OOC Writer Account
OUT OF CHARACTER INFORMATION
- Intent: Produce a powered assault armour for the upcoming ELITE Program. It's basically my old DARKSABRE armour but rebranded and redesigned.
- Image Source: Source, Source, Source, Source
- Canon Link: N/A
- Restricted Missions: N/A
- Primary Source: AV-1s Scout Armour, Droid Brain, Juggernaut 510 Combat Power Armour, Powersuit, Powered Battle Armour, Powered Light Battle Armour, Heavy Exoskeleton, Light Exoskeleton, Mk. VII DARKSABER Advanced Powered Assault Armour, Neutral Interface Device, Thermal Gel, TYIflex-armor, Power Glove.
Designer:
- Apex Manufacturing (Intellectual Property Holder)
- Apex Manufacturing (Intellectual Property Holder)
- Organisation(s)/Group(s):
Names:
- Mk.IV Elite Advanced Powered Combat Assault Armour (New Imperial Order)
- RAMPART Power Armour (Shorthand)
Variants:
- Assault
- Close Quarters Battle
- Explosive Ordnance Disposal
- Grenadier
- Rogue
- Scout
Value: 11,780,000 Credits (Black Market Value)
Modularity: Yes (Attachments, Firmware, Reflec-Paint Overcoat, Software, Variants, Visor BIOS/Colour)
- Appearance:
- Camouflage Patterns
- Unit & Personal Markings
- Equipment:
- Backpack
- Webbing
- Ammunition Pouches
- Bandoliers
- Holsters
- Load Bearing Harnesses
- Vibrobayonet Sheath
- Vibroblade Sheath
- Supplemental Armour:
- Kama
- Non-Explosive Reactive Cuirass Armour
- Pauldron(s)
- Rangefinger
- Sun Visor
Production: Limited
Material:
TECHNICAL SPECIFICATIONS
- Classification: Powered Assault Armour
- Height: Wearer's Height + ~9.7cm (~4.0")
- Weight: Extreme
- ~321.3 Kilograms/708.3 .lbs
- ~49.0 Kilograms/108.0 .lbs
- ~272.3 Kilograms/600.3 .lbs
Powerplant: MUX-864 MicroFusion Power Supply Unit (200,000 Kilowatt/268,204 Horsepower)
Power/Weight Ratio: 623 Kilowatt/Kilogram (447 Horsepower/Pound)
Lifting Power: User lifting power + 500%
Striking Power: User striking power + 500%
Reaction Time: User reaction time - 500%
RESISTANCES
- Kinetic (Ballistic/Kinetic Weapons): Very High
- Blasters (Directed Energy/Plasma Weapons): High
- Electrical/Ion: Low
- Lightsabers (Plasma/Electro-Plasma Melee): Average
- Sonic: Low
- Annunciator
- Bacta Injector Ports
- Comlink
- Cuirass: Digital UHF Antennae, 120-160 Kilometer Range
- Helmet: Digital UHF Antennae, 120-160 Kilometer Range
- Comprehensive SensorSuite
- Aural Sensor
- Cronau Radiation Sensor
- Dedicated Energy Receptor
- Electro-Photo Receptor
- Electromagnetic Spectrum Sensor (RD/MW/IR/VL/UV/XRAY/GRAY)
- Full-spectrum transceiver
- Hyperwave signal interceptor
- Lifeform Indicator
- Lifeform Scanner
Doppraymagno scanner - Medtox Detector
- Vapro-sampler
- Radiation Sensor
- Sensor Jammer
- Sonic Imprint Sensor
- Computer System
- Data Port
- Droid Brain
- Environmental Control System
- Climate Controlled
- Cooling System (Air Conditioned)
- Global-Positioning System (W/Blue Force Tracking)
- Hologram Emitters
- Holographic Heads-Up Display (Programmable, Customisable)
- Liquid Crystal Display
- MULTI enhanced vision system
- Multi-Frequency Targeting and Acquisition System
- Multi-Frequency Targeting & Acquisition System
- Visioning Spectrum:
- Clear Channel/Visible Light
- Infrared
- Low-Light
- Near-Infrared
- Ultraviolet
- Clear Channel/Visible Light
- Visioning Spectrum:
- Multi-Frequency Targeting & Acquisition System
- Image Magnification
- 1-80x Image Magnification
- Macromotion Monitor
- Axis: Horizontal/Traverse
- Range: 50 Meters
- Retinal-Tracking
- Blink-Click Capable
- Voice-Command Recognition
- Holographic Heads-Up Display (Programmable, Customisable)
- IFF Transponder (Encrypted)
- Biometric Data
- Name
- Rank
- Service Number
- Individual Field Disruptor
- Life-Support Systems:
- Closed Circuit CBRN-Certified Rebreather
- Liquid Induction Port (Helmet-Mounted, rotates into Wearer's mouth)
- Stasis Field Generator
- Magnetisable Weapon Storage Strips (Upper Thighs, Cuirass Rear)
- Magnetisable Boots
- Grav-field alternator
- Power Cells
- Microfusion Cells
- Power Supply Unit (1,248 hr MTBF)
- Microfusion Cells
- Personal Energy Shield
- Protection:
- Biological-Threats
- Chemical-Threats
- Directed-Energy-Threats
- Kinetic-Threats
- Radiological-Threats
- Protection:
- Recoil Compensating Actuators
- Servo-Assisted Boot Bracers
- Sonic Dissipators (Helmet-Lining)
- Two-Hundred Gigabyte Solid State Drive
- Waste Recycling Unit
- Urethral Catheter
BATTLESUIT COMPONENTS
- RAMPRT ACH/ICH Helmet: The Mk.IV RAMPART Advanced Combat Helmet/Integrated Communications Helmet is constructed from a Duranium-Duraplast laminated alloy making it highly resilient to ballistic and directed energy weapons. The helmet-mounted display is connected to the brain via neural interface device, permitting it to dynamically read information about the weapon in their hands such as ammunition or battery charge and display this information intuitively. The helmet possesses other hardware to protect its’ wearer within hostile environments such as filters that cleanse air of airborne biological, chemical and radiological contaminants, additionally, the helmet contains a closed-circuit oxygen recycling system that provides over an hour of operating time within a vacuum or other E.V.A environment. For situational awareness, the helmet possesses motion and thermal sensors, a communication antenna, a solar-powered battery, imaging and video equipment. Like most of the Battlesuit, the Helmet is modular and will accept modifications such as additional armour and hardened uplink/downlink command modules for team leaders.
- Automatic Bacta Injectors: Bacta Autoinjectors are crucial to maintain a trooper’s combat effectiveness in extremely dangerous environments. Bacta gel is applied and used to fill and seal wounds and injuries or set broken bones into the correct position, the bacta is used to additionally treat any infections that might occur as a result of the wound.
- Automatic Repair Nodes: Scattered throughout the Battlesuit are tiny nodes that produce pico-sized repair drones that will facilitate repair to damaged systems including the armour plating, in the event of extensive damage these tiny drones will create bypass channels for electrical current with chains from their bodies to keep vital systems functioning.
- Energy Shield Generator: The Mark IV is equipped with an Energy Shield Generator, in this iteration the Energy Shield’s efficiency has been improved with continued development. They will begin recharging slightly under four seconds after last being triggered and take just under two seconds to recharge. Most projectile weapons are ineffective at depleting the shields although directed energy weapons deplete them with ease.
- Duranium-Impervium Alloy Outer Armour: Constructed from a thick Duranium-Duraplast laminate alloy. The RAMPART’s Outer ‘Hard’ Armour covers the occupant’s chest, arms, hip, legs, calves, feet and hands. The armour is extremely resilient and durable capable of taking extreme punishment from ballistic weapons, truly such is its’ resistance to ballistics it is all but impervious to small arms fire from the likes of slugthrowers. Concentrated fire from tungsten armour-piercing slugthrower ammunition should eventually breach the Outer Armour.
- Fail-Safe Detonation Sequence: In accordance with the “Graush Protocol” the /Mark IV is equipped with the capability to self-destruct and obliterate the Battlesuit and its’ Occupant if they are in danger of being captured. The Fail-Safe is activated by an alphanumeric sequence known only to the issued wearer, in the event the Battlesuit’s occupant is deceased and the armour is in immediate threat of being captured by hostiles the onboard droid consciousness is authorised and programmed to override the alpha-numeric code and activate the Fail-Safe. When triggered, the Nuclear Fusion Reactor overloads incinerating the battlesuit, its’ occupant and all objects within a fifty-meter radius before catalysing into a miniature thermo-nuclear explosion with an explosive yield comparable to a high-yield proton warhead.
- Hermetic Seal: The battlesuit features a durable hermetic seal where the bodysuit and helmet connect. This seal keeps the battlesuit airtight when the wearer is submerged, within the vacuum of space or tolerating high-velocity impacts. It is possible to break this seal where it has exceeded the pressure or force it can tolerate which is quoted as a staggering 232 kg/cm^2 (3,300 psi).
- Inner Skinsuit: Within the Titanium Composite Bodysuit is an inner skinsuit that comes into direct contact with the wearers’ epidermis. The Inner Skinsuit is constructed from moisture-wicking absorbing material, it’s connected to the environmental controls and the occupant’s sub-dermal neural interface device. The Inner Skinsuit shifts to perfectly fit the wearer’s body for maximum comfort regulating the controls for the battlesuit’s internal temperature. It also includes a layer of liquid Dilatant armour using a non-newtonian fluid ensuring the wearer flexibility for a normal range of movement, yet provide rigidity to resist penetration by bullets, stabbing knife blows, and similar attacks. The principle is similar to that of mail armour, though the dilatant layer here is 66% lighter for the same thickness when compared to kevlar.
- Ion Thrusters: Located on the rear of cuirass roughly corresponding to where the shoulders are is a pair of Ion Thrusters powered by the onboard nuclear fusion reactor. While they do not generate sufficient thrust to overcome its’ weight force and therefore function as a Jump/Jetpack in a terrestrial setting it does generate enough to propel the Battlesuit forward and permit swift manoeuvres or flight in low or zero gravity.
- Magnetic Weapon Holder Strip Panels: There are powerful magnetisable surfaces on the leg, waist and back outer armour that can be used to store ferromagnetic weapons or other items. There are in addition magnetisable surfaces on the bottom of boots which permits the occupant to stay attached to metallic floors and other surfaces in low or zero-gravity environments. All of these surfaces can be toggled on or off by the Battlesuit’s occupant.
- Neural-Reaction Circuits: Neural reaction circuits are installed into the battlesuit and make direct contact with the occupant’s implanted Neural Interface, delineating and reducing the wearer’s reaction time by a factor of five, directly connecting their nervous system and thoughts to the armour significantly increasing their level of control over the battlesuit and its’ features. This permits the trooper to achieve much higher levels of efficiency and dramatically increases survival rates through multiple engagements in close quarters.
- Power-Multiplying Circuits: The Battlesuit is equipped with power-multiplying circuitry that boosts the force applied by the wearer, dramatically increasing their effectiveness in hand-to-hand fighting. The Power-Multiplying circuits make the armour difficult to acclimatise to even for its’ augmented wearers, as even the subtlest movements can apply incredible force. For this reason, only augmented wearers can use the battlesuit as their strengthened bodies are able to withstand the increased power and speed of movement.
- Power Supply/Control Unit: Within the Battlesuit is a Power Supply Unit that manages and regulates the power supplied to the armour. Its average time before failure is approximately 1,248 hours and following failure must be replaced for the Battlesuit to continue functioning, it can be replaced under field conditions if necessary.
- Quantum Entanglement Mirror: The Macromotion Tracker aboard the /Mark IV functions by exploiting quantum physics properties and behaviour relating to photons and electromagnetic radiation. The result is a motion tracker that is omnidirectional to a range of fifty meters and tracks contacts that are moving quickly (such as humanoid jogging) or transmitting electromagnetic waves. The Quantum Entanglement Mirror is located outside the armour and is vulnerable to being blocked, most noticeably by sea salt in oceans which can be encrusted across its’ surface causing the macromotion monitor to fail.
- Reactive Amorphous liquid Crystal-Metal Layer: Sandwiched inside the Composite bodysuit between the skinsuit and outer armour is a piezoelectric layer of amorphous liquid crystal-metal that reacts to the electrical current generated by the Battlesuit’s onboard Nuclear Fusion Reactor. The layer constantly deforms along the desirable axis acting as a Synthetic ‘thinking’ muscle reacting to the neural input from the battlesuit’s occupant, acting as the exoskeleton for the system. The Exoskeleton provides the wearer with access to five times their strength and lifting power sufficient to shift stationary masses weighing approximately twenty-two metric tons.
- Super-Conductive Neural Memory Processing Layer: This layer is a new addition to the RAMPART Powered Assault Armour, the Super-Conductive Neural Processing Layer is constructed to mimic the memory and processing capability and architecture of a capital-class vessel’s computer core. This technology permits a droid consciousness to inhabit the armour alongside the occupant’s consciousness, providing invaluable field support such as translating alien languages, software slicing, hardware manipulation, and performing signals intelligence activities such as monitoring radioactivity and decrypting detected signals.
- Synthetic Intelligence: Standard-Issue for each Battlesuit is a “Synthetic Intelligence Assistant” which in truth is a highly sophisticated droid consciousness that provides a wide range of combat support functionality to the Battlesuit’s Wearer. Each synthetic intelligence within the differing battlesuits has a unique identity and name, using the neural link connecting the wearer’s nervous system to the Battlesuit itself the Mark IV unites organic and synthetic intelligence in a terrifying synthesis that makes for a devastating weapon. The droid consciousnesses' often come to adopt traits from their paired Trooper considering the already impressive anti-theft and other security measures used, as a result, these droid intelligence constructs typically exhibit limited independence and behaviours usually associated with actual artificial intelligence.
- Thermal-Gel Layer: Sandwiched into the Titanium composite Bodysuit with the inner skinsuit is the Battlesuit’s Thermal-Gel Layer. The Thermal-Gel Layer is responsible for protecting the occupants from kinetic impacts, whether they be non-penetrating impacts from ballistic weapons or falls. The Thermal-Gel Layer hardens, increasing in density and eliminates or dramatically reduces the transfer of kinetic energy onto the occupant. This makes it possible for the occupants to perform and survive high or low altitude atmospheric jumps without specialist equipment with sufficient deceleration generated from the battlesuit’s ion thrusters. In the event the Thermal-Gel Layer experiences extreme kinetic or mechanical stresses such as those experienced in an unassisted atmospheric jump, it can lock and paralyse the occupants for several minutes. In the event of a catastrophic failure, the Thermal-Gel Layer distributes the load across the wearer’s body, breaking their bones and crippling if not killing them.
- Titanium Picocomposite Bodysuit: The Bodysuit is worn by the Battlesuit’s occupant beneath the outer armour shell and contains the inner skinsuit. Possessing a wide variety of functions and capability the Bodysuit is constructed from a Titanium pico-sized composite weave, it’s very flexible while retaining high strength and serves as another layer of protection from high-velocity slugthrower munitions and is coated with Duravlex to help with the dissipation of thermal radiation from directed energy weapons.
DESCRIPTION
Ruthlessly powerful and complex, the Mark IV RAMPART Advanced Powered Assault Armour is a powered assault armour platform and the first successful model of armour in that platform's model lineup, manufactured and designed by Apex Manufacturing. Its' design takes its' inspiration from historical unpowered armour systems. The RAMPART has been in development since the inception of the ELITE Program and was designed around its' wearers enhanced physiology. RAMPART is one of the most costly powered armour units ever developed rivalling the cost of a Frigate.
Power onboard the RAMPART powered armour exoskeleton is generated by a miniaturized fusion reactor contained in the backplate of the suit. The fusion reactor generates virtually unlimited power, atoms of deuterium and isotopes of hydrogen are fused together under intense electromagnetic fields generating a helium-3 nucleus and the massive release of energy in the form of highly-charged particles converted into useable electricity through the process of electro-static direct energy conversion which is a critical reason as to why the RAMPART powered exoskeleton has such a compact appearance and adheres closely to its' Human wearer appearing much like a normal suit of armour. This microfusion reactor has a mean-time before failure of fifteen to twenty years before failure.
Outwardly the most distinctive element of the RAMPART Advanced Powered Assault Armour is the grayish-white thick muscular form-fitting plating. It covers the chest, arms, hips, legs, calves, feet and hands. It is made of a highly resistant Duraplast-Duranium alloy featuring extensive use of Duravlex heat-resistant coating. The multi-layered alloy is remarkably strong and noted to be constructed from a grade and quality seen on warship hulls. It is virtually impervious to small arms fire from ballistic threats and resistant to high-velocity armour-piercing rounds of the anti-material calibre and resists penetration by directed energy weapons. The Armour can be factory--coated in a nano-material particulate black coating known as "Reflec" which is capable of absorbing 99.96% of light rays perpendicular to the surface allowing the user to quite literally melt into dark shadows.
The RAMPART form-fitting profile was achieved by the downsizing of fundamental components of the battlesuit contained in the layers underneath the matte black titanium picocomposite bodysuit. The bodysuit is made with a pico-scale titanium composite weave with its' outer surface treated with carbon-reinforced carbon-heat resistant coating known as "Duravlex" This makes the bodysuit particularly notable for it's the ability to protect the wearer from extreme environmental threats and is very good at dissipating the intense thermal radiation generated by directed energy weapons. The bodysuit is very flexible yet extremely strong granting additional protection from energy and kinetic projectiles. Extensive use of the Duravlex, Thermal-Gel and the Piezelelectric layer in the bodysuit results in the plasma from hostile weapons being distributed over a very large surface area and minimises local heating of the bodysuit and local armour plates.
The next layer in the bodysuit is a reactive amorphous piezoelectric material that helps protect the wearer from static-electric build-up. As a piezoelectric material when it is mechanically deformed it generates an electrical charge, conversely, the same thing is true in reserve when an electric charge such as that from the powerplant is applied to it the layer changes its' composition shifting states of matter from a liquid to crystalline geometries and deform along the desired axis. When the user sends an instruction through their neural interface a signal for a voluntary movement to their skeletal muscles the suit interprets the signal and sends an electrical pulse to the piezoelectric layer along the desired muscle groups. The material mechanically changes its' state and generates movement. The use of the material multiples and amplifies the user's strength by a factor of two hundred percent and reduces reaction time by about five hundred percent. "Force multiplying circuits" are found throughout key joints and locations of movement through the exoskeleton, they increase the power and speed of voluntary movements making engagements with humanoid species who are normally superior to baseline Humans such as Trandoshans and Wookies easy. These force-multiplying circuits significantly increase the risk of injury and make it lethal to operate without muscular and skeletal augmentation.
Amplification by the material cannot be limited or scaled-down and thus the bodysuit requires its' users skeletal and muscular system to be significantly enhanced in order to tolerate the stresses this places upon Human physiology. Without it, these structures would be utterly pulverised. The piezoelectric layer, thermal-gel layer and inner skinsuit allow the user to wear as opposed to pilot it due to the inherent control systems focusing on a neural interface allowing the RAMPART's systems to interpret signals directly from the user's brain and seamlessly convert these signals into physical movement. All of these functions are performed within the helmet of the RAMPART suit. The helmet itself is hermetically sealed and features a sophisticated heads-up display and interface system giving the user visual augmentation reality feedback in real-time providing unparalleled situational awareness through an array of sensors, radar, augmented reality, satellite and communications encrypted uplinks, integrated weapons targeting and tracking systems. RAMPART's heads-up-display is equipped with a staggering magnification level allowing the user to survey targets from a distance of upto five kilometres allowing extreme-range reconnaissance. Along the battlesuit's arm is a translation device containing a microphone, processor and speaker which is responsible for translating foreign languages into Galactic Basic and Galactic Basic into a perceived foreign language.
Reaction time is reduced further with the implementation of reactive circuits, a system connected to the neural interface of the user and the battlesuit itself, acting as a way of bypassing the motor control system for controlling the piezoelectric material and therefore the user's body. The reduction in reaction time is directly proportional to the user's own nerve conduction velocity, the faster the nerve conduction velocity the greater the reduction in reaction time. Essentially, the neural interface device when combined with the reactive circuits allow for theoretical reaction times in unaugmented humans to as little as fifteen miliseconds. And the users of the RAMPART have enhanced nervous systems and thus their reaction times would expectedly be even lower than fifteen milliseconds, the reactive circuits allows a "thought to motion".
RAMPART Battlesuits implement a super-conductive electrical layer in the bodysuit which is home to sophisticated self-learning artificial intelligence constructs and connects to the user's nervous system through the neural interface creating a symbiotic relationship between the user and artificial intelligence. The intelligence assists with espionage, intelligence gathering, tracking, software intrusion and hacking along with breaching hostile encrypted wireless communications. Through connecting to the user's brain, the artificial intelligence occupies the connection between the battlesuit and wearer's central nervous system allowing them to process information gathered by the user's organic senses and the mechanical sensors of the battlesuit.
The Mark IV RAMPART is constantly upgraded and technological advancements have seamlessly mated and incorporated into the Mark IV's variants. Apex Manufacturing has done away with its' antiquated deflector shield energy system by achieving a breakthrough with the implementation of a moulded full-body energy shield active protection system. This was done by reverse-engineering ancient shielding designs with the aim of achieving active protection superiority over peer or near-peer design and has resulted in a recharging full-body energy shield system. The Energy Shield is of remarkable strength and can tolerate huge amounts of punishment without failing. The energy shield operates as a quantum electromagnetic flux manipulation field in a high-energy plasma medium sandwiched in an energy-efficient electro-magnetic envelope sheath with complex internal and surface geometries and can be tapered and scaled proportionally in field strength and density to be a hairs-width where appropriate such as over the gloves and base of the boots so as not to interfere with movement to several centimetres thick over the torso and head.
As a hermetically-sealed platform, the RAMPART protects its' wearer from chemical, biological, radiological and nuclear threats and its' seals are significantly strong to maintain their integrity even submerged in a liquid such as water at extreme depth. It is hardened against short-wave burst high-energy electromagnetic pulses and can successfully resist and disabled hand-held devices designed to be affixed to powered exoskeletons to disable them. Its' armour-plating feature auto-repairing and bypass nodes where pico sized drones go about repairing or 'healing' damaged sections and facilitate continued function should computational or electrical systems be extensively damaged. While both systems allowing the plating to repair and continue to function, significant damage can lead to these systems failing and the partially repaired plating taking on a "scarred" appearance. For manoeuvrability in zero-gravity the "Backpack" units that connect to the rear of the battlesuit contain two thruster modules which allow for movement in zero-g and quick evasive manoeuvres on the battlefield. They take their power from the fusion reactor using vectored drive exhaust to produce thrust in a helium-3 plasma medium allowing the extremely heavy battlesuit to accelerate to about one-hundred kilometers per hour or about 26.0 meters per second.
Battlefield injury treatment for the injuries of RAMPART is provided by a series of automatic bacta injectors which are controlled by the on-board computer and the battlesuit's artificial intelligence. If the wearer receives a penetrating injury the bacta injectors stuff the wound full of bacta in an attempt to clot and seal the injury. More superficial injuries are treated by RAMPART's onboard medical administration kits containing stem-cell treatment sprays, and pico-sized machines to assist with tissue regeneration and healing. The battlesuit is designed for wearing for long periods of time and as such it contains a waste recycling system that connects the wearer's urethra through a catheter to the waste recycling system allowing for the wearer to relieve themselves without having to necessitate de-camping from the battlesuit which is difficult without the appropriate tools.
The energy shields of the armour system can be manipulated in a manner not possible with the old deflector shields, the energy shields' plasma medium can be manipulated by a number of quantum mechanical field orientation polarity generators to allow different layering and polarities of different electro-magnetic envelopes around the armour. In-short, the user can manipulate the shield to overlap increasing the density and protective strength over a desired cross-section of armour at the cost of sacrificing the protection elsewhere. Creating upto a triple-layered energy shield that can survive contact with beam cannons and high-explosive anti-tank weapons. The shields can also be reshaped into a shaped airfoil which can be use with the integrated micro-thrust vectoring repulsors powered by the battlesuit's fusion reactors to generate repulsor fields across the hard plates' surface allowing the user to manoeuvre in zero-gravity or create a controlled glide in atmosphere reducing or eliminating the need for specialised insertion vehicle or equipment.
Strengths:
- Energy Shield Generator: The RAMPART Advanced Powered Combat Armour features an Energy Shield and this greatly increases the survivability and endurance of each user providing adequate protection from common energy weapons and high levels of protection against kinetic energy-based attacks. It's not perfect however, the shield doesn't react to any projectile travelling slower than thirty meters per second and has other exploitable flaws and vulnerabilities.
- EMP Hardened: RAMPART Powered Armor is hardened and resistant to damage from short-burst electromagnetic pulses released from the likes of Nuclear Weapons and dedicated EMP Bombs. It is possible however that certain aspects of the Battlesuit might be temporarily disabled by a particular potent EMP such as the onboard Droidbrain or Helmet-Mounted Display. Despite this, the exoskeleton has vulnerabilities to Ion Weapons.
- Exoskeleton: The Exoskeleton within the battlesuit works as a sort of artificial muscle, with several different mechanical and electrical techniques applied in tandem permitting the augmented wearers to lift and manipulate masses upto approximately twenty-two metric tons. The Armour also permits the augmented wearers to reach running speeds between 70-110 km/h although the higher end of this range is only achievable very briefly at the risk of tearing the wearer's muscles and tendons in the lower body which can subsequently immobilise them.
- Kinetic Resistance: Generally speaking the RAMPART is highly resistant to kinetic attacks as an example anything short of anti-material rifle ammunition tends to fail to penetrate the alloyed armour plating. The Energy Shields used by the RAMPART exasperate this resistance and they easily disperse kinetic energy transferred to them by physical impacts such as that from high-velocity slugthrower ammunition or other fast-moving objects and missiles.
- Neural Interface Device: RAMPART Advanced Powered Combat Armour features a Neural Interface Device which eliminates any delay in response to stimuli for the wearer permitting them to respond as fast as sensory data is received and processed by their brain in a way this allows a sort of 'thought-to-action' permitting the wearers to fully exploit their decreased reaction time and truly renders the armour as a second skin as opposed to just any ordinary suit of armour or power armour.
- Reflec Coating: RAMPART Armour is equipped with a standard spray-polymer coat of Reflec which helps to reduce the Armour's sensor and radar cross-section to the profile of a normal Human if their presence was detected in the hope this will ease or even eliminate suspicion so as to the contact's true nature as a suit of Power Armour. The Reflec also helps stifle the emission of Infrared or Ultraviolet radiation that can be detected with the use of specialist imaging equipment.
- Charrics/Masers: Charrics exploit both high amounts of thermal and kinetic energy; as a result they've got higher than average effectiveness at both depleting the Energy Shield Generator and punching through the armour plating protected beneath when compared with typical Blaster or Plasma-Based Weaponry making it an efficient weapon for use against the battlesuit. Rather disturbingly, Masers have a chance of immolating the wearer inside their armour.
- Disruptor Weapons: Disruptor-based weapons such as pistols or rifles are frighteningly effective against the battlesuit; a single shot from pistol or rifle can usually deplete the Energy Shield if not break it and continue on its' path. Impacts that strike the battlesuit's armour can violently tear through it and the wearer behind it with the potential to inflict grievous bodily injuries in the event it doesn't outright disintegrate the wearer.
- Force Lightning: Contact with Force-Lightning has the potential to fry the battlesuit's power supply unit which leaves the wearer with a significant deadweight on their body with the potential to adversely impacting the wearer's efficiency at retaliatory action against the user of such an ability.
- Force Powers: For an adept or master certain force powers such as telekinetic based abilities are quite effective at restraining or constraining the movements of the wearer without necessarily having to engage in a protracted engagement, a skilled force adept in theory could simply restrain the wearer rendering them unable to protect themselves adequately from attacks.
- Ion Weapons: The effects of Ion Weapons on the RAMPART Armour varies and correlates usually with the power of the weapon being discharged against the suit; a single shot with an Ion Pistol can temporarily drain the suit's Energy shields rendering the suit and its' wearer far more vulnerable to damage or injury. Ion Cannons and Heavy Ion Rifle-Type weapons can potentially shutdown or overload the onboard Power Supply Unit which leaves the wearer with an extremely heavy dead-weight on their body significantly inhibiting if not crippling the wearers mobility for the duration of the effect.
- Mechanical Stress: The Thermal-Gel Layer also absorbs any excessive kinetic or hydrostatic shock applied to the wearer although it had its' limits. When the Thermal-Gel Layer reaches the mechanical stress, it can tolerate it increases in density to the point it makes movement impossible. Exceeding the mechanical stress, it is capable of withstanding causes the layer to fail and transfer the massive load onto the wearer's body creating sufficient force to liquify a normal Human's tissue or fracture the practically unbreakable bones of its' wearer.
- Melee Weapons: The Energy Shields aren't triggered by any objects moving slower than thirty meters per second and as a result melee weapons generally bypass the Energy Shields entirety and permit a potential attacker to target sensitive areas such as the abdominal space between the thoracic region and pelvis or the throat. This also means that the wearers are highly vulnerable to being struck by moving vehicles moving slower than 108 km/h or shrapnel and large debris from explosives which could potentially penetrate the bodysuit.
- Particle Beams: Highly energised streams fire from particle beam-based weaponry has little difficulty at completely draining the Powered Battlesuit's Energy shields and punching straight through the armour plating and the individual interred within. Particle Beams are second-to-none for their ability to both drain the RAMPART's shields and penetrate the Duravlex covered Duranium-Duraplast armour plating, with the potential to cause grisly injuries to the battlesuit's wearer.
- Plasma Blades: The Armour is slightly resistant to Plasma Blades and can survive glancing strikes and near misses with the likes of Plasma Torches and Electro-Plasma Weapons without being compromised but it cannot survive full-blown contact with Lightsaber-based weapons; these weapons easily cut through the metal armour plating with their immense blade temperatures. Contact with Lightsabers or Electro-Plasma Blades also drains the Energy shield generator due to the disruptive effects of the powerful magnetic field that contain their plasma blade.
- Plasma (Blaster) Shots: Despite the suit's bulk and large armour envelope the Duravlex coating and Duranium-Duraplast Armour plating is ineffective at stopping repeated hits to the armour as the Duravlex coating boils away to ablate the staggering heat generated by plasma weapons such as Blasters. Repeated hits quickly compromise the armour's protective qualities and rapidly punch through the wearer's tissue down to the bones. Impacts from Energy weapons additionally deplete the armour's Energy shield generator at speed and it cannot tolerate sustained fire without failing.
- Power Supply Unit & Nuclear Fusion Battery: In the cuirass' rear there is a miniaturised Nuclear Fusion Reactor that powers the Battlesuit and the Corresponding Power Supply Unit, if either of these are compromised it can result in insufficient power being supplied to the Battlesuit disabling a variety of features including the Heads-Up-Display; the inability to generate an electric charge also means that the suit's corresponding physical enhancements and exoskeleton support is lost leaving the wearer with several hundred Kilograms of armour on their bodies significantly inhibiting if not crippling mobility.
- Sinking: There isn't a quick way for the wearer to remove their armour without access to specialist stations, if the wearer was to find themselves dropped into a liquid like Water, they certainly will sink in the liquid which can make operations on worlds covered with water difficult due to the armour's negative buoyancy as they cannot ascend from depth independently, they can, however, maintain neutral buoyancy using their Ion Thrusters when submerged.
- Solar Ionisation Weapons: Due to their nature and properties when used in weapons such as Cannons or Blasters. Solar Ionisation Weapons are capable of completely bypassing the battlesuit's Energy shields and hitting the armour with effects not dissimilar to a particle beam.
- Sonics: Due to the nature of Sonic Weaponry they completely bypass the Battlesuit's Energy Shields and strike the armour and its' wearer even if fully charged conversely as they do not trigger the Energy shields they do not deplete them either which is somewhat of a saving grace.
SUBMISSION MODIFICATION RECORDS
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