Valiens Nantaris
Head Admin
Hello there!
Invasions on SWRP haven't been the most fluid of things. The Yaga Minor one for instance is into its 3rd week with no result likely. And that is for just one planet!
What if there was a simple way to make war both more desirable and more profitable? To break the status quo and open up the gridlock.
So these are my proposals. They're just that, proposals, open for revision and even scrapping depending on people's opinions. This is just a basic list of changes, assume if they're not mentioned or changed that all the current Invasion rules apply.
So please, give me your thoughts. If we work out a system which looks good we can run a trial of it and see whether it works in practice as well as theory.
Why is this better?
Invasions on SWRP haven't been the most fluid of things. The Yaga Minor one for instance is into its 3rd week with no result likely. And that is for just one planet!
What if there was a simple way to make war both more desirable and more profitable? To break the status quo and open up the gridlock.
So these are my proposals. They're just that, proposals, open for revision and even scrapping depending on people's opinions. This is just a basic list of changes, assume if they're not mentioned or changed that all the current Invasion rules apply.
So please, give me your thoughts. If we work out a system which looks good we can run a trial of it and see whether it works in practice as well as theory.
- Two factions may declare they are going to war. From that point on they may both open simultaneous invasion threads against each other. Only these two factions can be targets of these invasions. A faction may only be at war with a single faction at once.
- Invasion threads must be at least 100 posts and 3 unique writers to count. Writers can be in multiple threads. Ally rules remain unchanged and do not count as unique writers.
- Invasion threads are decided by mutual consent between factions. Alternatively RPJs intervene if no agreement can be reached.
- Time limit can be agreed beforehand. If the attacker doesn't make any posts within 48 hours the thread is void. If the defender doesn't make any posts within 48 hours and the thread is over 100 posts the attackers win.
Why is this better?
- Gives the defender something to do and makes war more risky. As it is with the current system the defender literally gets no reward except surviving, this way they can take territory as well as lose it.
- More, smaller threads mean less huge blobs which are hard to join.
- Territory is more fluid, making the map actually unpredictable and changeable.
- RPJs can decide threads where there is no mutual consent.
- Different threads can have different themes and genres meaning everyone gets to do something with their character.