vessel fulfill? Examples: Personal Transport, Troop Transport, Courier, Light Freighter, Bomber, Interceptor, Carrier, Destroyer, Reconnaissance, Escort Frigate, Interdictor, Listening Station, Scout, Patrol Ship, Command Ship)
Length: (Via Metric System. See list of Example ships below)
Width: (Via Metric System. See list of Example ships below)
Height: (Via Metric System. See list of Example ships below)
Hangar: (Capital Ships Only. None, Small, Average, Large. More details of typical complements can be provided in the description)
Squadron Size: (Starfighters and similar at Semi-Unique production and above only. Please provide the number of vessels this submission would have in a squadron. The average for a typical starfighter is 12)
Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Typically requires development: Stealth technology. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines)
Maneuverability Rating: (Relative to the size of the vessel. Choose from: Very Low, Low, Average, Maneuverable, Very Maneuverable.)
Speed Rating: (Relative to the size of the vessel. Choose from: Very Slow, Slow, Average, Fast, Very Fast.)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Hyperdrive Class: 2 Typically requires development: Below 1. Links: Hyperdrive, Hyperdrive Comparisons)
Strengths: (Provide, in list format, a minimum of 2 strength of this submission. This is where you may outline the capabilities of your vessel at a high level. Must be balanced with Weaknesses.)
Weaknesses: (Provide, in list format, a minimum of 2 weaknesses of this submission. This is where you may outline the capabilities of your vessel at a high level. Must be balanced with Strengths.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features. You may go into additional detail on the precise capabilities of your vessel, but must give an overview in Strengths and Weaknesses.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source:(Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)
Example Ships:
Heavy Corvette
Example Ships:
Bomber
I added a little more description, removed materials, modularity, armaments and defences. Split out Role and Classification. I think it's perfectly viable as a template, but perhaps should be an optional "Simple Template" to see how it goes down.
Image Source: (Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)
Affiliation: (Example: The TIE (Twin Ion Engine) Starfighter was primarily created for the Galactic Empire. Do not put the company unless the product is only for your company's use. Common choices include 'Open Market', Personal, or the name of a specific Faction/Major Faction.)
Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Insert Major Faction Name], [Insert Character Name], etc. You must link to any Chaos Company submissions.)
Model: (Example: TIE (Twin Ion Engine). For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)
Production: (The scale is Unique (Only One Character), Semi-Unique (Only A Handful of Characters),
Limited (Only A Select Group Of NPCs/PCs), Minor (Any Character, Only Select Groups Of NPCs), Mass-Produced. (Anyone.))
Classification: (What is the classification based on size? See the Adjusted Anaxes War College System. Examples: Starfighter, Freighter, Corvette, Frigate, Cruiser, Heavy Cruiser, Star Destroyer, Battlecruiser, Dreadnought.)
Role: (Important! What role does your vessel fulfill? Examples: Personal Transport, Troop Transport, Courier, Light Freighter, Bomber, Interceptor, Carrier, Destroyer, Reconnaissance, Escort Frigate, Interdictor, Listening Station, Scout, Patrol Ship, Command Ship)
Length: (Via Metric System. See list of Example ships below)
Width: (Via Metric System. See list of Example ships below)
Height: (Via Metric System. See list of Example ships below)
Hangar: (Capital Ships Only. None, Small, Average, Large. More details of typical complements can be provided in the description)
Squadron Size: (Starfighters and similar at Semi-Unique production and above only. Please provide the number of vessels this submission would have in a squadron. The average for a typical starfighter is 12)
Special Features: (Provide all of your submission's special features, including non-combat items and special weapons, here in a list. Please link to all Factory Submissions used. Typically requires development: Stealth technology. Ensure capabilities from features are included in the Strengths list. Links: Starship Weapons, Approved Technology, Shields, Engines)
Maneuverability Rating: (Relative to the size of the vessel. Choose from: Very Low, Low, Average, Maneuverable, Very Maneuverable.)
Speed Rating: (Relative to the size of the vessel. Choose from: Very Slow, Slow, Average, Fast, Very Fast.)
Hyperdrive Class: (The lower the number, the faster the ship. You may use decimals. (Minimum: .5 | Max: 10.) Average Hyperdrive Class: 2 Typically requires development: Below 1. Links: Hyperdrive, Hyperdrive Comparisons)
Strengths: (Provide, in list format, a minimum of 2 strength of this submission. This is where you may outline the capabilities of your vessel at a high level. Must be balanced with Weaknesses.)
Weaknesses: (Provide, in list format, a minimum of 2 weaknesses of this submission. This is where you may outline the capabilities of your vessel at a high level. Must be balanced with Strengths.)
Description: (Describing your submission's history is optional. Please provide a detailed account or link of each special feature that is listed in this submission. All miscellaneous descriptive elements go here, such as Cargo Capacity, Passengers, Consumables, Crew, etc.. There is no requirement for amount of words here so long as you meet the minimum requirements for your special features. You may go into additional detail on the precise capabilities of your vessel, but must give an overview in Strengths and Weaknesses.)
Development Thread: (Restricted Items require specific development threads. The more posts, the more powerful the submission can be. Links: Banned & Restricted Items)
Intent: (Please describe your reason for submitting this. It may be simple or complicated. The Factory Judge will take this into consideration.)
Who Can Use This: (Optional. If you chose Limited, Semi-Unique, or Unique in Productivity above please list what groups/characters can use this submission in role-plays.)
Primary Source:(Please link the source of another writer's submission that you are modifying for your use; only necessary for "Chaos Canon" submissions)
Example Ships:
Heavy Corvette
Image Source:
Affiliation:
Manufacturer:
Model:
Production: Mass-Produced
Classification: Corvette
Role: Anti-capital ship (Destroyer)
Length: 200m
Height: 40m
Width: 70m
Hangar: None
Special Features:
Manoeuvrability: Low
Speed: Slow
Hyperdrive Class: 1
Strengths:
The assault corvette is designed to hunt in packs. Armed almost exclusively with heavy turbolaser turrets. As a group they close on capital ships and use their turrets to precisely target vulnerable systems of enemy ships. However they need fighter escort. Quadranium armour plating allows these vessels to engage for longer, but corvettes can not go toe to goe with large vessels for long regardless. Turrets are not as well protected and can be picked off by enemy fighters. Engaging swarms of fighters armed with torpedoes is not recommended as this vessel has few defensive turrets and turbolasers struggle to track fast ships.
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Affiliation:
Manufacturer:
Model:
Production: Mass-Produced
Classification: Corvette
Role: Anti-capital ship (Destroyer)
Length: 200m
Height: 40m
Width: 70m
Hangar: None
Special Features:
Manoeuvrability: Low
Speed: Slow
Hyperdrive Class: 1
Strengths:
- Heavy guns: For its size this vessel packs a large number of heavy turbolaser. Working in packs they can assault large capital ships.
- Precise Targeting: Weapons are turrets and very precise, allowing this vessel to strike at key enemy systems. Also effective against freighter/large gunship sized vessels.
- Ablative plating: Armour plating lets these vessels slog it out more than a typical corvette.
- Vulnerable to fighters: With few defensive turrets these corvettes are vulnerable to starfighter scale weaponry.
- Exposed turrets: Large turrets protrude from the vessel, making them good targets for enemy fighters
- Ponderous: Heavy armour makes this vessel slower than a typical corvette.
The assault corvette is designed to hunt in packs. Armed almost exclusively with heavy turbolaser turrets. As a group they close on capital ships and use their turrets to precisely target vulnerable systems of enemy ships. However they need fighter escort. Quadranium armour plating allows these vessels to engage for longer, but corvettes can not go toe to goe with large vessels for long regardless. Turrets are not as well protected and can be picked off by enemy fighters. Engaging swarms of fighters armed with torpedoes is not recommended as this vessel has few defensive turrets and turbolasers struggle to track fast ships.
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Example Ships:
Bomber
Image Source:
Affiliation:
Manufacturer:
Model:
Production: Mass-Produced
Classification: Starfighter
Role: Bomber
Length: 12m
Height: 3m
Width: 4m
Squadron Size: 12
Special Features:
Manoeuvrability: Low
Speed: Average
Hyperdrive Class: N/A
Strengths:
This bomber features four flexible launchers that can be outfitted with guided or dumbfire ordnance. There are two forward laser cannons, but with no rear facing turrets it can have trouble dealing with interceptors on the tail. A bay could be outfitted with mines, but this is a risky tactic and reduces potential damage inflicted in a bombing run.
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source:
Affiliation:
Manufacturer:
Model:
Production: Mass-Produced
Classification: Starfighter
Role: Bomber
Length: 12m
Height: 3m
Width: 4m
Squadron Size: 12
Special Features:
Manoeuvrability: Low
Speed: Average
Hyperdrive Class: N/A
Strengths:
- Flexible Ordnance: Bomb bays can take a range of ordnance for flexibility, allowing this to be outfitting to assault ground or space targets.
- Straight line speed: Without a heavy hyperdrive this bomber can put on a turn of speed for a bomber, able to keep pace with starfighters. Useful for escaping after a run.
- No Hyperdrive: If the base ship is destroyed these vessels can end up left behind.
- No turrets: With no turrets and poor maneuverability these can struggle to shake interceptors.
- Poor targetting system: This vessel uses an outdated targetting computer, as such it struggles to hit precise targets smaller than 20m
This bomber features four flexible launchers that can be outfitted with guided or dumbfire ordnance. There are two forward laser cannons, but with no rear facing turrets it can have trouble dealing with interceptors on the tail. A bay could be outfitted with mines, but this is a risky tactic and reduces potential damage inflicted in a bombing run.
Development Thread: No
Intent:
Who Can Use This: Anyone
Primary Source: