Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Quad Wrist Armament "Alpha"

5962083548_71b3a30777.jpg

OUT OF CHARACTER INFORMATION

  • Intent: To create a unique attachment for droids for brawling and close range combat.
  • Image Source: (x)
  • Canon Link: N/A
  • Restricted Missions: N/A
  • Primary Source: N/A
PRODUCTION INFORMATION
  • Manufacturer: (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)
  • Model: N/A
  • Affiliation: The Metal Lords of the Void
  • Modularity: Yes, Quad Wrist Rocket Design can be used. Quad-Blaster Shots though uses lots of power.
  • Production: Mass-Produced
  • Material:
    Durasteel (x)
TECHNICAL SPECIFICATIONS
  • Classification: Wrist-Mounted Scatter Projectile Launcher
  • Size: Wrist-Mounted
  • Length: .2 Meters
  • Weight: 10-15 pounds (Depending on Ammunition used.)
  • Ammunition Type: Projectile Chips for Scatter, Wrist Rockets for Rockets, Power Cell for Quad-Blaster
  • Ammunition Capacity: 4 (Projectile Chips), Wrist Rockets (4), Power Cell (10 Shots)
  • Effective Range: Close Range (Scatter and Quad-Blaster), Medium Range (Wrist Rocket)
  • Rate of Fire: Semi-Automatic
SPECIAL FEATURES
  • N/A

Strengths:
  • Modular Design: It was created for the Droid on the go in combat, allowing it to switch out to three different designs for whatever combat scenario comes to mind.
  • Close Range/Destruction: Both the Quad Blaster and Scatter design allows the user to destroy enemies at close range. In addition, the Wrist Rocket design allows the user to combat against multiple opponents behind cover or nearby light vehicles.
Weaknesses:
  • Pick One Only: When choosing a modular design, it takes a full minute to convert it from the provided kit to what the user desires. This can be inconvenient for those who wishes to carry the kit with them or the need to convert the "Alpha" in different scenarios.
  • Limited Ammo: Each design uses ammo that requires constant reload. Ten shots for a Quad Blaster is not much and is considered a primary backup, draining through power packs quickly. While the Wrist Rockets design is nice, the ammo is generally heavier and is sometimes bulky to carry around, even dangerous. Projectile Chips are more common though can break rather easily and thus, has to be kept in a special pouch.
  • Unload all before Loading/Changing Module: It has a flaw that unless all ammo is expended, the user cannot change out the module or reload it. This can be rather frustrating if the situation changes unexpectedly, requiring the user to expend all ammo OR take thirty seconds to pull out the power cell or ammo through a complicated release mechanism.
  • Difficult Repair: If a module breaks while it is on the "Alpha", it can result in fifteen minutes worth of repairs alone to put a different module on. This can be annoying as this also includes unloading any modules already on it and if that cannot be done, then the entire "Alpha" is to be scrapped with a new one needing to be bought.


DESCRIPTION
(Vigil, this is on you. I did the hard work.)
 

Users who are viewing this thread

Top Bottom