Star Wars Roleplay: Chaos

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Raziel's to-do list

- write guidance for judges to do secondaries themselves
- start dialogue with judges to see if enforced rotational holidays would keep them fresh
- help Cira move more information to drop down menus
- work with Braith on new vehicle templates
- work on less stats (metric weights, heights, lengths) for templates and work in some cookie cutter tech templates
- propose "factory challenge of the month" for members. Each month a fun RP or Factory challenge that gets them something cool from the factory
 
Guidelines for Judges doing secondary approval

  • Check the submission for anything that could be seriously unbalanced in roleplay or that contravenes Factory/Site rules.
  • If there are minor niggles or other changes you would normally ask for DO NOT ASK for these on a secondary.
  • Understand that this isn't a second bite of the cherry as that will frustrate submitters.
  • If you had minor niggles, or suggestions for the Factory Judge to take going forwards post these in the Judging Feedback thread for discussion

Why have Judges carry out secondary approvals?
  • Increases the pool of people to finish approval of submissions thereby reducing time to approval
  • Try to harmonise standards of judging across the pool
 
Affiliation: (Individual Character Name (an individual PC/NPC who is permitted to use this item), Company Name(s) (Companies authorised to use this submission), Faction Name(s) (Factions authorised to use this submission, Closed-Market (Any character can use this if they have explicit permission through, for example, a marketplace purchase), Open-Market (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)
 
· What is the intention of this submission?
o This is vital for whether something is approved or not. An NPC big bad needs less oversight than something designed for PvP.
· Is the development thread suitable for the submission?
o Is it relevant to the item? Has it been used for other submissions? Do a quick search check. Was it used by other people? Did the person who is using this for their submission actively contribute?
o Development threads don’t have to be about creating the item itself, there are plenty of interesting ways (quests for an ancient treasure etc) that are perfectly suitable.
· Do the weaknesses balance the strengths?
o Obviously items with more development can be more powerful/rare/outlandish but should still have weaknesses.
o If the weaknesses aren’t really suitable or actual weaknesses, politely suggest some that you think would make a more well rounded submission
· Is the production value suitable for the item?
o We shouldn’t be seeing mass produced lightsabers than can be given to an army of NPCs or Beskar-plated stealth tanks in their thousands
· Check the special features for strengths the submitter has glossed over
o Special features that link to other submissions often hide abilities that would make an item overpowered, especially when there are several. Politely remind the submitter to ensure they draw all strengths into the main submission.
 
Guide to judging starships

1. Look at the class of the vessel
2. Find the template that corresponds to that class
3. Check the size of the vessel is correct for the class
4. Check the faction/company is permitted to produce a vessel of this size
5. Check development has been done based on the size of the vessel. (e.g. 30 posts for a Battlecruiser)
6. Check the individual specs for balance:
a. Most lines of the template typically have an orange statement that shows what may need development for a given class of ship. This includes special features, armament ratings, speed. Compare these to the submitted vessel. Have they done this development?
7. Check that the listed special features (and potentially submissions incorporated) have had their benefits clearly listed in the strengths of the vessel. (e.g. a custom scanner with exceptional capabilities must be listed in the strengths.)
8. Ensure the production level of subsystems is not below that of the vessel. (e.g. a limited production reactor can’t go on a mass produced ship).
9. Check the overall submission for balance
a. The individual maximums for stats usually assume a ship weighted towards this aspect. E.g. a ship with 16 armaments normally has a very small hangar.
b. Find a cookie cutter template (beneath the main template for a class) that most matches the ship you’re looking at. E.g. Cruiser Carrier for a cruiser focussed on a large hangar.
c. Look at the array of stats, the level of production (unique to mass), strengths and weaknesses and make a judgement on whether the submission is balanced.
d. Very powerful ships, even with development, should be made at a lower level of production. (Flagships are the extreme end of this scale, unique incredibly powerful vessels).
10. If the submission is not balanced give the submitter options:
a. Very clearly list new stats or weaknesses that would allow you to approve the submission with no additional development. (e.g. please lower the armament rating to 10 and reduce the production to limited).
b. List how much additional development you require to approve the vessel in its current state (or minor tweaks required even with development)
11. Complement the submitter on their hard work. Be polite but get to the point. You don’t have to justify your requested edits in extensive detail.
 
[member="Raziel"]

Few mistakes in the cookie cutter template of Civilian Space Stations.

  • The hyperdrive rating standard is set at 4 without development, but the template itself puts it at 1.
  • The squadrons aren't filled in, should be set at 0, because CSS's don't have military hangars. Could be helpful to add examples of transports and the sort though.
  • The dimensions are set at 5KM, which needs development, but a cookie cutter template should be an example of a submission that needs no development at all.
 
Change log to starship template:

  1. Remove any reference to Development
  2. Added: Unique Cruiser, Unique Destroyer, Flagship Destroyer, Flagship Carrier, Elite Fighter, Unique Fighter, Light Freighter, Unique Freighter Templates
  3. Added blurb and modified text to make clear each ship is balanced on its merits rather than development
  4. Changed ratings to be Relative to size of ship across the board. Simplified ratings
  5. Made clear all Mass produced ships start at Average across the board and increasing stats/features needs reducing production and/or adding weaknesses reducing other stats.
  6. Made a simple chart of cookie cutter ships
  7. Removed the Carrier specific templates. Stations and Carriers are now very simple. By reducing the armament ratings for carriers you naturally reach a larger hangar. Reducing the speed/man ratings for Stations you now naturally reach the potential for greater hangar or more guns
 
Raziel said:
Removed references to development
Consolidated Misc Equipment, Special Features and Detailed Special Features into one item
Reduced Size to one item
Added defensive rating and manoeuvrability.
Added both classification and role e.g. Class: Light walker, Role: Recon
Made all numerical values optional

Raziel said:
[SIZE=9pt]OUT OF CHARACTER INFORMATION[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Intent:[/SIZE][SIZE=9pt] (Example: 'A personal weapon for Darth Scabious' or 'an advanced armored personnel carrier for the Republic')[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Image Source: [/SIZE][SIZE=9pt]Please link to where you found the image, or to the original artist if possible. TinEye or Google Image Search can help.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Canon Link: [/SIZE][SIZE=9pt](Please link the canon link if applicable canon item.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Development Thread: [/SIZE][SIZE=9pt](The main way people work for their toys, though most submissions don't require a development thread. Restricted items require specific development threads. Substantial development threads can help judges approve more powerful submissions. If in doubt, put 'If necessary,' and a judge may or may not ask you for one. Threads cited here must be at least 10 quality posts and must be cited as the full thread title, no abbreviations.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Restricted Missions:[/SIZE][SIZE=9pt] (If your submission uses any Restricted Itemshttp://starwarsrp.net/topic/14389-banned-restricted-item-list/ link the threads you completed the missions in here)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Primary Source: [/SIZE][SIZE=9pt](Please link and cite the sources which you are modifying for your use in your submission.)[/SIZE]
[SIZE=9pt]PRODUCTION INFORMATION[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Manufacturer:[/SIZE][SIZE=9pt] (Kuat Drive Yards, BlasTech Industries, [Character Name], etc.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Model:[/SIZE][SIZE=9pt] (Example: E-11 Blaster Rifle. For submissions where a model wouldn't be appropriate, such as a custom walking stick, put 'N/A' for 'Not Applicable'.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Affiliation:[/SIZE][SIZE=9pt] ([/SIZE][SIZE=9pt]Individual Character Name[/SIZE][SIZE=9pt] (an individual PC/NPC who is permitted to use this item), [/SIZE][SIZE=9pt]Company Name(s)[/SIZE][SIZE=9pt] (Companies authorised to use this submission),[/SIZE][SIZE=9pt] Faction Name(s)[/SIZE][SIZE=9pt] (Factions authorised to use this submission, [/SIZE][SIZE=9pt]Closed-Market [/SIZE][SIZE=9pt](Any character can use this if they have explicit permission through, for example, a marketplace purchase), [/SIZE][SIZE=9pt]Open-Market[/SIZE][SIZE=9pt] (May be used by any character without permission from the Manufacturer), other potential options include a submitted NPC unit, or another general organisation/group.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Modularity:[/SIZE][SIZE=9pt] (Can components of this submission be swapped out for other components? Is it especially easy to modify? For most submissions, put 'No'.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Production[/SIZE][SIZE=9pt]: (The scale is [/SIZE][SIZE=9pt]Unique [/SIZE][SIZE=9pt](Only One Character),[/SIZE][SIZE=9pt] Semi-Unique[/SIZE][SIZE=9pt] (Only A Handful of Characters), [/SIZE][SIZE=9pt]Limited [/SIZE][SIZE=9pt](Only A Select Group Of NPCs/PCs), [/SIZE][SIZE=9pt]Minor [/SIZE][SIZE=9pt](Any Character, Only Select Groups Of NPCs), [/SIZE][SIZE=9pt]Mass-Produced. [/SIZE][SIZE=9pt](Anyone.))[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Material: [/SIZE][SIZE=9pt](What is it made out of? Certain materials are more resistant, or vulnerable, to certain weapons. Example: 'Durasteel, blaster components.')[/SIZE]
[SIZE=9pt]TECHNICAL SPECIFICATIONS[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Classification:[/SIZE][SIZE=9pt]: (What is the classification of vehicle? e.g. Airspeeder, Landspeeder, Swoop Bike, Speederbike, Personal Walker, Heavy Walker, Tank, Submersible)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Role[/SIZE][SIZE=9pt]: ([/SIZE][SIZE=9pt]What role does this vehicle fulfill? e.g.[/SIZE][SIZE=9pt] Assault Tank, Reconnaissance, Troop Transport, [/SIZE][SIZE=9pt]Personal Transpor, Anti-aircraft, Artillery, Cargo Transport, Minesweeper, Armoured Personel Carrier, Infantry Fighting Vehicle, Gunship)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Height[/SIZE][SIZE=9pt]: (Via Metric System)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Length[/SIZE][SIZE=9pt]: (Via Metric System)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Width[/SIZE][SIZE=9pt]: (Via Metric System)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Weight[/SIZE][SIZE=9pt]: (Via Metric System)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Size[/SIZE][SIZE=9pt]: (Give the dimension of the vehicle in metres or describe the size relative to the classification of vehicle (e.g. large for an airspeeder))[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Weight[/SIZE][SIZE=9pt]: (Give the weight of the vehicle in kg or describe the weight relative to the classification of vehicle (e.g. light for an airspeeder))[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Minimum Crew: [/SIZE][SIZE=9pt](Lowest amount of people required to operate the vehicle)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Optimal Crew:[/SIZE][SIZE=9pt] (The ideal amount of people to operate the vehicle)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Propulsion[/SIZE][SIZE=9pt]: (Repulsorlift, Wheels, Tracks, Bipedal, Quadrupedal)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Top Speed[/SIZE][SIZE=9pt]: (KM/H please)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Armaments:[/SIZE][SIZE=9pt] (What weapons and defenses are mounted on the vehicle?)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Speed[/SIZE][SIZE=9pt]: (Give the top speed of the vehicle in km/h or describe the speed relative to the size of vehicle (Choose from: Very Slow, Slow, Average, Fast, Very Fast, Exceedingly Fast))[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Maneuverability[/SIZE][SIZE=9pt]: (How agile is your vehicle? Can it take tight turns? This is relative to the size of the vehicle. For your type of vehicle how maneuverable is it? (Choose from: Very Low, Low, Average, Moderate, High, Very High, Extreme.[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Armaments:[/SIZE][SIZE=9pt] (What weapons are mounted on the vehicle? [Links: Vehicle Weaponryhttp://starwars.wikia.com/wiki/Category:Vehicle_weaponry, Vehicle Launchers[/SIZE], Approved Technology])
[SIZE=10pt]· [/SIZE][SIZE=9pt]Defenses:[/SIZE][SIZE=9pt] (What kind of defensive systems does the vehicle have? Give a rating for how well it protects the crew from. ((Choose from: None, Very Low, Low, Average, Moderate, High, Very High, Extreme). [Links:Vehicle Armorhttp://starwarsrp.net/topic/105431-wip-vehicle-template-update/Vehicle Armor, Approved Technology[/SIZE]])
[SIZE=10pt]· [/SIZE][SIZE=9pt]Squadron Count:[/SIZE][SIZE=9pt](How many of these vehicles are equal to the weight and size of 12 X-wing starfighters? This can be a rough estimate.)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Passenger Capacity: [/SIZE][SIZE=9pt](How many non-crew individuals can the vehicle hold, if any?)[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt]Cargo Capacity[/SIZE][SIZE=9pt]: (How much cargo can the vehicle [/SIZE][SIZE=9pt]hold[/SIZE][SIZE=9pt] if any? Give a value in metric tons or give a general description (e.g. small cargo space))[/SIZE]
  • [SIZE=9pt]Misc. Equipment: (Even if you've discussed your features at length in the Description line of the Base Template, this is a good place to list them.)[/SIZE]
[SIZE=10pt]· [/SIZE]
[SIZE=9pt]SPECIAL FEATURES[/SIZE]
[SIZE=9pt](Detail briefly in a list format actual contents of the known abilities, special features, qualities of note. [/SIZE][SIZE=9pt][Links: Vehicle Sensorshttp://starwars.wikia.com/wiki/Category:Vehicle_sensors, Approved Technology[/SIZE]]))
[SIZE=9pt]DETAILED SPECIAL FEATURES[/SIZE]
[SIZE=9pt](Describe in detail the special features of the vehicle. )[/SIZE]

[SIZE=9pt]Strengths[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE][SIZE=9pt] strength of this submission.)[/SIZE]
[SIZE=9pt]Weaknesses[/SIZE][SIZE=9pt]:[/SIZE]
[SIZE=10pt]· [/SIZE][SIZE=9pt](Provide, in list format, a minimum of [/SIZE][SIZE=9pt]1[/SIZE] [SIZE=9pt]weaknesses of this submission.)[/SIZE]
[SIZE=9pt]DESCRIPTION[/SIZE]
[SIZE=9pt](Describe some of the histories behind the submission. Give us some idea of how it might perform its function, what it excels against and what some limitations of it are. This is where you talk about your idea, flesh it out over at least a good-sized paragraph, and address some of the ways it might be used or abused. For especially powerful or ambitious submissions, a very thorough description is recommended.)[/SIZE]
 

Users who are viewing this thread

Top Bottom