Evangeline Ovmar
Commodore Ovmar
Intent: To create a ground and ship based point defense missile system
Development Thread: N/A
Manufacturer: First Order
Model: Pursuit-class
Affiliation: First Order
Modularity: Ammunition only
Production: mass
Material: Alusteel, Durasteel, and other weapon construction components
Classification: Point defense missile system
Size: Stationary/Ship mounted
Length: 6m (weapon from front to back)
Weight: 10 tonnes
Ammunition Type: Missiles
Ammunition Capacity: 24
Effective Range: standard short, medium, and long point defense ranges
Rate of Fire:
- One shot of 24 missiles
- Two shots of 12 missiles
- Four shots of 6 missiles
- Reload time of 30 seconds once all 24 missiles are launched
- Modular ammunition
- Capable of engaging at all point defense ranges
- Capable of multiple strengths of salvos
- Equivalent to a battery of standard point defense
- Fast tracking
- Swarm (Cluster ammunition - effective against light starfighters/missiles/massed numbers. Ineffective against heavier targets)
- Standard (Regular ammunition - effective against most standard starfighters/missiles. Ineffective against heavier/fast moving targets)
- Heavy* (Larger payload ammunition - effective against heavy starfighters/gunships/missiles. Ineffective against standard/light/fast moving targets)
- Homing (Self tracking ammunition - effective against high speed, light targets. Ineffective against all else)
While standard point defense has it's place on the battlefield, the First Order knows that with standard equipment come standard results. Because of this mentality, First Order scientists and engineers put their minds to the task of making better equipment and better technology. The newest point defense weapon, the Pursuit-class defensive missile system, is one of the many fruits of their labor.
The Pursuit system is a variant of point defense weaponry designed to engage any and all threats at all standard defensive ranges. The weapon system features a full salvo of twenty four missiles capable of being launched in a single wave of explosives or staggered into two volleys of twelve or four volleys of six. This allows the defensive system to control ammunition expenditure and determine attack to threat ratios. In addition, the weapon system is mounted on high rotation platforms, aiding in faster target acquisition.
The weapon system features a small number of modular ammunition types useful for various roles in combat. Swarm ammunition allows the weapon to engage light targets and massed numbers effectively while standard ammunition is useful for all around general purpose. Heavy ammunition is more useful against heavier targets such as dropships and gunships while homing warheads are designed to be utilized against high speed targets such as interceptors or high velocity warheads. The system can be reloaded in twenty seconds and swapping between ammo types will require a reload of the entire salvo. In addition, ammunition cannot be mixed and only one type may be loaded at a time.
The weapon is designed to replace traditional defense weapon batteries and because of this the system is deemed to be equivalent to any standard defensive weapon battery at any range. The weapon can be mounted as a stand alone AA emplacement in a defensive installation or as a defensive weapon aboard ship. Engineers are encouraged to take care in defending the Pursuit-class system as each system lost is that much firepower removed in a combat situation.
*OOC Note: Heavy does not denote a heavy modifier, simply a shaped charge or something similar to be more effective against heavier sub-capital spacecraft and less effective against lighter starfighters and such. Just a name, folks. These are not the gamebreakers you're looking for. Move along. Move along.