Grrwunhoooll Agaburry
Wanted by some people, yes. Not by the majority of people, judging by that poll, though. There's always a minority of people who want the map game done away with, or changed into something more spontaneous, short-lived and smaller in scale. The fact remains that what separates Chaos from other Star Wars RP communities, is the factions and the map.
The fact of the matter is, if people want to do something more spontaneous, smaller in scale and more localized, with a shorter lifespan (the old novel vs anthology of short stories divide), nobody is stopping those people from doing exactly that. Nobody is stopping you from getting 5 people together and creating your own major faction, having fun with it for a couple months, then letting it die. There's plenty of empty space on the map, you don't need half a galaxy of distance between you and the closest major faction.
What you are proposing would simply force everyone else to do the same thing as well. Constraining people to a certain pattern that a minority prefers, is not a good way to go about doing things. Let's face it, not everyone likes spontaneous, short stories. And judging by this poll and by the success of the site, itself, which I would attribute to the map game, as its Chaos' most distinctive feature, is proof that the majority of people prefer the longer, slow-burn narratives with meaningful development leading to large, map-wide events that have far-reaching consequences.
Map wipes, especially if they become regular, would transform the map into one populated exclusively by small, flash-in-the-pan factions that live and die spontaneously and disappear without a trace in a few months. Nobody would bother to sink months and months of work into worldbuilding if all that work would get wiped out every 6 months by an admin hitting the map with the "delete" button.
The rise and fall of a faction would no longer hold
any narrative weight, whatsoever, because there would be so many of them, rising and falling so quickly, that no single faction will ever manage to leave a lasting mark on the community, ever again. Inter-faction interaction would also completely fall apart. Why would factions bother to interact with eachother if there are no stakes, because every faction is a small, 3-10-hex faction, separated from the others by dozens of hexes, with a hard timer on how long they have to do anything whatsoever on the map.
As I previously stated, there would never again be another Sith Empire, Confederacy of Independent Systems, or Eternal Empire. There would never again be another One Sith. There would never again be another Endgame, or another Great War, because the map and major factions themselves,
would no longer mean anything at all.
If you don't like the factions that currently populate the map? Go make your own faction and invade them. If you don't like the slow-burn, large-scale narratives these factions write, or the effort and emphasis put into worldbuilding? Go make your own, more spontaneous faction. Go major, or stay minor if you don't like the map game at all.
The fact of the matter is
nobody is forcing you to participates in the aspects and styles of roleplay that you don't like. Nobody is stopping you from having fun and writing a story you enjoy on this site. What you are proposing, is to
force everyone else to write and do things the way you prefer them to be done and that is not only wrong, but would be extremely detrimental to the community itself, as many would likely leave if that was the case.
If you don't like the map game, that's fine. If you don't like the current factions on the map, that's fine. If you don't like slow-burn, expansive narratives, that's also fine.
Nobody is forcing you to participate in that. Go start
your own faction and do
your own thing, the way
you like. But don't be a killjoy. Don't try to constrain everyone into roleplaying a certain way and don't try to take away other people's toys because you don't like said toys.