Miss Blonde
Trying to be straight in a crooked Galaxy
Red Revenge Cruise Missile
Image Source: Activision, Treyarch Games
Intent: To create Cruise Missile for the Red Ravens and open market
Development Thread: NA
Manufacturer: Arakyd Industries
Model: NA
Modularity: can be fired from a submersible vehicle or land
Affiliation: Red Ravens/Open Market
Production: Minor
Material: Durasteel, electrical wiring, jet engine, high explosives, targeting computer
Size: vehicle or ship mounted
Length: 5.3 meters
Weight: 1200 KG
Ammunition Type: Conventional High Explosive compound, 3t3 missiles
Ammunition Capacity: 8 3t3 missiles,1 conventional warhead
Effective Range: 1000 KM
Special Features:
•Targeting system
•Laser Guided System
Description:
A standard and more compact cruise missile the Red Revenge is a something to have for all front line engagements. Lay waste to armored columns, buildings, and whatever else needs blowing up with a few of these.
What is it. The Red Revenge is a smaller cruise missile that is designed for sea to air or ground to ground engagements. Such as being fired from a submersible vehicle, or a launching platform on the ground. It is not designed to be fired from a star fighter as its large weight could slow and knock a fighters balance off. So it is best left to ground engagements to use this bomb.
How it's made. Starting off with a standard jet engine that allows it to hit speeds of 830 kph the missile is then built ahead of it of course adding in the aeronautics to help steer the missile. A targeting computer is placed the tip of the missile, this computer is what makes the cruise missile what it is. The computer guides the aeronautics in the rear and allows the missile to lock in on positions that have been selected to be destroyed. This however makes the missile highly vulnerable to EMP attacks as this will knock out the targeting computer onboard.
Loaded with eight 3t3 missiles that have the capacity to destroy armored vehicles such as tanks and LAVs but not large scale walkers, are placed into the side and linked to the targeting computer. This is what takes up the majority of the middle cabin and causes the main warhead to lack in explosive power. The warhead itself is a seven hundred kilogram explosive this of course is lacking in explosive power compared to the more standard thousand kilogram warhead. But the added ability to track multiple targets makes up for it.
How it works. It all starts with troops on the ground or in the air. Using a laser designator units mark up to nine separate targets over the spread of about five hundred meters. Once the targets are lazed the information is fed Into the systems Targeting assistance mem stik which is then fed into the targeting computer then the forces on the ground call in for the missile to be launched by command which have been fed the various information by the laser designator. There needs to be at least one target lazed for the missile to fire. If nine targets are not available for lazing then the other 3t3 missiles will still fire off and pair up so multiple missiles impact designated targets. The first target lazed will always be what the main warhead strikes. Targets can include, buildings, vehicles, and infantry. However the missiles will only impact the point where the target is lazed if the target moves the missile will impact the spot where the target was previously at. The targeting computer inside the missile programs each 3t3 with their strike area and flight path. Once the targets are lazed and the order given the missile is fired either from a submersible vehicle or fixed position on land. As it is a cruise missile it has a very good range of about one thousand kilometers and travels at sub sonic speeds. As it moves forward and approaches it's target. Once it comes within two kilometers the sides of the missile detach and the 3t3 missiles exit and head for their various targets
Blast zone. Each 3t3 has the explosive power to cripple and destroy tanks, LAVs and some small buildings such houses. They aren't all that powerful so walkers such as AT-ATs are safe from their blast which is about ten meters. However the main warhead that has the capability to knock down sky scrapers has a blast zone of about seventy five meters, this has the explosive power that is meant to knock down buildings if hit at the base and large walkers such as AT-ATs.
Weaknesses. Jammers Jammers Jammers. These will absolutely wreck havoc with the missiles systems, to even remotely come close to hitting it's target there needs to be no jamming. A jammer can cause the missile to miss it's target by miles and is a sure fire way to make sure it doesn't hit it's target. Another draw back are interceptors. A skilled pilot in a interceptor can easily shoot down the missile if they are flying a vehicle that is fast enough to track it. Another problem it has is it's a big missile, it's not going to be smuggled into a foreign planet anytime soon. The sheer amount of explosive materials it has in it will send any scanner going off in a frenzy so it's best to use these at war as they are not getting past customs or scanners at a space port unless you are the greatest smuggler in the galaxy. Furthermore bad weather such as heavy rain or dust storms can throw off the tracking method the targeting system provides. While the missile can still impact in the general area, bad weather can cause the missile to miss by anywhere from fifty to a hundred meters depending on the severity of the storm itself.
All and all the Red Revenge is a powerful missile and while it does have it's drawbacks it's meant as a way to destroy buildings and enemy armor, not as a auto win system for PVP combat. Uses for PVP will not be tolerated as this is not meant for it.
Primary canon sources
http://starwars.wikia.com/wiki/Cluster_missile
http://starwars.wikia.com/wiki/Cruise_missile

Image Source: Activision, Treyarch Games
Intent: To create Cruise Missile for the Red Ravens and open market
Development Thread: NA
Manufacturer: Arakyd Industries
Model: NA
Modularity: can be fired from a submersible vehicle or land
Affiliation: Red Ravens/Open Market
Production: Minor
Material: Durasteel, electrical wiring, jet engine, high explosives, targeting computer
Size: vehicle or ship mounted
Length: 5.3 meters
Weight: 1200 KG
Ammunition Type: Conventional High Explosive compound, 3t3 missiles
Ammunition Capacity: 8 3t3 missiles,1 conventional warhead
Effective Range: 1000 KM
Special Features:
•Targeting system
•Laser Guided System
Description:
A standard and more compact cruise missile the Red Revenge is a something to have for all front line engagements. Lay waste to armored columns, buildings, and whatever else needs blowing up with a few of these.
What is it. The Red Revenge is a smaller cruise missile that is designed for sea to air or ground to ground engagements. Such as being fired from a submersible vehicle, or a launching platform on the ground. It is not designed to be fired from a star fighter as its large weight could slow and knock a fighters balance off. So it is best left to ground engagements to use this bomb.
How it's made. Starting off with a standard jet engine that allows it to hit speeds of 830 kph the missile is then built ahead of it of course adding in the aeronautics to help steer the missile. A targeting computer is placed the tip of the missile, this computer is what makes the cruise missile what it is. The computer guides the aeronautics in the rear and allows the missile to lock in on positions that have been selected to be destroyed. This however makes the missile highly vulnerable to EMP attacks as this will knock out the targeting computer onboard.

Loaded with eight 3t3 missiles that have the capacity to destroy armored vehicles such as tanks and LAVs but not large scale walkers, are placed into the side and linked to the targeting computer. This is what takes up the majority of the middle cabin and causes the main warhead to lack in explosive power. The warhead itself is a seven hundred kilogram explosive this of course is lacking in explosive power compared to the more standard thousand kilogram warhead. But the added ability to track multiple targets makes up for it.

How it works. It all starts with troops on the ground or in the air. Using a laser designator units mark up to nine separate targets over the spread of about five hundred meters. Once the targets are lazed the information is fed Into the systems Targeting assistance mem stik which is then fed into the targeting computer then the forces on the ground call in for the missile to be launched by command which have been fed the various information by the laser designator. There needs to be at least one target lazed for the missile to fire. If nine targets are not available for lazing then the other 3t3 missiles will still fire off and pair up so multiple missiles impact designated targets. The first target lazed will always be what the main warhead strikes. Targets can include, buildings, vehicles, and infantry. However the missiles will only impact the point where the target is lazed if the target moves the missile will impact the spot where the target was previously at. The targeting computer inside the missile programs each 3t3 with their strike area and flight path. Once the targets are lazed and the order given the missile is fired either from a submersible vehicle or fixed position on land. As it is a cruise missile it has a very good range of about one thousand kilometers and travels at sub sonic speeds. As it moves forward and approaches it's target. Once it comes within two kilometers the sides of the missile detach and the 3t3 missiles exit and head for their various targets

Blast zone. Each 3t3 has the explosive power to cripple and destroy tanks, LAVs and some small buildings such houses. They aren't all that powerful so walkers such as AT-ATs are safe from their blast which is about ten meters. However the main warhead that has the capability to knock down sky scrapers has a blast zone of about seventy five meters, this has the explosive power that is meant to knock down buildings if hit at the base and large walkers such as AT-ATs.
Weaknesses. Jammers Jammers Jammers. These will absolutely wreck havoc with the missiles systems, to even remotely come close to hitting it's target there needs to be no jamming. A jammer can cause the missile to miss it's target by miles and is a sure fire way to make sure it doesn't hit it's target. Another draw back are interceptors. A skilled pilot in a interceptor can easily shoot down the missile if they are flying a vehicle that is fast enough to track it. Another problem it has is it's a big missile, it's not going to be smuggled into a foreign planet anytime soon. The sheer amount of explosive materials it has in it will send any scanner going off in a frenzy so it's best to use these at war as they are not getting past customs or scanners at a space port unless you are the greatest smuggler in the galaxy. Furthermore bad weather such as heavy rain or dust storms can throw off the tracking method the targeting system provides. While the missile can still impact in the general area, bad weather can cause the missile to miss by anywhere from fifty to a hundred meters depending on the severity of the storm itself.
All and all the Red Revenge is a powerful missile and while it does have it's drawbacks it's meant as a way to destroy buildings and enemy armor, not as a auto win system for PVP combat. Uses for PVP will not be tolerated as this is not meant for it.
Primary canon sources
http://starwars.wikia.com/wiki/Cluster_missile
http://starwars.wikia.com/wiki/Cruise_missile