[member="Ayden Cater"] [member="Ashin Varanin"]
Honestly, I can see where you're coming from, but if we're gonna go that route, we probably should yank any grandfather clauses on it where that applies. Otherwise, why enforce minimal gun consolidation when other subs got through beforehand? The Starship Guide even says that it only applies to stuff from 2.0 onwards, which means anything from 2.0, where most of the gun consolidation is, applies as a precedent. This, in turn, means that the potential for abuse is still there regardless. Sure, you have the report option, but let's be honest here. Folks will spam that the first second they get when the realize x ship has y gun consolidation and is being used against them, so they should report it anyways. At that point, it'd have to be nerfed more or less on concept of the report, even if there was no hardcore abuse. Having a blanket limit on gun consolidation instead of a maximum percentage on ships reduces headaches, math, and simplifies the process.
Doing it this way with a max consolidation of 160 points per individual battery is probably the best way to do it and allows a lot more creativity for the writers and less headaches than by going with percentages. Not everyone's great at math and I'd tear (what's left of) my hair out trying to figure out what percentage of this or that I can consolidate without going overboard.
A good idea for a middle ground, though, is if the entire armament for, say, anything Light SD sized or up is consolidated to the maximum, require a dev thread for it. Regardless of whether it's vanilla or not. It let's people show effort and prevents the usual individuals who'd abuse the crap outta the proposed system from handwaving stuff as they'd have to do the tech subs with any dev threads there required plus a dev thread and starship sub for the actual ship. Loads of safety nets and few cracks to fall through, so long as everyone does their job correctly.