If anyone asks, I don't exist. I'm not supposed to be on here, and I will get in trouble if I'm caught being on here. However, I saw this and had to join in if only for a post to pitch in my two cents. In my reign as Emperor of the Sith (disregarding my inability to rule effectively due to outside forces) I found it very difficult to find the motivation to engage in an Invasion. I always found them messy and slightly irritating rather than fun and organized and comprehensible; and especially in the beginning it seemed lopsided somehow lacking significant reward. At first I was all down with every Tegeae said, but Mikhail did bring in some interesting points. To organize my thoughts I go through your poll system... thingy.
- Do you believe that the current Invasion rules need changing? Yes
- Should factions have to agree beforehand on the timing/conditions for beginning a campaign? Yes
- Should one faction be able to be targeted by several factions? Yes, every nation should be able to bring along his buddies, but I think there should be a traveling period or a set up before allies can come in. Perhaps an Invasion should have a 20 post travelling period where all the factions converge in their corresponding parts before all out war. Or maybe the two should come up with a scenario of how everyone gets where. Factions should only be allowed to join in before the Invasion starts, as in they are part of the war discussion to set the Invasion up, rather than jumping in randomly.
- Should individual characters be able to participate in more than one invasion at a time? No, unless it is precisely specified that the Invasions are happening at two different times.
- What should be the minimum posts required to claim victory in an invasion? 100
- Should there be a time limit on individual invasions? Between a week and a month. Perhaps a week for a blitzkrieg and a month for a siege.
- Should there be a time limit on how long a war/campaign can last? I'm leaning towards no, but we have to consider a factions resources after a certain period of time in order to maintain war.
Basically my big issue is organizing something. Currently, both factions require consent. I don't like that. The other factions should definitely be contacted OOC, however I don't think the defending party should be able to reject the invasion at all. I think the two should work together OOC to generate an IC scenario. I feel like a campaign should be a gamble, because after all war is a type of gambling, you're betting that your army is superior and capable of claiming the enemy's land, but that might not happen.
I think that Campaigns should be driven by areas, and those areas should be composed of both enemy and friendly territory of near-equal size. So if you want to take over three planets you have to be willing to lose three planets if you fail. This would also open up lots of flexibility, because: several different locations to choose from, nice spread out time period both OOC and IC, and the gamble is more realistic. If you get crushed attacking the enemy there is high chance you'll suck at holding them off. However, if both sides persist by the time the campaign OOC is over, they could either choose to extend the time period and increase the the area size, or they could call a stalemate and start setting up IC negotiations for a peace accord.
Negotions taking place during a campaign could be the defending party attempting to surrender by bribing them with something of worth of value. Currently the only "valuable" item for factions is planets. But perhaps we could find something else that could boost Faction stats that they could trade around in order to bargain with other Factions.
Anyway, happy new year! Haven't seen you guys in a long time.